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Thread Statistics | Show CCP posts - 6 post(s) |
Regis Blackbird
DUST University Ivy League
649
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Posted - 2015.03.04 06:50:00 -
[1] - Quote
Initial thought; Cool!!! After some further consideration, I am not so sure anymore.
The potential negative sides are too great if not handled with uttermost care, even if just providing an escape from the redline. Some maps might be logical, but under no circumstances should these portals be used all the time (on all maps); just because..
Another concern I have is the required development time/effort required to get this from QA to the actual game client. You don't want this to feel "tacked on" or "gimmicky", so you will need animations for the portal, some 3D modelling for the actual structure (if you don't want it to float in mid air), UI map markers to indicate which portals lead to where, and which ones are one way and which ones are A <-> B. I suspect it might take some effort to do this properly.
TDLR: It's a really cool idea, but I think there are more things which I would rather have than portals, such as racial symmetry of vehicles (models), completly new game modes, etc.
I really like Foundation's idea for a separate deployments zone, connected to a battle zone (with common redline) using portals. This is how portals should be used; As a completly new map / concept / game mode. Then it's worth it. |
Regis Blackbird
DUST University Ivy League
649
|
Posted - 2015.03.04 07:07:00 -
[2] - Quote
Avallo Kantor wrote: Also can they be "toggled"? For example, could a portal only be Open on a conditional? (For example a portal from MCC to A if A is blue?)
This is a VERY good question If possible, this would basically allow similar game modes as Skirmish 1.0, where it's impossible to traverse unless some conditions are met.
Imagine a map consisting of multiple independent battlezones, all connected via one-way portals (big enough for vehicles?) which can only be switched by some vehicle action (destroying shields?). Within each zone are normal control points for infantry hacking. |
Regis Blackbird
DUST University Ivy League
649
|
Posted - 2015.03.04 07:12:00 -
[3] - Quote
CCP Rattati wrote:Regis Blackbird wrote:Initial thought; Cool!!! After some further consideration, I am not so sure anymore.
The potential negative sides are too great if not handled with uttermost care, even if just providing an escape from the redline. Some maps might be logical, but under no circumstances should these portals be used all the time (on all maps); just because..
Another concern I have is the required development time/effort required to get this from QA to the actual game client. You don't want this to feel "tacked on" or "gimmicky", so you will need animations for the portal, some 3D modelling for the actual structure (if you don't want it to float in mid air), UI map markers to indicate which portals lead to where, and which ones are one way and which ones are A <-> B. I suspect it might take some effort to do this properly.
TDLR: It's a really cool idea, but I think there are more things which I would rather have than portals, such as racial symmetry of vehicles (models), completly new game modes, etc.
I really like Foundation's idea for a separate deployments zone, connected to a battle zone (with common redline) using portals. This is how portals should be used; As a completly new map / concept / game mode. Then it's worth it. Sure, but this is not a choice between portals OR this other thing, certainly not those two things you mention,
I know I guess my point was that I would rather have the portal concept used for the Trello card "New game modes" than applied to existing maps.
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Regis Blackbird
DUST University Ivy League
649
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Posted - 2015.03.04 07:43:00 -
[4] - Quote
Avallo Kantor wrote: The idea wasn't so much separate battlegrounds, as Rattai seems to have indicated we are unable to do such, but instead to allow for things such as
-Red Line Escape (If all points held by enemy, portals open to other side of map)
- A way to breach into the "city" from the outside. [If city controlled by A team, each outer node controlled by B team would lead to city]
- Potential Squad WP expenditure: 3000 WP - Open Portal from MCC to X for 1 Min
- "Hackable" portals that when hacked lead one way to other side.
I have acctually not seen any statement what they can or can not do with the current maps. (I would really love to get one though )
As for the rest of the points, I see the benefits... I really do. I am just afraid it will feel "tacked on" or like a "band-aid" to the current maps and modes.
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