True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17434
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Posted - 2015.03.03 21:48:00 -
[1] - Quote
MINA Longstrike wrote:I have large frustrations with vehicles currently, and it has a lot to do with the fact that you never *ever* see a tank with 'half' hp.
You either see a tank that's alive and fine, or a tank that is probably about to be dead in the next half second.
I feel that the current repair styles promote pilot 'laziness' or playstyles that can only be described as incredibly risk averse (oh no I got shot once, time to drive back to my red line and wait for all of my cooldowns to come back up so I can feel 'safe' poking my tank 10 meters out of it again).
I'm all in favor of much slower passive reps on both shield and armor (to the tune of say, 80-100s to rep up passively, but with a decent pool of hp so one was unlikely to feel immediately at threat of death unless their hp was full) so that pilots had to gauge situations and leave the field somewhat pre-emptively. This would of course also mean that tanks would have to be slightly slower so that someone who 'overestimated it' might be able to hit their hardeners and stuff but wouldn't have an immediate get out of jail free card.
This is how I often feel. As a dedicated tanker there is no middle ground for me. I am either at full HP doing strafing runs or I am retreating with low HP to preserve the tank.
Unlike, as you know, EVE styled mechanics I am not actually tanking anything, not repping through it, or trying to manage my modules in any real manner like I used to have to because the only duration based module I have to care about is the Hardener.
I certainly don't want to see passive rep modules anywhere in Dust vehicle combat. I'd rather be looking at powerful active rep modules in a similar manner to what we once had so that if I want to have meaningful vehicle repairs I have to fit my tank for it, use it actively and careful, and not rely on my hull to carry me without any of my own imputs.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17440
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Posted - 2015.03.03 23:10:00 -
[2] - Quote
Vulpes Dolosus wrote:Shields are meant to be burst tankers, meaning that they have a lot of hp and a lot of reps for a very short time. Boosters are fine as is for this purpose, though I maintain that there is still a glitch where the booster does nothing if taking more damage than the regen threshold.
In some respects I can agree in others I'd like to see them changed.
You could still achieve burst tanking but having shield booster operate for a lesser duration than armour repairers with more repairs per pulse and buy longer pulse cycles.
E.g-
A Shield Booster cycles three times over twelve seconds [once every four seconds] for 650 shield.
An Armour Repairer cycles five times over fifteen seconds [once every three seconds] 430 armour.
Shield is still burst repairing and armour still repairing over a duration with the armour comparatively repairing more over the total duration. [1950 shields vs 2150 armour over the course of 12-15 seconds]
Shield Regenerated per second = 162.5 which is pretty fair consider that is in addition to a much smaller passive regneration (as I've been suggesting for god only knows how long) Armour regenerated per second = 143.33 again pretty fair considering armour regenerates more raw HP but does not (or should not ideally) have native repairs.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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