Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
438
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Posted - 2015.03.04 13:49:00 -
[1] - Quote
CCP Rattati wrote:Dear players,
using some future technology, one of our QA testers was able jury-rig a portal.
It can be placed on the map by a level designer, not a player.
It can either have a one way transport, from A to B, but not B to A, or fully A to B, B to A functionality.
When I saw this, my jaw dropped to the floor, and have been possessed by the possibilities this has.
However, this needs careful consideration so as to not become some round-robin gameplay mechanic where the blob just uses teleports to react to any change.
Good 1) My first thought is to really help redlining issues. Place three portals behind cover, near the safe spawn point. These would be one way to eliminate fleeing to safety in the redline. The end points could be at three places, midway from objectives,
2) Simply reduce walking distances in the big maps. So you could have two or three both-way portals
Bad 1) Portal camping, which could be remedied by granting cloak through using the portal much like an mcru. Remotes would be annoying as hell. Could also give each portal a strong scan precision and range to reduce that.
2) Round Robin gameplay
Please discuss constructively Portal Vehicle Transport Vehicle with a Portal somewhere on the dropship or Hav Transport only No Guns maybe a limit on how many are the field Or you have two one in and one out Dropship to tower uplinks up there ,enter Portal transport vehicle come ou at other portal transport vehicle |
Luther Mandrix
WASTELAND JUNK REMOVAL
438
|
Posted - 2015.03.05 01:42:00 -
[2] - Quote
Avallo Kantor wrote:Luther Mandrix wrote:CCP Rattati wrote:Dear players,
using some future technology, one of our QA testers was able jury-rig a portal.
It can be placed on the map by a level designer, not a player.
It can either have a one way transport, from A to B, but not B to A, or fully A to B, B to A functionality.
When I saw this, my jaw dropped to the floor, and have been possessed by the possibilities this has.
However, this needs careful consideration so as to not become some round-robin gameplay mechanic where the blob just uses teleports to react to any change.
Good 1) My first thought is to really help redlining issues. Place three portals behind cover, near the safe spawn point. These would be one way to eliminate fleeing to safety in the redline. The end points could be at three places, midway from objectives,
2) Simply reduce walking distances in the big maps. So you could have two or three both-way portals
Bad 1) Portal camping, which could be remedied by granting cloak through using the portal much like an mcru. Remotes would be annoying as hell. Could also give each portal a strong scan precision and range to reduce that.
2) Round Robin gameplay
Please discuss constructively Portal Vehicle Transport Vehicle with a Portal somewhere on the dropship or Hav Transport only No Guns maybe a limit on how many are the field Or you have two one in and one out Dropship to tower uplinks up there ,enter Portal transport vehicle come ou at other portal transport vehicle Rattai already stated that they would be dev created, not player created. By that he means they would have to be coded into a map, they aren't dynamic enough to be linked to player deployed items, such as vehicles. Future tech |