PLAYSTTION
Corrosive Synergy RISE of LEGION
601
|
Posted - 2015.03.03 02:49:00 -
[1] - Quote
I salvaged through some old threads and found these ideas. Makes me remember the hop and belief I used to have for dust.
Quote:Fighting on the deck of a leviathan, making your way to the pod chamber to assassinate the pilot.
The battle for Caldari Prime. Storyline missions. (Factional Warfare)
Liberating Minmatar slaves from the surface of Amarr slave worlds.
War-torn planets that have seen years of fighting like Pike's Landing. Something akin to trench warfare maybe?
Water planets that take place on something akin to an oil rig. (shamelessly stolen from a reddit thread awhile back)
Blackhawk Down style entering and extracting VIPs from a hostile urban warzone.
POS warfare, fighting within a SMA or CSAA seeing a titan being built before your eyes.
Battling through some cyberpunk urban environments (this is my #1)
Flipping a station in nullsec involves taking it from within after breaching it in space.
A storm planet that takes place inside of a stucture. The storm outside could interfere with base electronics and cause lights to dim. Maps could be organic and give you the option to open hangar doos to the storm causing EMP to interfere with the map, for example.
More to come...
Quote:-Low orbit (or hovering in the sky) gas refinery platforms on a storm planet, highly drop-ship orientated, point control islands. Archipelago warhawk style map. Bonus points if you can get struck by lightning.
-Ocean planet water refinery platform, surface fight at the start, defenders retreat into the bowels that goes deep into the ocean. A massive corkscrew staircase that winds down a central steel scaffold collumn in the centre that branches off to defence points within the refinery, large windows giving fancy views of the underwater scenery. Bonus points if you can open them and flood sections of the map. uses force-fields or magic or something.
- Genetically enhanced livestock rearing settlement on a temperate planet, large intensive rearing barns, Growing tanks, derelict habitation zones, grain fields and storage silos with woodland and fields surrounding. Bonus points for killable mutant cows.
-Magma world base metal mining installation, fighting requires onlining heat shields to create safe passage and then securing the installation. defenders try to shut down attackers shields, mainly long range to start, then endgame changes to shortrange inside the installation . Bonus points if you can catch people out by offlining shields to make them melt in the heat.
Quote:This one's the big one, though. I want to see a well-done forest, and I want to see plants that have nothing to do with terrestrial life. I get that there's only so much to do with individual models, and organic things are much, much harder to make, especially with a low primitive count.
I have never seen a shooter handle a truly verdant area well - something like the forests I grew up running around in, the Boreal forests of Canada/Alaska/the northern US, with close-packed trees, thick patches of undergrowth, and rolling, glacier-carved terrain, dotted with the massive boulders of the glacial till.
I'd even be fine with the more open idea - some mix of California redwood/sequoia forests and the forest moon of Endor, with massive-trunked trees making organic pillars to hold aloft the vaulted cathedral of the canopy above...
Please, though. I really want to see good FPS combat in a forest/jungle setting.
Quote:Something I have always loved in any game is the idea of a "Living" map. One where you can preform actions to change how the map is laid out, or alter local effects. An example would be a closed in facility where all the lights cut from time to time. Or another, a Skirmish map where hacking a large crane clears a section of a barricade to give the attackers a much faster path to the enemy control points.
Basically anything that allows the battlefield itself to become more dynamic over time. Adds amazing amounts of replayability and tactics, and it is just plain awesome.
PS: +1000 for a map that is a pair of giant moving trains with hovering platforms nearby. And the attackers need to hack up the train to stop it from reaching something.
Remember the days:
Quote:I love what little time I can afford to spend in IRC and chat with some of you. I always get great ideas and feedbacks and today was no different. So, in this thread I would like to ask anyone who is interested to submit your ideas on a map theme that you would like to see and play in DUST 514. The sky's the limit, so let your imagination run wild.
CCP_CmdrWang DUST 514 Community Manager
Heres the link to the page, oh good times, https://forums.dust514.com/default.aspx?g=posts&t=18750&find=unread
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 37.5 mil sp -
- Director of Corrosive Synergy -
|
PLAYSTTION
Corrosive Synergy RISE of LEGION
601
|
Posted - 2015.03.03 02:57:00 -
[2] - Quote
Just came up with another Idea based on the hope from this old post, Imagine a dom for the control centre of a eve ship falling from orbit onto the surface, only available when an eve ship is shot down within 1 AU or something of a planet.
Again you could add this to corp v corp titan bording and a full out war!
I love remembering how awesome dust could have been.
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 37.5 mil sp -
- Director of Corrosive Synergy -
|