Pokey Dravon wrote:MINA Longstrike wrote:I have large frustrations with vehicles currently, and it has a lot to do with the fact that you never *ever* see a tank with 'half' hp.
You either see a tank that's alive and fine, or a tank that is probably about to be dead in the next half second.
I feel that the current repair styles promote pilot 'laziness' or playstyles that can only be described as incredibly risk averse (oh no I got shot once, time to drive back to my red line and wait for all of my cooldowns to come back up so I can feel 'safe' poking my tank 10 meters out of it again).
I'm all in favor of much slower passive reps on both shield and armor (to the tune of say, 80-100s to rep up passively, but with a decent pool of hp so one was unlikely to feel immediately at threat of death unless their hp was full) so that pilots had to gauge situations and leave the field somewhat pre-emptively. This would of course also mean that tanks would have to be slightly slower so that someone who 'overestimated it' might be able to hit their hardeners and stuff but wouldn't have an immediate get out of jail free card.
Trust me I totally agree. I would much prefer a higher HP, lower regen system than we currently have with active modules for those very rough times. I suppose at the very least with this idea I was trying to do SOMETHING to bring a more active element to the current tanking with minimal effort on CCP's part....but yes I totally agree with you.
I disagree with both of you , land craft have the biggest deterrent of vehicles in-game and air craft don't have to deal with half the things that LAV's and HAV's deal with . Most vehicle users complain that their vehicles are not viable because the fact that more people use AV now a days . I have PLC , Swarms and AV Grenades and can kill a tank with ease and all while not using a Min Commando or a Sentinel . Now I just don't think that you can punish the smart drivers by trying to kill the current structure and to be honest , HAV's need better survivability and this is coming from a AV user . Bad drivers die and good ones survive and their SP's are just as important then those who dedicate themselves to AV and with the upcoming instalment one can only wait to see but that in it's self will garner more buff posts from AV users because they will find it harder to kill them and that's fine with me because their upper tier , people complain about heavies ... see them , kill them and used them . There not that hard to kill but they should be because that's suppose to be their role and frankly scouts are harder to kill .
People complain about HAV's but they should not be solo'd , people get mad when they can't ... I can murder them and do so I guess it goes with the skill set like most roles in game , these next tier should be harder but people will push to nerf them or buff AV which will make the lesser tiered less desirable which the dedicated won't use to much anyway . I guess I would like every role to be viable and things to have a attack and counter attack effect but I find a lot of people that just do not care about balance but would like their style favored and that just need to stop .
You don't see many HAV users because of threads like this one where their singled out and bashed and to me that's a shame . You can't shame someone to not play the role they desired just because you can't best them but it happens on a daily . HAVs are bland and underpowered , people cry spam and complain about whatever they can't kill or have a hard time doing so .
If that's your liking then you should play BF or COD because Dust 514 isn't a easy kill and that's what keep a lot of players playing this game instead of instagank secessions from most on the market .