Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
144
|
Posted - 2015.03.05 04:52:00 -
[1] - Quote
CCP Rattati wrote:Fizzer XCIV wrote:This seems like something that new maps would have to be designed around, rather than just tossing them into our current maps.
Something like this is a HUGE shake-up to point to point transportation, and would have huge effects on the flow of battle. If implemented well, it will be awesome. If implemented poorly, it will be horrifying.
Tread carefully Ratatti. Do it, but do it right. That's why my focus is using it for simple new player experience, such as long walks and redlining, and not too far reaching into competitive meta, I don't want to diminish the role of transports and or logistics.
When I read your initial post, I was amazed. As I read on ithought about this exactly. Logistics are used to create limited use portals already, and reducing travel time reduces lav usefulness(which us shaky at vest already). I also have some concern about it potentially making minja more useless than ever, but perhaps it will help me win the lav race to the objective at early game.
This is an awesome and powerful concept. I can't make up my mind about it but I definitely want to see it happen.
PS, still begging that twitter follow, I really wanna DM you about something important (IMO) that isnt appropriate for the forum
Sebiestor scout, MTAC pilot, Merc w/ a face
|
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
144
|
Posted - 2015.03.05 04:58:00 -
[2] - Quote
Kaeru Nayiri wrote:The way I see it, this will only work if the portal is an objective in and of itself, that must be fought over and controlled.
If that is NOT the case then:
[/b]I do not see how this remedies redlining any more than say.. additional hard spawn points. Functionally, there is no difference between spawning in the red line, and taking a portal midway, or just spawning mid way.[b]
Reduces usefulness of vehicles CONSIDERABLY
If the placement is done by the designer, be careful not to run into more "hard coded, can't be changed" kind of issues down the line as new game modes pop up and new toys change the meta.
If instead you make it so that both teams fight over the use of the portal system to gain an advantage, you create a more dynamic play where a team has to decide if splitting forces to actually defend null cannon installations AND the portal console (which ideally would not be near a null cannon) is worthwhile.
Sidenote: What happened to the idea of Damage Type Null cannons (Laser, Hybrid, Explosive)?? and Null Cannons that could be damaged (reduced effectiveness) by large turrets? These ideas were truly great and would perhaps play into this portal thing for more depth. Re:side note: agree wholeheartedly
Sebiestor scout, MTAC pilot, Merc w/ a face
|