Tebu Gan
Capital Acquisitions LLC Bad Intention
1287
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Posted - 2015.03.01 00:59:00 -
[1] - Quote
So I've been playing with a new shield booster fit and have come to the same conclusion I had before. That they don't work the way you expect them to work.
I have noticed some talk from people claiming that perhaps you are taking so much damage that the booster is essentially canceled out. I can confirm that this IS NOT THE CASE.
For example, a standard blaster hitting you with a hardener up. Activating the booster quite literally does nothing. Same with a swarm user who would normally not do enough damage with one volley, yet active one as you are taking damage and nothing happens.
I do wonder though if these are working as intended. My guess isn't that it provides an injection of 1900 shields as it describes, but that it KICK starts your natural regen at a much higher rate until it reaches the "boosted" amount. So by this logic, any damage that would cancel the threshold for shield regen would also cancel the booster.
Another instance that makes me think this is when I had a swarmer hitting me in a pub match. It was near the end of the match and I was a bit curious on the amount of damage I could withstand from him. So I simply took the damage, got low and activated the booster.
This is where it got interesting. I hit the booster and started repping shields back but one volley hit me right as shields started regening. I did get my full boosted amount. But as the next 2 volleys came in and made contact, my natural regen did not stop though those volleys. I was repping at a rate of 300 - 400 shields rather quickly until I was back full again. After a short break for the swarmer to reload, I took damage as normal with no funny shield regen.
TL;DR So in short, the booster kickstarts regen, at a MUCH higher rate than normal. So since it's tied into shield regen, any damage that is over the threshold that stops shield regen also neutralizes the booster. This may be intended, and if so, the description should be changed to reflect this.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC Bad Intention
1289
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Posted - 2015.03.01 18:58:00 -
[3] - Quote
Reign Omega wrote:The point of the exercise is that they don't work as advertised, whether intended or not the description should be updated to reflect the actual operations, or vice versa.
This was my intention. Let me just throw out the description provided on the module.
Quote:Once activated, this module instantly recharges a portion of your shield HP.
From this description it would seem that it is a module to activate while under fire that restores a portion of your shields. Hence, "instantly recharges a portion of your shield HP". As I described earlier, this is not how they work. If it was instant, then you would recharge the portion provided in the description, 1950 for heavy or 900 for light, regardless of incoming damage.
No where in this description does it indicate that it kickstarts natural shield regen up to the amount listed. With the given description it would seem to be an instant heal, not a module to start regen.
A better description of how they work is as follows.
Quote:Once activated, this module instantly starts shield regen and accelerates the regen amount, up to the amount listed. Incoming damage though will cancel the effect.
This is a much better description for how they actually work. But I suspect that (or hope) this was not how they intended them to work. As with previous active reppers, the regen occurred separate of your natural regen. So naturally, given the description, this is how I thought they would work.
Not tied into natural shield regen, that can be canceled by going above a certain damage threshold. For as resource intensive as they are, I'm not sure I could say they are worth it over some other options available. I mean they are one of the most expensive (PG/CPU wise) modules available, and it seems rather cheap that they can only work when not taking damage.
As many have said here, using a light booster in place of the heavy will save resources to spend on filling your low slots with better armor, and still provide nearly exactly the same thing that a heavy will, due to the main advantage of kickstarting regen and not actually providing a quick injection of shields.
Tanks - Balancing Turrets
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