Kain Spero
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Posted - 2015.03.02 23:36:00 -
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Iron Wolf Saber wrote:This is not being actively worked on but I would like to gather enough cards on the table that if work does start we can give the pilot suit the healthy things it needs to grow as an idea into reality.
However it seems there are some conundrums.
1 Being that if they effect vehicles to heavily they can ruin the planned meta. 2 Defanging the pilot suit however in this manner will make them inferior suits to pilot the vehicle. 3 Forcing pilot suits into pilot seats seems to take away from the freedom of the game
Minding this so far most players I've initially spoken to agree to the:
1. Sidearm only 2. Light Frame base suit.
Not saying you have to agree to it but every other frame has had 2 roles in it and the second scout suit model (minmatar) has strong resemblance to that of a pilot getup to begin with. So anyways drop suggestions on how shape and form a pilot suit up big or small well take them all for consideration.
So debate among yourselves and show me what you guys got on the creative juices.
This will be round 1; round 2 will have some more conversation sharpers.
I would like to point out that this posthttps://forums.dust514.com/default.aspx?g=posts&m=2654608#post2654608 is basically what the entire counter argument boils down to. So keep this fact in mind on what a pilot suit should be accomplishing because this notion here is not to be fought but worked around.
One of the things that players have asked for a very long time is a way to lock out the driver seat in vehicles and I think requiring a pilot suit to fly a ADS or drive a HAV would be reasonable and a way to achieve this.
I think the best thing that could be done with pilot suits is to allow them to add special abilities to vehicles rather than make them outright stronger (countermeasures to block/increase locking times, etc.).
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Kain Spero
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Posted - 2015.03.03 02:14:00 -
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I don't know. I think making modules more effective on the vehicle because of the pilot suit is the exact wrong direction. Better modules means more HP or more Damage so just straight up more powerful.
Special abilities make give you more tricks up your sleeve but it wouldn't increase raw power of the vehicles.
Also, yes, the pilot suit should be required to drive a HAV or dropship. Alternatively go with the timer idea and also allow a pilot suit let you spawn already in a vehicle.
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Kain Spero
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Posted - 2015.03.03 02:20:00 -
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Imp Smash wrote:I believe that there should be vehicles entry exit timers (not including LAVs or passengers jumping out of dropships).
It should take a few seconds to get into any and all vehicles for drivers, pilots, and gunners. (AGAIN let me stress -- NOT Lavs and NOT jumping out of a DS as a passenger -- DS gunners still apply)
And I think pilot suits should reduce the amount of time this takes. -x% time at mlt, -y% time at Std, -z% time at adv, -c% time at proto.
This would allow dedicated vehicle folks to still escape almost as fast as they do now from exploding vehicles at proto level. But still provide real risk to clone termination if they decide to run 'cheap.'
Also solves a host of other problems with AV, wheelchair heavies, and prevents strait non isk/module related buffs to vehicles. In a game of economics -- non isk buffs is bad.
I think an exit timer would need to be modified based on suits so a heavy would take much longer to get out like Pokey was saying (even a LAV).
I couldn't agree more strongly about the exit timer not affecting dropship passengers though.
Pokey Dravon wrote: Additionally I prefer softer bonuses like faster cooldowns on hardeners rather than direct buffs to the damage reduction. I suppose think of it as making the functions of the vehicle more efficient, and less so directly buffing....but thats up for discussion of course
I can get behind improving cool downs, but I think it could be a bit dangerous.
I'm almost wondering if the pilot suit should just be a one tier suit with maybe getting a nice bonus per level. I just think it could potentially be easy to unbalance vehicles depending on how the suit bonus applies. I agree we don't want to see the pilot suit apply straight damage buffs or increased HP.
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