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Proto Annihilator
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430
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Posted - 2015.02.27 14:30:00 -
[1] - Quote
Monty Mole Clone wrote:DeadlyAztec11 wrote:Never really thought of it like this, but it is.
I always thought that using it as a designated marksman and suppressing unit with the regular Laser Rifle and standard charge Scrambler Rifle was the way to go.
Well I was completely wrong.
Instead of the charge Scrambler Rifle the optimal weapon to carry is the Assault Scrambler Rifle.
Seventy-two rounds of high precision judgement. +10% damage and +25% reload speed on top of an already fast reload. At medium range it is a Machine gun, an LMG. The MG-42 of Dust 514.
The amount of tiers extractable by this method is unparalleled. twin scrams even after the clip reduction is the best suppressive set up for the amarr commando imho It's fun. Laser/ARR is the best combo I've found. |
Proto Annihilator
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441
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Posted - 2015.02.27 20:53:00 -
[2] - Quote
TooMany Names AlreadyTaken wrote:The Amarr commando is and always will be the king of long-rage gunfights, thanks to the laser's 100m range, and the ScR's charge shot function.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Proper use of the Ammando Tell that to the Thales/Charge calmando CK.0 with stacked damage mods and 5% from warbarge. |
Proto Annihilator
16 Vandals
441
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Posted - 2015.02.27 21:08:00 -
[3] - Quote
CUSE TOWN333 wrote:TooMany Names AlreadyTaken wrote:The Amarr commando is and always will be the king of long-rage gunfights, thanks to the laser's 100m range, and the ScR's charge shot function.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Proper use of the Ammando caldri commando is the range king. I wouldn't go that far? Queen is more like it. |
Proto Annihilator
16 Vandals
452
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Posted - 2015.02.28 15:18:00 -
[4] - Quote
TooMany Names AlreadyTaken wrote:Proto Annihilator wrote:TooMany Names AlreadyTaken wrote:The Amarr commando is and always will be the king of long-rage gunfights, thanks to the laser's 100m range, and the ScR's charge shot function.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Proper use of the Ammando Tell that to the Thales/Charge calmando CK.0 with stacked damage mods and 5% from warbarge. I said gunfights, not snipecampfights. It is not my fault you don't better express your thoughts. Calmando have range and damage covered. They even win other people's gunfights.
We're you under the impression that a sniper rifle is not a gun? |
Proto Annihilator
16 Vandals
452
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Posted - 2015.02.28 15:21:00 -
[5] - Quote
DeadlyAztec11 wrote:Fizzer XCIV wrote:The AR to be more like a MG. Its quite simply better for sustained fire, as the only thing that needs to be done is feathering. That's just it though. You have to feather to get shots on target, with the ASCR you don't. The only thing you have to do with it is stop momentarily so that you don't overheat, but this can usually be done in combination with a reload to cut down on time spent not shooting.
You read alot of necro threads. The boredom must eat at you. |
Proto Annihilator
16 Vandals
461
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Posted - 2015.03.01 01:08:00 -
[6] - Quote
DeadlyAztec11 wrote:JUDASisMYhomeboy wrote:Just wait until that ascr buff...lololololololol It's going to be OP for three weeks then they are going to nerf it into the ground to the point where it will be worse than it is perceived to be now.
Wisdom of the ages. Should be carved in stone and used as a welcome mat. |
Proto Annihilator
16 Vandals
461
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Posted - 2015.03.01 01:09:00 -
[7] - Quote
Maitue Mae wrote:Guys, I have been using the Calmando with Duel ARR's for a while. Now that is a Machine gun setup with a large combat optimal. Militia Madness. 12k I think. |
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