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Thread Statistics | Show CCP posts - 6 post(s) |
Adipem Nothi
Nos Nothi
7219
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Posted - 2015.03.04 05:49:00 -
[1] - Quote
Love it!
Remotes were the first thing which crossed my mind, and it looks like you've already worked that out. Exit Nodes would need strong scan precision (to show remotes) and scan range (to show campers).
Question: If a unit stood atop a Entry Node, would it be possible for his FOV to "phase between" Entry and Exit Nodes? This way he could look around the Exit Node from the safety of the Entry Node. If all looks clear, press "X" to commit warp. If not, press "O" to cycle to next Exit Node.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
7219
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Posted - 2015.03.04 05:57:00 -
[2] - Quote
Fizzer XCIV wrote:Adipem Nothi wrote:Love it!
Remotes were the first thing which crossed my mind, and it looks like you've already worked that out. Exit Nodes would need strong scan precision (to show remotes) and scan range (to show campers).
Question: If a unit stood atop a Entry Node, would it be possible for his FOV to "phase between" Entry and Exit Nodes? This way he could look around the Exit Node from the safety of the Entry Node. If all looks clear, press "X" to commit to travel. If not, press "O" to cycle to next Exit Node. I think an easier and more absolute way to provide RE protection would just be a vicinity based feature that made REs(and possibly all equipment) impossible to deploy near the teleporters. This would go a long way towards preventing Repair Hive, Uplink, and RE spam near the links, all of which could easily become a problem.
That's an excellent idea. If EQ deployed within X meters of Exit Node, EQ fizzles.
:: Campers watching Exit Node ... waiting ... :: :: HAV comes crashing through and mows them down ::
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
7219
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Posted - 2015.03.04 06:04:00 -
[3] - Quote
Foundation Seldon wrote: Conversely the enemy team could coordinate a defensive push as well (suddenly 5 tanks rush out of the portals and break the enemy team). Could be fun.
Exactly! The surprise aspect could be a blast. We'd need some kind of "Fog of War" to prevent us from snooping via overhead map. A Tank Column would be pretty easy to spot during the prep stage otherwise.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
7383
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Posted - 2015.03.09 15:29:00 -
[4] - Quote
Haerr wrote:Replace all ladders with jump portals. And add several jump portals for each high area you can not get ontop of on foot. Yes please!
Shoot scout with yes.
- Ripley Riley
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