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GENERAL FCF
Sentinels of New Eden
67
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Posted - 2015.02.28 23:56:00 -
[1] - Quote
Since scouts mostly prefer knova knives and bolt pistols and are supposed to be well: Scouts and not primary Assaults on speed, perhaps they should just have two sidearms instead of a light weapon slot. This would provide greater use of their kind as well as stop them from steeling the Assault glory tittle from Assaults who are already rocking their given role!
Just a strong thought ;) Opinions anyone? |
TooMany Names AlreadyTaken
Going for the gold
817
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Posted - 2015.03.01 00:04:00 -
[2] - Quote
But how would you go Plasma cannon on a Gunnlogi's ass, then?
Found my favorite DJ - ATB
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Adipem Nothi
Nos Nothi
7054
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Posted - 2015.03.01 00:16:00 -
[3] - Quote
This again!?
Shoot scout with yes.
- Ripley Riley
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
186
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Posted - 2015.03.01 00:29:00 -
[4] - Quote
Nope. Not gonna happen. 1 you take away the scouts role of sniping(which no one does on as scout) and shotgunning (CQC) which no dropsuit can do better than the scout. 2 All dropsuits have at least a light weapon slot. Taking it away just because most like bolt pistols and knives means nothing and should not make CCP take away the light slot. Some people run this because that's thier best style to use a scout. I could run an assault with those weapons. They are simply popular weapons that are easy to use.
48th Special Operations Force.
Twitter- @48SOF
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
110
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Posted - 2015.03.01 00:47:00 -
[5] - Quote
GENERAL FCF wrote:Since scouts mostly prefer knova knives and bolt pistols and are supposed to be well: Scouts and not primary Assaults on speed, perhaps they should just have two sidearms instead of a light weapon slot. This would provide greater use of their kind as well as stop them from steeling the Assault glory tittle from Assaults who are already rocking their given role!
Just a strong thought ;) Opinions anyone? Not all scouts prefer nova knives and bolt pistols. I for example am a minja, which means I get to choose between:
throwing suit after suit at an enemy until I ragequit (seriously why does it take 10 protofits to take out a basic sentinel?! Oh yeah bc the heavy QQ won... And kept QQing and won again... Rinse and repeat, and now a fully charged NK makes a sentinel laugh, and they're already expecting you for attempts 2-10)
or avoiding battle and carrying a shotgun/mass driver (so that I can hope and pray to take an enemy down WHEN not if, I get spotted. Oh yeah let's take the minja stealth bonus that's great. Doesnt work 99/100 times anyway)
Youre right. My pathetic broken class noncombatant that needs a light weapon so that my death will have a 1% chance of not being in vain steals so much assault glory
2 sidearms id agree for a pilot. Taking shotgun from scouts: nah buddy, heavies already won. Pipe down and go eat your victory cake.
If I hear one more "let's make it more impossible for the assassin to stealth kill", I'm gonna make a card for giving scouts heavy weapons since scouts already cost as much as logis for no good reason and have no realistic capability as scouts and are forced into being logi-lite or glass-cannon-assault.
As a minja, I'd like to hear one good reason i should be completely incapable of dealing with a sentinel I worked my butt off to successfully sneak up on. Keeping in mind that scouts are the counter to heavies and gallogi is king of hacking and king of scanning and galmando is king of shotgun. One good reason. Go.
Scouts need to be scouts. Gal scouts deserve shotguns, calscouts deserve sniper rifles, and min/amarr scouts need lots and lots of love. I vote no.
Sebiestor scout, MTAC pilot, Merc w/ a face
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GENERAL FCF
Sentinels of New Eden
67
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Posted - 2015.03.01 00:57:00 -
[6] - Quote
Greiv Rabbah wrote:GENERAL FCF wrote:Since scouts mostly prefer knova knives and bolt pistols and are supposed to be well: Scouts and not primary Assaults on speed, perhaps they should just have two sidearms instead of a light weapon slot. This would provide greater use of their kind as well as stop them from steeling the Assault glory tittle from Assaults who are already rocking their given role!
Just a strong thought ;) Opinions anyone? Not all scouts prefer nova knives and bolt pistols. I for example am a minja, which means I get to choose between: throwing suit after suit at an enemy until I ragequit (seriously why does it take 10 protofits to take out a basic sentinel?! Oh yeah bc the heavy QQ won... And kept QQing and won again... Rinse and repeat, and now a fully charged NK makes a sentinel laugh, and they're already expecting you for attempts 2-10) or avoiding battle and carrying a shotgun/mass driver (so that I can hope and pray to take an enemy down WHEN not if, I get spotted. Oh yeah let's take the minja stealth bonus that's great. Doesnt work 99/100 times anyway) Youre right. My pathetic broken class noncombatant that needs a light weapon so that my death will have a 1% chance of not being in vain steals so much assault glory 2 sidearms id agree for a pilot. Taking shotgun from scouts: nah buddy, heavies already won. Pipe down and go eat your victory cake. If I hear one more "let's make it more impossible for the assassin to stealth kill", I'm gonna make a card for giving scouts heavy weapons since scouts already cost as much as logis for no good reason and have no realistic capability as scouts and are forced into being logi-lite or glass-cannon-assault. As a minja, I'd like to hear one good reason i should be completely incapable of dealing with a sentinel I worked my butt off to successfully sneak up on. Keeping in mind that scouts are the counter to heavies and gallogi is king of hacking and king of scanning and galmando is king of shotgun. One good reason. Go. Scouts need to be scouts. Gal scouts deserve shotguns, calscouts deserve sniper rifles, and min/amarr scouts need lots and lots of love. I vote no.
Answer: Be a scout(recon,uplinks,hacks). What you're trying to do is assault with an non assault class! Lol!!!
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GENERAL FCF
Sentinels of New Eden
67
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Posted - 2015.03.01 01:00:00 -
[7] - Quote
Adipem Nothi wrote:GENERAL FCF wrote:... steeling the Assault glory tittle It's been months since I last steeled a tittle!
Lol language ****! Thx. Hmmm.... Apparently this German name is unaccept-a-bowl ;) |
DaemonVok
Axis of Chaos
0
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Posted - 2015.03.01 01:48:00 -
[8] - Quote
No, I don't think that's the perfect idea. However, you're on the right track, I believe logi's should only have one weapons, yes, but it should be a sidearm like it was originally. |
DaemonVok
Axis of Chaos
0
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Posted - 2015.03.01 01:49:00 -
[9] - Quote
GENERAL FCF wrote:Adipem Nothi wrote:[quote=GENERAL FCF]... steeling the Assault glory tittle It's been months since I last steeled a tittle!
Lol language ****! Lol, when Kitten was the alternative to 'Language' |
Francois Sanchez
Prima Gallicus
276
|
Posted - 2015.03.01 01:53:00 -
[10] - Quote
This idea has been brought many times and is even less pertinent than before as assaults are much better at assaulting than scouts now. They're even better shotgunners. Let people choose how they want to fit their scout |
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Adipem Nothi
Nos Nothi
7077
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Posted - 2015.03.01 02:29:00 -
[11] - Quote
GENERAL FCF wrote:Adipem Nothi wrote:GENERAL FCF wrote:... steeling the Assault glory tittle It's been months since I last steeled a tittle! Lol language ****! Thx. Hmmm.... Apparently this German name is unaccept-a-bowl ;)
Shoot scout with yes.
- Ripley Riley
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tritan abbattere
DBAG CORE
58
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Posted - 2015.03.01 02:34:00 -
[12] - Quote
Well scouts could get bonuses to stuff scouts are ment for. Example all Scouts share all passive scans with team. Would not harm the scout but in battle it would be more key to keep the scout alive then have him go Rambo.
But i disagree with taking a light weapon away from the scout. If you ever try a scout it is hard to play and i have tried dual sidearm. It dose not work. Need a primary to defend your self and the secondary nova knife to Ninja a person to death that's a easy target that is a big force multiplier.
But Il try a dual sidearm again to make sure this statement is true about it being a crazy nerf.
I am the all mighty Tritan. Fear me for I am a MassHole
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Ghost Kaisar
Fatal Absolution Negative-Feedback
10045
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Posted - 2015.03.01 02:55:00 -
[13] - Quote
GENERAL FCF wrote:Since scouts mostly prefer knova knives and bolt pistols and are supposed to be well: Scouts and not primary Assaults on speed, perhaps they should just have two sidearms instead of a light weapon slot. This would provide greater use of their kind as well as stop them from steeling the Assault glory tittle from Assaults who are already rocking their given role!
Just a strong thought ;) Opinions anyone?
I'm okay with this on one condition: Switch the fitting requirements of the SMG and CR.
It's BS that the SMG is more PG intensive than a Combat Rifle, when the latter has more DPS and 3x the range.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Green Living
Gallente Gay Swag Club
1371
|
Posted - 2015.03.01 03:42:00 -
[14] - Quote
Francois Sanchez wrote:This idea has been brought many times and is even less pertinent than before as assaults are much better at assaulting than scouts now. They're even better shotgunners. Let people choose how they want to fit their scout
Right. Noticing loads of Minmitar Assaults with shotgun these days. |
Adipem Nothi
Nos Nothi
7090
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Posted - 2015.03.01 05:56:00 -
[15] - Quote
tritan abbattere wrote:Example all Scouts share all passive scans with team.
All passive scans are shared with squad (not a scout-exclusive). All active scans are shared with team, excluded duvolle focused.
Shoot scout with yes.
- Ripley Riley
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TheEnd762
SVER True Blood
730
|
Posted - 2015.03.01 07:00:00 -
[16] - Quote
No. Because shotguns and sniper rifles.
Lightning35 Delta514 wrote:1 you take away the scouts role of sniping(which no one does on as scout)
I do. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
3160
|
Posted - 2015.03.01 07:36:00 -
[17] - Quote
No. You shall never pry the PLC out of my scouts hands.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
545
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Posted - 2015.03.01 09:07:00 -
[18] - Quote
I'v e always been an avid supported of scouts only being able to use side arms.
Seeing they are called a "SCOUT", their primary role shouldn't be slaying, kind of like a logistics role.
Honestly, if scouts would concentrate more on hacking, relaying recon info to their squads, putting uplinks behind enemy lines, running supplies, and killing other scouts who are doing the same, I believe it would be much better for the whole team.
Instead of putting on a shotgun and trolling the battle field as hard as they can, spamming remotes like it's going out of style.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
112
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Posted - 2015.03.01 09:20:00 -
[19] - Quote
GENERAL FCF wrote: Answering: Be a scout(recon,uplinks,hacks). What you're agile to do is assault with an non assault class! Lol!!!
Are you joking? Intel and stealth kills is me trying to he an assault? Because I'm gonna start tolling hard in that case. I srsly was about to edit my earlier post to make it less trolley but nah, fair game is fair game bruh.
Hacking is a logi job, since minlogi hacks as fast as minja and gallogi hacks faster. Intel(my specialty) is given to logis because gallogi has greatest active scan duration and accuracy. Intel is also given to logi bc scan radius and precision are given to them as well as stealth bonus is taken from minja. (This leads to sentinels sneaking up on me which should not be possible) Assassination is an assault/commando job according to you since gal assault gets longest range with shotgun, and gal/cal assault get most damage with shotgun/sniper rifle. Uplinks(deployable equipment) is a logi job because logistics support is for logistics bro. No seriously, they get bonuses to it because it blatantly is their role. Uplinks are for amarr logis, and the insane idea that they're for scouts is why amarr logis are left to die on the battlefield when heavies should be protecting them to assure that reinforcements arrive quickly.
So... Youre saying that sneaking is an assault job, assassination is an assault job, and desperately running for my life whine trying to take the guy who spotted me down with me because I have no stealth capability and no armor is an assault job......... And youre saying that hacking, handheld equipment, radar, and deployable equipment are scout jobs despite that logistics surpass scouts in all of those areas.... And youre saying that on top of all that, its a good idea to take light weapons away too.... You prolly got bombs strapped to your boots one too many times and cried "remotes is op" too, didntya?
So let me set the record straight for you. By definition in-game, the minja is a stealth and melee focuses role. Your iq seems a bit lacking tonight so let me explain to you that that means assassin is explicitly a scout role. Assassin is not assault. An assault is a soldier, not an assassin. Assault belongs on the front line pulling fire from the enemy the assassin is flanking so that the assassin can stealth kill the distracted opponent I.e with shotgun, knives, flaylock, melee, bombs, plc, etc.
equipping a cloak even without using it means if I try to switch to a knife or uplink it takes 4 seconds, which will get me spotted and killed. so cloaks are out Sneaking up on a radarblind heavy and using a stealth kill weapon will make him laugh at me and then kill me after my first hit lands. So assassination is out. Pulling out a scanner will incentivise logis, especially gallente logis, to pull their scanners out which are better than mine. So scannings out. Bandwidth was added to keep the logistics role as king of equipment, and that makes sense. So deployables are a no. Hack speed was a logistics job. I'm not opposed to having the thief be scout, but logis are equal or faster hackers than scouts. So hacking is out.
That leaves me with only: Run and hide and pray my shotgun protects me when I'm spotted. When and not if. And my suit cost as much as a logi. And you want to take that shotgun?
No.
What im trying to do, since youre being presumptuous, is work with the hand I've been dealt. Stealth, assassination, Intel, uplink all are outmatched by other classes. And your answer to scouts being useless for scouting is to make our weapons weaker. Heavies already got damage nerfed for stealth kill weapons. You win, gg.
But let's say for a second that assassination, hacking, and intel are scout jobs. Yes I know its absurd but just pretend for now that those are scout jobs and not assault jobs as you say. In that case I am being punished for trying to scout as a scout and min/amarr scouts need love. If all of those things are assault jobs, then logis are op bc theyre basically assaults from what you say. However, im pretty sure logi =\= assault, and im also pretty sure scouting is for scouts
A million down votes
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
112
|
Posted - 2015.03.01 09:24:00 -
[20] - Quote
Mortishai Belmont wrote:I'v e always been an avid supported of scouts only being able to use side arms.
Seeing they are called a "SCOUT", their primary role shouldn't be slaying, kind of like a logistics role.
Honestly, if scouts would concentrate more on hacking, relaying recon info to their squads, putting uplinks behind enemy lines, running supplies, and killing other scouts who are doing the same, I believe it would be much better for the whole team.
Instead of putting on a shotgun and trolling the battle field as hard as they can, spamming remotes like it's going out of style. Mortishai, you're with general tsos alliance, who kicks actual scouts for being too scout-y and not being a frontline assault in a paper thin intel scout fit. You don't get to speak here bc your alliance teaches scout=assault
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
112
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Posted - 2015.03.01 09:46:00 -
[21] - Quote
tritan abbattere wrote:Well scouts could get bonuses to stuff scouts are ment for. Example all Scouts share all passive scans with team. Would not harm the scout but in battle it would be more key to keep the scout alive then have him go Rambo.
But i disagree with taking a light weapon away from the scout. If you ever try a scout it is hard to play and i have tried dual sidearm. It dose not work. Need a primary to defend your self and the secondary nova knife to Ninja a person to death that's a easy target that is a big force multiplier.
But Il try a dual sidearm again to make sure this statement is true about it being a crazy nerf.
No you don't get it. scout is not allowed to be a force multiplier. Don't you see, sneaking is a no-no. Assassination is a no-no. Spying is a no-no. Stealing is a no-no. Finding a base for your party to fortify is a no-no. traps is a no-no. Paladin say rogue not allowed to be rogue because rogue only allowed to be target practice. Paladin also say paladin need longsword for left hand weapon because fighter have longsword and dagger, berserker have two longsword, if paladin have greatsword and dagger berserker might laugh at paladin because paladin look silly parrying with little dagger https://forums.dust514.com/default.aspx?g=posts&m=2632252#post2632252 that why paladin need greatsword and longsword. Then berserker not laugh at paladin. Then nobody laugh at paladin again. Then paladin teach rogue that rogue only allowed to be target practice.
I mean i want to take general fcf seriously, but this is a terrible joke
Sebiestor scout, MTAC pilot, Merc w/ a face
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Derpty Derp
Dead Man's Game
865
|
Posted - 2015.03.01 11:25:00 -
[22] - Quote
Lightning35 Delta514 wrote:you take away the scouts role of shotgunning (CQC) which no dropsuit can do better than the scout. Commando with shotgun >>> scout with shotgun.
No other suit can run headfirst at a HMG and not die... The scout would die before he even pulled the trigger. |
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
112
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Posted - 2015.03.01 11:58:00 -
[23] - Quote
Derpty Derp wrote:Lightning35 Delta514 wrote:you take away the scouts role of shotgunning (CQC) which no dropsuit can do better than the scout. Commando with shotgun >>> scout with shotgun. No other suit can run headfirst at a HMG and not die... The scout would die before he even pulled the trigger. This^^^ Galmando w shotgun deals more damage, and gal assault gets range bonuses for shotgun. As it stands, there is one thing that scouts are best at. Running away.
Sebiestor scout, MTAC pilot, Merc w/ a face
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GENERAL FCF
Sentinels of New Eden
72
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Posted - 2015.03.01 17:04:00 -
[24] - Quote
Ghost Kaisar wrote:GENERAL FCF wrote:Since scouts mostly prefer knova knives and bolt pistols and are supposed to be well: Scouts and not primary Assaults on speed, perhaps they should just have two sidearms instead of a light weapon slot. This would provide greater use of their kind as well as stop them from steeling the Assault glory tittle from Assaults who are already rocking their given role!
Just a strong thought ;) Opinions anyone? I'm okay with this on one condition: Switch the fitting requirements of the SMG and CR. It's BS that the SMG is more PG intensive than a Combat Rifle, when the latter has more DPS and 3x the range.
I agree! The combat rifles are very efficient at killing over 70m than an SMG. Scouts should have sidearm proficiencies/optimizations. Some people think this is a ludicrous nerf but they forget that the sidearms have the Highest level of damage mods of dropsuits! If scouts had proficiencies/optimizations as part of their roles then people would sing a different tune! I believe scouts should be run, if they want to aid/assist teams with Intel/hacks/uplinks just like a logi is a point hore-s;) when logistically helping. Logi's better fit their roles now than scouts do. Seriously scouties think about how OP you'd be with Scout role only sidearm proficiencies/optimizations! |
Ghost Kaisar
Fatal Absolution Negative-Feedback
10069
|
Posted - 2015.03.01 17:30:00 -
[25] - Quote
GENERAL FCF wrote:Ghost Kaisar wrote:GENERAL FCF wrote:Since scouts mostly prefer knova knives and bolt pistols and are supposed to be well: Scouts and not primary Assaults on speed, perhaps they should just have two sidearms instead of a light weapon slot. This would provide greater use of their kind as well as stop them from steeling the Assault glory tittle from Assaults who are already rocking their given role!
Just a strong thought ;) Opinions anyone? I'm okay with this on one condition: Switch the fitting requirements of the SMG and CR. It's BS that the SMG is more PG intensive than a Combat Rifle, when the latter has more DPS and 3x the range. I agree! The combat rifles are very efficient at killing over 70m than an SMG. Scouts should have sidearm proficiencies/optimizations. Some people think this is a ludicrous nerf but they forget that the sidearms have the Highest level of damage mods of dropsuits! If scouts had proficiencies/optimizations as part of their roles then people would sing a different tune! I believe scouts should be run, if they want to aid/assist teams with Intel/hacks/uplinks just like a logi is a point hore-s;) when logistically helping. Logi's better fit their roles now than scouts do. Seriously scouties think about how OP you'd be with Scout role only sidearm proficiencies/optimizations!
....
I think you're missing the point. And a lot of that paragraph is incorrect.
First: No way in hell should a scout have bonuses to sidearm damage. This ISN'T a slayer class.
Second: Never ever EVER mention how something would be OP with your new changes. NOBODY wants something OP.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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One Eyed King
Nos Nothi
8131
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Posted - 2015.03.01 17:40:00 -
[26] - Quote
I mostly run dual side arms, and I don't want to be OP, I want to be balanced.
What is more, I don't think other scouts should be forced to run dual side arms just because I do.
Shotgun scouts and sniper scouts are legitimate roles as are AV scouts. None of those things are possible by limiting them to dual side arms.
This idea has been shot down time and time again, by a significant portion of the forum population and by CCP itself.
Rehashing it is never going to get anywhere.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
116
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Posted - 2015.03.01 20:09:00 -
[27] - Quote
FCF, I don't want do deal more damage with an SMG than anyone else deals with a CR. I also don't want to be told I can't carry a primary for self defense purposes. The minja is woefully broken atm, but that doesn't mean I want it to be op. I just want to scout. I want to explore the planets we can travel to, I love finding that outpost the enemy abandoned/didn't notice for the last 10 minutes. I want to be a force multiplier.
I want to be able to slip into the shadows and steal into the enemy base unnoticed, hack the turrets surrounding the enemy from under their noses, lay in a spawn point at a safe place to bring my squad in behind me, alert my squad to the enemies position, cut off the enemy resupply points, knock down a logi while the fighters have his sentinel facing the other way, draw him into my trap, and be waiting for my squad at the objective when they arrive all like, "hey bros, what took you so long?"
On a perfect day, perfectly played, in top tier gear, that should be possible. It should be that epic, one in a million invasion of an enemy base that turned the tide of the game that I post up on YouTube and brag about forever, but it should still be possible.
Current situation: i slip past the turrets, sneak into the enemy complex, pop up on a logis radar, logi alerts squad, assault hits me with a shot or two from a rail rifle, enemy base is now on high alert, reinforcements are delayed, my squad is walking into an ambush, and im a protofit poorer(which again costs as much as a logi protofit) while im staring at a killboard that says "Frontline - CA; Militia Assault Rail Rifle" and listening to people claiming scouts need to be nerfed more.
You may see my frustration at that point. Or maybe you think the example I gave is how I think every game should go. It isn't. I should have to work my ass off for an epic outcome, sure, but working my ass of for it should be rewarding, and not a punishment. I shouldn't lose 3 million isk every fame I put in my very best and have a full squad backing me up. I'm not target practice. I'm a scout. I shouldn't die 12 times in a pub match. I shouldn't even be seen 12 times in a pub match.
My favorite games are the ones where even my squad doesn't quite know where I am, but they know where the enemy is and they know I've got their back. The ones where nobody knows exactly what I'm doing but they know we're gaining ground easier than they expected.
If I don't get a kill all game, but don't get spotted all game, and I contributed to our victory in a meaningful way, that makes me happy.
So dont try to tell me all assuming and condescending that I'm tryingbto play an assault. You haven't even ever run with me, and clearly you don't know that I dont even like shooters. I'm here for a game that was promised to be more than a shooter, so all the assaults and sentinels and commandos can have their mindless slaughter point and shoot fun, because I'd rather be playing the rogue
Sebiestor scout, MTAC pilot, Merc w/ a face
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Radec fett
28
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Posted - 2015.03.01 22:43:00 -
[28] - Quote
GENERAL FCF wrote:Since scouts mostly prefer knova knives and bolt pistols and are supposed to be well: Scouts and not primary Assaults on speed, perhaps they should just have two sidearms instead of a light weapon slot. This would provide greater use of their kind as well as stop them from steeling the Assault glory tittle from Assaults who are already rocking their given role!
Seriously though think of how OP you'd be with Scout role only sidearm proficiencies/optimizations on top of sidearm damage mods (which have the highest level of damage of dropsuits)! Just a strong thought ;) Opinions anyone?
This "suggestion" is so laughable, let me guess you are a (scout hater) assault. This simply won't happen I can bet every ISK I got, just deal with it scouts will always have that light slot, and we will keep hunting scum like u that seeks to take scouts to the brink of extinction by making threads like this to try and annoy CCP until they do what u ask ( which I doubt will happen). Ok I left my opinion I have no other reason to return to this thread, to you ppl that hate scouts and this opinion of mine, feel free to talk behind my back like cowards
Freedom is a right! I would give my life to free the minmatar. For The Republic!!
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GENERAL FCF
Sentinels of New Eden
74
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Posted - 2015.03.11 03:34:00 -
[29] - Quote
Forgive me my Liege, I wish only to try to post useful provocative posts to increase playability of ALL aspects of Dust514 and not limit it; CCP Rattati if you wish I can leave this post here for future community Q/A only. So nobody asks this question again. (otherwise I would delete it.) For those that wish to see the Rattati reply: https://trello.com/c/6cVGIPCp
#humbled But in a good way;) |
tritan abbattere
DBAG CORE
58
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Posted - 2015.03.11 06:40:00 -
[30] - Quote
Greiv Rabbah wrote:tritan abbattere wrote:Well scouts could get bonuses to stuff scouts are ment for. Example all Scouts share all passive scans with team. Would not harm the scout but in battle it would be more key to keep the scout alive then have him go Rambo.
But i disagree with taking a light weapon away from the scout. If you ever try a scout it is hard to play and i have tried dual sidearm. It dose not work. Need a primary to defend your self and the secondary nova knife to Ninja a person to death that's a easy target that is a big force multiplier.
But Il try a dual sidearm again to make sure this statement is true about it being a crazy nerf. No you don't get it. scout is not allowed to be a force multiplier. Don't you see, sneaking is a no-no. Assassination is a no-no. Spying is a no-no. Stealing is a no-no. Finding a base for your party to fortify is a no-no. traps is a no-no. Paladin say rogue not allowed to be rogue because rogue only allowed to be target practice. Paladin also say paladin need longsword for left hand weapon because fighter have longsword and dagger, berserker have two longsword, if paladin have greatsword and dagger berserker might laugh at paladin because paladin look silly parrying with little dagger https://forums.dust514.com/default.aspx?g=posts&m=2632252#post2632252 that why paladin need greatsword and longsword. Then berserker not laugh at paladin. Then nobody laugh at paladin again. Then paladin teach rogue that rogue only allowed to be target practice. I mean i want to take general fcf seriously, but this is a terrible joke
Well scouts need to be a force multiplier. in eve a frigate(smallest combat ship) is a force multiplier as you tackle the enemy ship(hinder there movement). My point being is by you not wanting the scout as a force multiplier is silly. And if you read my post i did not like the idea of of taking the light slot away and said i would test it to be sure. Scout is nearly impossible to run without a primary from my tests.
But the amount of force multiplier coming from a scout is small and the logi should not be the only force multiplier in a fight. and there should be force multipliers that counter other force multipliers. i feel like you want dust to be dumbed down to a generic FPS where the goal is shoot the red dude and hack the points for victory. no advanced tech to change how the game plays.
part of the reason why I have slowed down on playing dust is half the people don't run suits i can support because CCP will not finish all the logi stuff and add more force multipliers. there needs to be more types of Ewar for scouts to use to disrupt the enemy to make it a good force multiplier.
But I think the biggest issue is that the scout dose not have a well defined role as some other suits and because of this people cry why it goes out of its norm for what its "ment to do". so basically what i want for the scout is a more defined role and better bonuses for scouts but do not take away the light weapon slot. The best scout imo is the Minja because its a hacking speed is a great force multiplier on the battle field.
I am the all mighty Tritan. Fear me for I am a MassHole
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22590
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Posted - 2015.03.11 07:11:00 -
[31] - Quote
No.
Get out.
Gallente Guide
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Gyn Wallace
Ready to Play
290
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Posted - 2015.03.11 14:12:00 -
[32] - Quote
Greiv Rabbah wrote:[Quote=GENERAL FCF]... Because I'm gonna start tolling hard in that case.... Uplinks(deployable equipment) is a logi job because logistics support is for logistics bro. No seriously, they get bonuses to it because it blatantly is their role. Uplinks are for amarr logis, and the insane idea that they're for scouts is why amarr logis are left to die on the battlefield when heavies should be protecting them to assure that reinforcements arrive quickly. ...
As a rant, 7/10. As a troll 4/10, because you're trolling isn't even plausible. For example, uplinks and hacking. If you spawn in a scout, any scout, and I spawn on the opposite team in any logi, which of us will hack the objective first? You of course you'll beat me to it. How long it takes me to hack is irrelevant if you can beat me to the objective by more than 30 seconds. So for first hacks, which are disproportionately valuable because there's no contested state for the hack to pass through, scouts are wildly better hackers. For uplinks, ditto. Initial uplink deployment and sometimes subsequent uplink deployment is about speed, where scouts are undisputed champs, with two equipment slots. Only one less than proto Amar and Cal logis.
The dominance of heavies and scouts in PC also begs to differ with your consistently "woe is me" bellyaching. Scouts are fine, they don't need to be limited to side-arms and they don't need a buff.
The Dust/Eve Isk Exchange Thread
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Cypher Nil
Fireteam Tempest
40
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Posted - 2015.03.11 15:02:00 -
[33] - Quote
limits players builds, annoys all the shotgun wielding scouts.
In short, NO
Its ok, I'm a ninja
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thehellisgoingon
MONSTER SYNERGY
347
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Posted - 2015.03.11 15:54:00 -
[34] - Quote
I've used a wolfman scp and a cala smg. It's a beautiful thing when u see your 2 officer weapons in the Kill feed AT THE SAME DAMN TIME.
(Shield proficiency and armor proficiency) (for the tards that don't get it) |
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
201
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Posted - 2015.03.11 18:24:00 -
[35] - Quote
Gyn Wallace wrote:Greiv Rabbah wrote:[Quote=GENERAL FCF]... Because I'm gonna start tolling hard in that case.... Uplinks(deployable equipment) is a logi job because logistics support is for logistics bro. No seriously, they get bonuses to it because it blatantly is their role. Uplinks are for amarr logis, and the insane idea that they're for scouts is why amarr logis are left to die on the battlefield when heavies should be protecting them to assure that reinforcements arrive quickly. ... As a rant, 7/10. As a troll 4/10, because you're trolling isn't even plausible. For example, uplinks and hacking. If you spawn in a scout, any scout, and I spawn on the opposite team in any logi, which of us will hack the objective first? You of course you'll beat me to it. How long it takes me to hack is irrelevant if you can beat me to the objective by more than 30 seconds. So for first hacks, which are disproportionately valuable because there's no contested state for the hack to pass through, scouts are wildly better hackers. For uplinks, ditto. Initial uplink deployment and sometimes subsequent uplink deployment is about speed, where scouts are undisputed champs, with two equipment slots. Only one less than proto Amar and Cal logis. The dominance of heavies and scouts in PC also begs to differ with your consistently "woe is me" bellyaching. Scouts are fine, they don't need to be limited to side-arms and they don't need a buff.
sorry you feel that way. i'm not all "woe is me" i try to point out statistical inconsistencies and ways that nerf after nerf has broken several things in the game. which will get to a hack first at early game? usually not a scout. either a logi, or an assault, or a heavy that piled up in a car and outmatched my speed by more than double. besides which, assuming no vehicles at all, a fast logi(like a minmatar or gallente logi with kincats) will outrun me if i try to run codebreakers. a gallente logi running codebreakers will always hack faster than any scout. always.
uplinks are for amarr logis. i'm not trying to indicate that scouts shouldnt use them or that they shouldnt be useful for scouts, i'm just pointing out that they are made for logis and effort has been made to keep scouts from being "king of deployables" thats rattati's words btw.
i favor balance in the game and the minmatar scout is clearly defined in-game as a melee focused role, but that doesnt reflect in gameplay.
Sebiestor scout, MTAC pilot, Merc w/ a face
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