el OPERATOR
Capital Acquisitions LLC Bad Intention
894
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Posted - 2015.03.04 19:31:00 -
[1] - Quote
Breakin Stuff wrote:Incorporate into raid mechanics. Clones must get the loot to a specific spot. Gate if can be controlled provides escape access that can be cut off preventing looting a raided district from being as fast as it could be.
And it's one way.
THIS
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
894
|
Posted - 2015.03.04 19:43:00 -
[2] - Quote
I like the idea of JumpPortals, adding them will definitley add a nice layer of depth to overall gameplay. That being said I think that if the idea is they are to be utilized for escape from a camped redline then the exit points should actually be randomized somehow, both to avoid camping the exits as well as to not reward redline campers with an easy escape. They can escape but where exactly to is undetermined.
The reality I've seen with Redline Camps/Stomps (having spent substantial time in both) is that DUST has the most underutilized redline I think I've ever seen in competitive shooter gaming. The redline here is a mile across, and the only reason anyone gets "stuck" behind it is largely because the only method they use to leave is to run straight from a spawn to the battlefield. Which in camping scenarios equals running right at the team waiting for you.
I also would like to see these iterated with some sort of equipment available as an exit designator, similar to links. Yes, this will enable "blob-jumping" from area to area but, wtf, so what? They blob leaves a point to jump to another the one they left is now unprotected and vulnerable. Some limits on carrying/use (or max spawn/deployment use like vehicles) to limit the "whack-a-mole"/impact on vehicle use and it should be good!
All in all, nice idea, would love to see them viable at some point, would really love to see some of the other long-overdue fixes done first *cough*LogiBuffs*cough*
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
894
|
Posted - 2015.03.04 19:44:00 -
[3] - Quote
Heimdallr69 wrote:I think if you've been redlined for 3 minutes the enemy team automatically uses a doomsday that ends the match..
Though sky portals would be nice, they should constantly move so they can't be camped like cru's
SkyPortals JumpDrop the NullCannon missles onto the redline. XD
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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