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DaemonVok
Axis of Chaos
0
|
Posted - 2015.03.01 01:38:00 -
[1] - Quote
CCP, I'm not saying you have not made progress, because saying such couldn't be further from the truth. However, I'd like to propose that even as you have many leads into creating a better game experience, you seemingly chucked the most entertaining idea you've ever had, in my opinion. I remember watching your trailers back in the olden days, back when the suits were reportedly 375k, tanks were 1.5m, and we could buy installations, and lastly the MCC was actually going to be bought, and piloted. Don't be so quick to dismiss me, OR your long passed ideas. Please hear me out, even though this will be very long-- The tanks you had in mind, obviously would've been tiered, and thus proto would be far more expensive, upwards of 3m per tank. That does support an interview you guys made in said olden days to suggest pride in earning one's place in battle. To pilot such a death machine as that tank would have been glorious. As it is, no-skill players just pay for a respec and dominate in what SHOULD be, a heap of junk. I know you're making progress already but please, bring back our tanks and more so the real tankers can take back our places. Secondly, Lavs are extremely underpowered and should be able, if HIGHLY skilled into, to play an actual role. For now, they are just ground transport vehicles that we just leave to die. I want either my Light ASSAULT vehicle back, or my Little Tank Logi Buddy back. I like to rep my tank friends. Thirdly, Dropships need a few adjustments. Whether it means granting a buff to speed in general, level-wise or tiered speed ranks (1-3-5 slower to faster ships) or be buffed to take less damage from swarms and forges, because they are really squishy and I hate dying to lightpoles that graze my ship, or INVISIBLE swarms that somehow hit with more missiles than should be shot (lag swarms I call them) where the swarmer somehow shoots all 3 volleys simultaniously. I hate that and it happens often. Also, The Mobile CRU's need to be brought back and have their purpose. Same as uplinks, given faster spawn times as tiered up or skilled into. (I personally want to propose the idea that the GALLENTE pilot suit be the scanner pilot, the AMARR be the uplink or mobile CRU pilot, the CALDARI be the mobile ammo crate pilot(for vehicles of course), and the MINMITAR be the bonus-to-vehicle-reps pilot. AKA, the LOGI LAV pilot, or LOGI DS pilot). Along with the vehicle ideas, I've already touched on this but I'd like to say this quickly, PILOT SUITS NEED TO ACTUALLY BE MADE. It wouldn't be TOO difficult, and here are my ideas. For starters they'd need modules for boosting what they do as their role in the vehicle. Their boosts given for what the suit does, their modules that grant greater boosts AND race bonus boosts to say, Amarr Pilots in Amarr vehicles. Such modules could be, say for Gallente, the scanner pilot, precision to their scans, range to their scans, what have you. Caldari, more ammo reserves, and maybe even act like a supply depot and rep a VERY LIMITED amount so as to not infringe on the Minmitar pilots' rep bonus, (assuming you bring back logi vehicle things) and the Amarr get a -% to Mobile CRU spawn times. Giving an EVEN GREATER ROLE to vehicles. Pilot suit would GREATLY change the face of the game. As per their suits... This would be tricky. All suits force you to equip a weapon, but I think Pilot suits should not be granted any weapons whatsoever. Instead, given a boost to their specific race's vehicle weapon. (only granted if in and on their race's vehicle) They're not made for combat unless said combat is within their vehicles. If they choose to bail just before their vehicle dies, the should not be able to defend the suit, because that's cowardly. Maybe high and low slots similar to scouts for the modules that boost their vehicles, kind of limited, because we don't want super OP vehicles. No grenades, and maybe one equipment slot probably for a cloak to get to safety if the decide to bail, just to get to a safe and secure place to drop another vehicle. The last thing on pilot suits, maybe add two more things to do when they're in their vehicle, one would be an eject button, (EVERYONE THAT HAS EVER PILOTED ANY VEHICLE KNOWS WHY) and a lock-in button. This lock-in button is not a forced choice but one that would substantially boost their specific role such as for Caldari, more ammo granted per second or slightly more supply-depot-like reps. Gallente, longer and/or 'deeper' scans. Minmitar, greater reps per second. And Amarr, maybe even less spawn time, or since at this point it's getting kind of redundant, give the suit it drops an overshield-like characteristic once they land after jumping out, because the Amarr has got to have some other sort of purpose than JUST spawning benefits. Each suit could buff their race-specific ADS to do more damage with their weapon. Amarr ADS, some kind of laser weapon, Gallente ADS, blaster and more straight olden day fire, not cone fire, Minmitar ADS, missles, and Caldari, the rails. You know. Lastly, and CCP this is the idea I cherish the most and seriously beg you to try to make real, the MCC. Spec'ing into the MCC to pilot, to make it more resilient, (obviously faction-based MCCs), or deal more damage, grant bonuses to damage depending on orders to capture specific null cannons, and even the possibility to lose it's turret from tanks, LAVs, or DS, by damage to the turret on the bottom being brought back. Missle turrets for the MCC, RAILS, and.... somehow, if possible, blasters. Bring back the MCC rotating around the map for more intersting gameplay. All ideas obtainable. Just after you make some more tweaks, this should be your next step to evolve this game. I know these ideas were probably trashed long ago, but you could always make Rattati go dumpster diving to get them back. (I kid Rattati, I kid). Thank you so much CCP for taking the time to review my thoughts for the game, making these ideas realized, and have a great day! |
DaemonVok
Axis of Chaos
0
|
Posted - 2015.03.01 01:52:00 -
[2] - Quote
I would like everyone's opinion on this matter to let CCP get the best all around idea to follow-up on. |
Adipem Nothi
Nos Nothi
7077
|
Posted - 2015.03.01 02:31:00 -
[3] - Quote
DaemonVok wrote:I would like everyone's opinion... First, line breaks.
Shoot scout with yes.
- Ripley Riley
|
We are 138
TRUE TEA BAGGERS
774
|
Posted - 2015.03.01 02:40:00 -
[4] - Quote
Adipem Nothi wrote:DaemonVok wrote:I would like everyone's opinion... First, line breaks.
What he said. I was too afraid to try to read that Wall-o-unbroken text.
Hello? any one there?
|
DaemonVok
Axis of Chaos
1
|
Posted - 2015.03.01 06:03:00 -
[5] - Quote
What do you mean line breaks? It took all the characters I was given JUST to do that... And it's not that hard to read. |
Godin Thekiller
The Corporate Raiders
2944
|
Posted - 2015.03.01 06:11:00 -
[6] - Quote
My eyes are bleeding from just looking at it. Fix your wall of text, and then I'll read it.
click me
Blup Blub Bloop. Translation: Die -_-
|
DaemonVok
Axis of Chaos
1
|
Posted - 2015.03.01 06:16:00 -
[7] - Quote
Godin Thekiller wrote:My eyes are bleeding from just looking at it. Fix your wall of text, and then I'll read it. I dunno how. It took 5998 characters to make that whole freakin' thing, and every time I go to try to fix it, It deletes like half. So... The only thing I can say is, sorry. Power through. |
Silver Strike44
546
|
Posted - 2015.03.01 06:29:00 -
[8] - Quote
Best troll Ive seen in a while.
My YouTube Channel
|
Sgt Kirk
Fatal Absolution Negative-Feedback
9707
|
Posted - 2015.03.01 06:59:00 -
[9] - Quote
Ahhhhhhhhhhhhhhh! My eyes!
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
|
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1546
|
Posted - 2015.03.01 07:12:00 -
[10] - Quote
I'm sorry man, I got two sentences in and I refuse to read farther.
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
|
|
Xocoyol Zaraoul
Superior Genetics
3441
|
Posted - 2015.03.01 07:15:00 -
[11] - Quote
Tank Crews and Pilots have always carried firearms. PDWs and Pistols are prime examples, and your "Cowardly" reasoning is... Well... Dumb. Wasting additional isk/lives by pointlessly fireballing inside your vehicle will impress no one besides 16th century Japan.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5097
|
Posted - 2015.03.01 07:52:00 -
[12] - Quote
DaemonVok wrote: CCP, I'm not saying you have not made progress, because saying such couldn't be further from the truth. However, I'd like to propose that even as you have many leads into creating a better game experience, you seemingly chucked the most entertaining idea you've ever had, in my opinion.
I remember watching your trailers back in the olden days, back when the suits were reportedly 375k, tanks were 1.5m, and we could buy installations, and lastly the MCC was actually going to be bought, and piloted. Don't be so quick to dismiss me, OR your long passed ideas. Please hear me out, even though this will be very long-- The tanks you had in mind, obviously would've been tiered, and thus proto would be far more expensive, upwards of 3m per tank.
That does support an interview you guys made in said olden days to suggest pride in earning one's place in battle. To pilot such a death machine as that tank would have been glorious. As it is, no-skill players just pay for a respec and dominate in what SHOULD be, a heap of junk. I know you're making progress already but please, bring back our tanks and more so the real tankers can take back our places.
Secondly, Lavs are extremely underpowered and should be able, if HIGHLY skilled into, to play an actual role. For now, they are just ground transport vehicles that we just leave to die. I want either my Light ASSAULT vehicle back, or my Little Tank Logi Buddy back. I like to rep my tank friends.
Thirdly, Dropships need a few adjustments. Whether it means granting a buff to speed in general, level-wise or tiered speed ranks (1-3-5 slower to faster ships) or be buffed to take less damage from swarms and forges, because they are really squishy and I hate dying to lightpoles that graze my ship, or INVISIBLE swarms that somehow hit with more missiles than should be shot (lag swarms I call them) where the swarmer somehow shoots all 3 volleys simultaniously. I hate that and it happens often.
Also, The Mobile CRU's need to be brought back and have their purpose. Same as uplinks, given faster spawn times as tiered up or skilled into. (I personally want to propose the idea that the GALLENTE pilot suit be the scanner pilot, the AMARR be the uplink or mobile CRU pilot, the CALDARI be the mobile ammo crate pilot(for vehicles of course), and the MINMITAR be the bonus-to-vehicle-reps pilot. AKA, the LOGI LAV pilot, or LOGI DS pilot).
Along with the vehicle ideas, I've already touched on this but I'd like to say this quickly, PILOT SUITS NEED TO ACTUALLY BE MADE. It wouldn't be TOO difficult, and here are my ideas. For starters they'd need modules for boosting what they do as their role in the vehicle. Their boosts given for what the suit does, their modules that grant greater boosts AND race bonus boosts to say, Amarr Pilots in Amarr vehicles. Such modules could be, say for Gallente, the scanner pilot, precision to their scans, range to their scans, what have you. Caldari, more ammo reserves, and maybe even act like a supply depot and rep a VERY LIMITED amount so as to not infringe on the Minmitar pilots' rep bonus, (assuming you bring back logi vehicle things) and the Amarr get a -% to Mobile CRU spawn times.
Giving an EVEN GREATER ROLE to vehicles. Pilot suit would GREATLY change the face of the game. As per their suits... This would be tricky. All suits force you to equip a weapon, but I think Pilot suits should not be granted any weapons whatsoever. Instead, given a boost to their specific race's vehicle weapon. (only granted if in and on their race's vehicle) They're not made for combat unless said combat is within their vehicles.
If they choose to bail just before their vehicle dies, the should not be able to defend the suit, because that's cowardly. Maybe high and low slots similar to scouts for the modules that boost their vehicles, kind of limited, because we don't want super OP vehicles. No grenades, and maybe one equipment slot probably for a cloak to get to safety if the decide to bail, just to get to a safe and secure place to drop another vehicle. The last thing on pilot suits, maybe add two more things to do when they're in their vehicle, one would be an eject button, (EVERYONE THAT HAS EVER PILOTED ANY VEHICLE KNOWS WHY) and a lock-in button.
This lock-in button is not a forced choice but one that would substantially boost their specific role such as for Caldari, more ammo granted per second or slightly more supply-depot-like reps. Gallente, longer and/or 'deeper' scans. Minmitar, greater reps per second. And Amarr, maybe even less spawn time, or since at this point it's getting kind of redundant, give the suit it drops an overshield-like characteristic once they land after jumping out, because the Amarr has got to have some other sort of purpose than JUST spawning benefits.
Each suit could buff their race-specific ADS to do more damage with their weapon. Amarr ADS, some kind of laser weapon, Gallente ADS, blaster and more straight olden day fire, not cone fire, Minmitar ADS, missles, and Caldari, the rails. You know. Lastly, and CCP this is the idea I cherish the most and seriously beg you to try to make real, the MCC. Spec'ing into the MCC to pilot, to make it more resilient, (obviously faction-based MCCs), or deal more damage, grant bonuses to damage depending on orders to capture specific null cannons, and even the possibility to lose it's turret from tanks, LAVs, or DS, by damage to the turret on the bottom being brought back. Missle turrets for the MCC, RAILS, and.... somehow, if possible, blasters. Bring back the MCC rotating around the map for more intersting gameplay. All ideas obtainable. Just after you make some more tweaks, this should be your next step to evolve this game.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5097
|
Posted - 2015.03.01 07:54:00 -
[13] - Quote
DaemonVok wrote:Godin Thekiller wrote:My eyes are bleeding from just looking at it. Fix your wall of text, and then I'll read it. I dunno how. It took 5998 characters to make that whole freakin' thing, and every time I go to try to fix it, It deletes like half. So... The only thing I can say is, sorry. Power through.
Fixed it for you. Took like....30 seconds to skim through and break up the ideas an a fairly logical manner.
People are far more likely to actually read your ideas, if you don't make it difficult to read. Paragraphs exist for a reason.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
545
|
Posted - 2015.03.01 09:00:00 -
[14] - Quote
You need to learn the magic of summarizing.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
|
LOOKMOM NOHANDS
Warpoint Sharx
45
|
Posted - 2015.03.01 09:46:00 -
[15] - Quote
OP I am sorry but even after someone broke it up for you I could not make it to the third paragraph. I feel like there may have been some good stuff in there. Would you mind breaking down just those points for us? I think it would help your case a lot. |
DRT 99
Commando Perkone Caldari State
167
|
Posted - 2015.03.01 10:05:00 -
[16] - Quote
executive summary on my desk by noon today please |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5173
|
Posted - 2015.03.01 10:24:00 -
[17] - Quote
DaemonVok wrote:What do you mean line breaks? It took all the characters I was given JUST to do that... And it's not that hard to read.
No.
Usually banned for being too awesome.
|
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22367
|
Posted - 2015.03.01 15:15:00 -
[18] - Quote
If you ran out of characters, then use a second post for the remaining characters. There is no excuse to not properly format your post.
See my sig for a demonstration.
A comprehensive Gallente guide
|
DeadlyAztec11
Ostrakon Agency
7725
|
Posted - 2015.03.01 17:18:00 -
[19] - Quote
No, I'm not going through that hell of literature.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Godin Thekiller
The Corporate Raiders
2946
|
Posted - 2015.03.01 17:18:00 -
[20] - Quote
Pokey Dravon wrote:DaemonVok wrote:Godin Thekiller wrote:My eyes are bleeding from just looking at it. Fix your wall of text, and then I'll read it. I dunno how. It took 5998 characters to make that whole freakin' thing, and every time I go to try to fix it, It deletes like half. So... The only thing I can say is, sorry. Power through. Fixed it for you. Took like....30 seconds to skim through and break up the ideas an a fairly logical manner. People are far more likely to actually read your ideas, if you don't make it difficult to read. Paragraphs exist for a reason.
*claps for Pokey*
click me
Blup Blub Bloop. Translation: Die -_-
|
|
Talos Vagheitan
Ancient Exiles.
1057
|
Posted - 2015.03.01 17:26:00 -
[21] - Quote
Lol, no one's going to read that
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
|
DeadlyAztec11
Ostrakon Agency
7725
|
Posted - 2015.03.01 17:29:00 -
[22] - Quote
It honestly didn't didn't help at all that you put multiple topics inti one thread.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DaemonVok
Axis of Chaos
1
|
Posted - 2015.03.01 20:27:00 -
[23] - Quote
Pokey Dravon wrote:DaemonVok wrote:Godin Thekiller wrote:My eyes are bleeding from just looking at it. Fix your wall of text, and then I'll read it. I dunno how. It took 5998 characters to make that whole freakin' thing, and every time I go to try to fix it, It deletes like half. So... The only thing I can say is, sorry. Power through. Fixed it for you. Took like....30 seconds to skim through and break up the ideas an a fairly logical manner. People are far more likely to actually read your ideas, if you don't make it difficult to read. Paragraphs exist for a reason. How was this Glorious change made...... lol |
DaemonVok
Axis of Chaos
1
|
Posted - 2015.03.01 20:30:00 -
[24] - Quote
Xocoyol Zaraoul wrote:Tank Crews and Pilots have always carried firearms. PDWs and Pistols are prime examples, and your "Cowardly" reasoning is... Well... Dumb. Wasting additional isk/lives by pointlessly fireballing inside your vehicle will impress no one besides 16th century Japan. I usually pilot in free suits or my bpo suits from beta. So I don't care to go down with it. I'm saying that a great pilot stays in to make sure that his vehicle has every chance. he builds it to withstand the hardest shots. I was more referring to the tankers who bail at 400 armor or so, or gunnlogi's that lose their shields and bail. I've survived with much less, as a pilot, one must trust their vehicle. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5113
|
Posted - 2015.03.02 01:21:00 -
[25] - Quote
DaemonVok wrote:Pokey Dravon wrote:DaemonVok wrote:Godin Thekiller wrote:My eyes are bleeding from just looking at it. Fix your wall of text, and then I'll read it. I dunno how. It took 5998 characters to make that whole freakin' thing, and every time I go to try to fix it, It deletes like half. So... The only thing I can say is, sorry. Power through. Fixed it for you. Took like....30 seconds to skim through and break up the ideas an a fairly logical manner. People are far more likely to actually read your ideas, if you don't make it difficult to read. Paragraphs exist for a reason. How was this Glorious change made...... lol
Um, the Enter key?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Alena Ventrallis
Intara Direct Action Caldari State
2573
|
Posted - 2015.03.02 01:46:00 -
[26] - Quote
Quote:CCP, I'm not saying you have not made progress, because saying such couldn't be further from the truth. However, I'd like to propose that even as you have many leads into creating a better game experience, you seemingly chucked the most entertaining idea you've ever had, in my opinion.
I remember watching your trailers back in the olden days, back when the suits were reportedly 375k, tanks were 1.5m, and we could buy installations, and lastly the MCC was actually going to be bought, and piloted. Don't be so quick to dismiss me, OR your long passed ideas. Please hear me out, even though this will be very long-- The tanks you had in mind, obviously would've been tiered, and thus proto would be far more expensive, upwards of 3m per tank. That does support an interview you guys made in said olden days to suggest pride in earning one's place in battle. To pilot such a death machine as that tank would have been glorious. As it is, no-skill players just pay for a respec and dominate in what SHOULD be, a heap of junk.
I know you're making progress already but please, bring back our tanks and more so the real tankers can take back our places. Secondly, Lavs are extremely underpowered and should be able, if HIGHLY skilled into, to play an actual role. For now, they are just ground transport vehicles that we just leave to die. I want either my Light ASSAULT vehicle back, or my Little Tank Logi Buddy back. I like to rep my tank friends. Thirdly, Dropships need a few adjustments. Whether it means granting a buff to speed in general, level-wise or tiered speed ranks (1-3-5 slower to faster ships) or be buffed to take less damage from swarms and forges, because they are really squishy and I hate dying to lightpoles that graze my ship, or INVISIBLE swarms that somehow hit with more missiles than should be shot (lag swarms I call them) where the swarmer somehow shoots all 3 volleys simultaniously. I hate that and it happens often. Also, The Mobile CRU's need to be brought back and have their purpose. Same as uplinks, given faster spawn times as tiered up or skilled into. (I personally want to propose the idea that the GALLENTE pilot suit be the scanner pilot, the AMARR be the uplink or mobile CRU pilot, the CALDARI be the mobile ammo crate pilot(for vehicles of course), and the MINMITAR be the bonus-to-vehicle-reps pilot. AKA, the LOGI LAV pilot, or LOGI DS pilot).
Along with the vehicle ideas, I've already touched on this but I'd like to say this quickly, PILOT SUITS NEED TO ACTUALLY BE MADE. It wouldn't be TOO difficult, and here are my ideas. For starters they'd need modules for boosting what they do as their role in the vehicle. Their boosts given for what the suit does, their modules that grant greater boosts AND race bonus boosts to say, Amarr Pilots in Amarr vehicles. Such modules could be, say for Gallente, the scanner pilot, precision to their scans, range to their scans, what have you. Caldari, more ammo reserves, and maybe even act like a supply depot and rep a VERY LIMITED amount so as to not infringe on the Minmitar pilots' rep bonus, (assuming you bring back logi vehicle things) and the Amarr get a -% to Mobile CRU spawn times. Giving an EVEN GREATER ROLE to vehicles. Pilot suit would GREATLY change the face of the game. As per their suits... This would be tricky. All suits force you to equip a weapon, but I think Pilot suits should not be granted any weapons whatsoever. Instead, given a boost to their specific race's vehicle weapon. (only granted if in and on their race's vehicle) They're not made for combat unless said combat is within their vehicles. If they choose to bail just before their vehicle dies, the should not be able to defend the suit, because that's cowardly. Maybe high and low slots similar to scouts for the modules that boost their vehicles, kind of limited, because we don't want super OP vehicles. No grenades, and maybe one equipment slot probably for a cloak to get to safety if the decide to bail, just to get to a safe and secure place to drop another vehicle.
The last thing on pilot suits, maybe add two more things to do when they're in their vehicle, one would be an eject button, (EVERYONE THAT HAS EVER PILOTED ANY VEHICLE KNOWS WHY) and a lock-in button. This lock-in button is not a forced choice but one that would substantially boost their specific role such as for Caldari, more ammo granted per second or slightly more supply-depot-like reps. Gallente, longer and/or 'deeper' scans. Minmitar, greater reps per second. And Amarr, maybe even less spawn time, or since at this point it's getting kind of redundant, give the suit it drops an overshield-like characteristic once they land after jumping out, because the Amarr has got to have some other sort of purpose than JUST spawning benefits. Each suit could buff their race-specific ADS to do more damage with their weapon. Amarr ADS, some kind of laser weapon, Gallente ADS, blaster and more straight olden day fire, not cone fire, Minmitar ADS, missles, and Caldari, the rails. You know. Lastly, and CCP this is the idea I cherish the most and seriously beg you to try to make real, the MCC. Spec'ing into the MCC to pilot, to make it more resilient, (obviously faction-based MCCs), or deal more damage, grant bonuses to damage depending on orders to capture specific null cannons, and even the possibility to lose it's turret from tanks, LAVs, or DS, by damage to the turret on the bottom being brought back. Missle turrets for the MCC, RAILS, and.... somehow, if possible, blasters. Bring back the MCC rotating around the map for more intersting gameplay. All ideas obtainable. Just after you make some more tweaks, this should be your next step to evolve this game.
fixed it as best I could. My eyes...
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5113
|
Posted - 2015.03.02 04:30:00 -
[27] - Quote
Alena Ventrallis wrote: fixed it as best I could. My eyes...
First? https://forums.dust514.com/default.aspx?g=posts&m=2651999#post2651999
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Assert Dominance
Ahrendee Inc. Negative-Feedback
897
|
Posted - 2015.03.02 04:37:00 -
[28] - Quote
you shouldve did this in all caps
6 man proto squad errday.
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