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Thread Statistics | Show CCP posts - 6 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7481
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Posted - 2015.03.04 07:18:00 -
[1] - Quote
CCP Rattati wrote:Dear players,
using some future technology, one of our QA testers was able jury-rig a portal.
It can be placed on the map by a level designer, not a player.
It can either have a one way transport, from A to B, but not B to A, or fully A to B, B to A functionality.
When I saw this, my jaw dropped to the floor, and have been possessed by the possibilities this has.
However, this needs careful consideration so as to not become some round-robin gameplay mechanic where the blob just uses teleports to react to any change.
Good 1) My first thought is to really help redlining issues. Place three portals behind cover, near the safe spawn point. These would be one way to eliminate fleeing to safety in the redline. The end points could be at three places, midway from objectives,
2) Simply reduce walking distances in the big maps. So you could have two or three both-way portals
Bad 1) Portal camping, which could be remedied by granting cloak through using the portal much like an mcru. Remotes would be annoying as hell. Could also give each portal a strong scan precision and range to reduce that.
2) Round Robin gameplay
Please discuss constructively
What if they open and close at set intervals? Hack the point to light the wormhole generator. Thirty seconds later it shuts down.
Only usable from the hack point, not two way.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7482
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Posted - 2015.03.04 07:53:00 -
[2] - Quote
Here's the rub.
Is the portal instant and fluid or is it like respawning?
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7483
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Posted - 2015.03.04 09:27:00 -
[3] - Quote
Incorporate into raid mechanics. Clones must get the loot to a specific spot. Gate if can be controlled provides escape access that can be cut off preventing looting a raided district from being as fast as it could be.
And it's one way.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7487
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Posted - 2015.03.04 11:27:00 -
[4] - Quote
I'm liking the idea of these artificial wormholes being one way.
I also think that they should cause significant damage to the person entering them, to represent that humans and wormholes don't mix well. In fact according to lore, wormholes do significant damage to a human body unless properly shielded (in a ship).
Make it so that choosing to use one is an absolute risk, and make them one way. If camping is a problem, make the wormhole terminus generate a radiation zone that starts damaging suits and vehicles and halts regen nearby.
A lot of balance issues with portals can be addressed by pushing how dangerous, experimental and poorly understood as they are.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7525
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Posted - 2015.03.05 14:54:00 -
[5] - Quote
Brush Master wrote:My only question is, will this hurt the role of vehicles even more?
If portals are limited and one way?
No.
Especially if running a tank through it is an option.
AV
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