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JARREL THOMAS
Dead Man's Game RUST415
454
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Posted - 2015.02.27 04:54:00 -
[1] - Quote
Cause swarms are hitting to hard to quick.
Against even shield tanks, yes I know shield tanks, I'm using this for a comparison for profiles this weapon is armor based taking out 1/4-1/2 of the shields in one volley. And add that to their insane lock speed and the tanks poor movement(you tankers know what turn glitch speak of) and poor map design for specific maps for vehicles and thats a dead tank ( like placement of SD's) I believe that CCP are better reducing SL and hurry up with these other av weapons or better yet decrease the SL, make a variant PLC that is very modified for av, and rid of the multiple hardener BS, make maddies and gunnies equal in their own races CPU/PG stats, and please make armor reps a lot more viable but just not as OP.
MAKE THE ARMOR BASED AV WEAPONS ARMOR BASED AV WEAPONS!
PS Sprklr please no BS. Too many good vehicle vs av discussions have been turned into **** talking, I beg of you.
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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We are 138
TRUE TEA BAGGERS
762
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Posted - 2015.02.27 04:56:00 -
[2] - Quote
In b4 spkr rant
Hello? any one there?
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JARREL THOMAS
Dead Man's Game RUST415
454
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Posted - 2015.02.27 04:57:00 -
[3] - Quote
We are 138 wrote:In b4 spkr rant Hopefully it gets better replys
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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Proto Annihilator
16 Vandals
418
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Posted - 2015.02.27 05:13:00 -
[4] - Quote
Pound the ground. Not
Pimp turret operator is nice. It's someone else's problem then. Your primary concern is keeping those turrets blazing reds. Jump out and kill too. Nowhere should be safe. Don't make the pilot waste ammo on someone who's pinned. Core the wretch. If he stays he dies. If he breaks cover to run he dies. If he pops up to shoot he dies. Have equipment, hives if you got proxies or REs.
Being I gunner will change the way you tank and even build tanks. It will save you isk while tanks dwindle and things get changed. It's an option if you like vehicles. |
DDx77
The Exemplars RISE of LEGION
146
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Posted - 2015.02.27 05:22:00 -
[5] - Quote
JARREL THOMAS wrote:Cause swarms are hitting to hard to quick.
Against even shield tanks, yes I know shield tanks, I'm using this for a comparison for profiles this weapon is armor based taking out 1/4-1/2 of the shields in one volley. And add that to their insane lock speed and the tanks poor movement(you tankers know what turn glitch speak of) and poor map design for specific maps for vehicles and thats a dead tank ( like placement of SD's) I believe that CCP are better reducing SL and hurry up with these other av weapons or better yet decrease the SL, make a variant PLC that is very modified for av, and rid of the multiple hardener BS, make maddies and gunnies equal in their own races CPU/PG stats, and please make armor reps a lot more viable but just not as OP.
MAKE THE ARMOR BASED AV WEAPONS ARMOR BASED AV WEAPONS!. -- Ya know you wouldn't have to worry about swarms if HAV's weren't some of the cheapest things infantry had to deal with
You drive us crazy -farming us for kills- and you want the best weapon to hunt you down to have reduced speed/damage when it takes 3-4 volleys to get to your armor?
The perception of you tankers is that you are a bunch of small d1ck punks.
I have seen many similar opinions expressed in quite a few squads that I have jumped in and out of
You driving around nearly invincible. When faced with av you either simply drive away or jump out in your heavy or other proto suit and kill the av'er (cause you know av goes in the LIGHT WEAPON SLOT and I can't do crap to a heavy or a mk0 with just a sidearm)
Vehicles are sad, you have almost no defined role but as long as you're out there getting your easy kills all I can guarantee you is a truck load of swarms shoved hard up your a$$
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
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Proto Annihilator
16 Vandals
419
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Posted - 2015.02.27 05:35:00 -
[6] - Quote
DDx77 wrote:JARREL THOMAS wrote:Cause swarms are hitting to hard to quick.
Against even shield tanks, yes I know shield tanks, I'm using this for a comparison for profiles this weapon is armor based taking out 1/4-1/2 of the shields in one volley. And add that to their insane lock speed and the tanks poor movement(you tankers know what turn glitch speak of) and poor map design for specific maps for vehicles and thats a dead tank ( like placement of SD's) I believe that CCP are better reducing SL and hurry up with these other av weapons or better yet decrease the SL, make a variant PLC that is very modified for av, and rid of the multiple hardener BS, make maddies and gunnies equal in their own races CPU/PG stats, and please make armor reps a lot more viable but just not as OP.
MAKE THE ARMOR BASED AV WEAPONS ARMOR BASED AV WEAPONS!. -- Ya know you wouldn't have to worry about swarms if HAV's weren't some of the cheapest things infantry had to deal with You drive us crazy -farming us for kills- and you want the best weapon to hunt you down to have reduced speed/damage when it takes 3-4 volleys to get to your armor? The perception of you tankers is that you are a bunch of small d1ck punks. I have seen many similar opinions expressed in quite a few squads that I have jumped in and out of You driving around nearly invincible. When faced with av you either simply drive away or jump out in your heavy or other proto suit and kill the av'er (cause you know av goes in the LIGHT WEAPON SLOT and I can't do crap to a heavy or a mk0 with just a sidearm) Vehicles are sad, you have almost no defined role but as long as you're out there getting your easy kills all I can guarantee you is a truck load of swarms shoved hard up your a$$ Pulling guys off the letters actually wins games. You can just pilot your tank on the edge of battle, basically a colossal scout. Kill and move out. Count swarmers. Usually 3-5 show up. Go somewhere else. Wait for them to traverse the 300-400 meters to kill you. Kill them then dip. They dont usually have links or reps. All you do is keep em mad. |
JARREL THOMAS
Dead Man's Game RUST415
454
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Posted - 2015.02.27 05:35:00 -
[7] - Quote
I do Its extremely fun but for future updates with tanks specifically for solo play this needs a fix. And also part of this post still needs to be done CPU/PG for the tanks need to change and SL against armor tanks to even effectively team tank.
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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Proto Annihilator
16 Vandals
419
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Posted - 2015.02.27 05:44:00 -
[8] - Quote
JARREL THOMAS wrote:I do Its extremely fun but for future updates with tanks specifically for solo play this needs a fix. And also part of this post still needs to be done CPU/PG for the tanks need to change and SL against armor tanks to even effectively team tank.
At this moment, it really doesn't matter. Tanks are getting worked over I hear. Worry about it then if it's still an issue. |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1802
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Posted - 2015.02.27 05:55:00 -
[9] - Quote
Tankers get a lot of crap but you see more pilots that make threads like this one .
Tankers have to go threw far more then Air Pilots have to go threw as far as V v.s. AV .
Proxy Mines , RE's , other HAV's , ADS , FG's , PC's and AV Grenades just to name a few .
I AV and think threads like this one need to stop , it's counter productive .
Just a bunch of hate .
I use vehicles as well .
There is a problem with " ghost swarms " but I believe that also goes hand and hand with situational awareness .
You can hear them as their launched and while in flight as well as peripheral vision works as well .
No changes are necessary , still don't have all the vehicles implemented .
Most pilots I see are not goo combat pilots and are just capable of flying from point to point .
They can't take HAV damage and ADS fire along with swarms , FG's and PC's and still hold it together not crashing .
Too many don't keep up with the terrain and surrounding environment while they fly , I see it when I hit someone with a FG blast and they loose control , same with swarms .. they fly into the terrain or just drop and crash .
Sax just made a vid and you see people praising him for simple tactics and situational awareness .
That should be commonplace , not saying he's not a good pilot because he's a good all around player , he can hold his own tanking as well but you find a lot who complain about flying while to me it's not that hard .
Just takes practice and experience .
Doubts are like flies and should be treated as such and crushed .
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JARREL THOMAS
Dead Man's Game RUST415
455
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Posted - 2015.02.27 06:00:00 -
[10] - Quote
Proto Annihilator wrote:JARREL THOMAS wrote:I do Its extremely fun but for future updates with tanks specifically for solo play this needs a fix. And also part of this post still needs to be done CPU/PG for the tanks need to change and SL against armor tanks to even effectively team tank. At this moment, it really doesn't matter. Tanks are getting worked over I hear. Worry about it then if it's still an issue. Fare enouph
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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WeapondigitX V7
The Exemplars RISE of LEGION
224
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Posted - 2015.02.27 06:02:00 -
[11] - Quote
I have got a vehicle alt Sentinel Ascension V7 if I remember correctly. In my experience, 1 shield hardener is enough to allow you to have a decent chance at killing at least 1 AV guy on the ground. You can usually kill more then get in cover, regenerate, then pop back out an kill more guys, then retreat to the redline since your hardeners will turn off very soon afterward.
If you stick to the game design of 'waves of opportunity' for vehicles you should be ok. (but the waiting for your hardeners to recharge will be boring).
Swarm launchers are only a major threat if there are multiple swarm launchers, which is a situation that would likely kill you if you don't retreat because the game was designed this way.
Hope this helps.
The armor reps on vehicles are ok, they allow tanks to have regen times of roughly 50 to 100 seconds which is the same as common armor based infantry with 5 armor reps per second.
The armor reps however don't allow you to have rep rates that allow you to regen in 10 seconds in addition to having hardeners. (as far as I could tell). Infantry can have rep rates where they fully regen in 10 seconds.
If I remember correctly, the armor reps of tanks was nerfed because the DPS of swarms and other AV weapons was not high enough to combat tanks with very high reps, while at that time, blasters where not as user friendly against tanks. (less DPS compared to rail turrents)
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Cody Sietz
Random Gunz RISE of LEGION
4409
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Posted - 2015.02.27 06:07:00 -
[12] - Quote
THERE IS NOTHING A SINGLE PERSON CAN DO VS A BLASTER TANK!
So it takes at least two people to take down a tank. stop asking for more NERFS for AV.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
3040
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Posted - 2015.02.27 06:09:00 -
[13] - Quote
I think the only changes need to be how the vehicle can identify AV. Right now it's basically impossible to see where an AVer is, even if you know where they are (especially for the ADS).
I think a chevron should be above an AVer's head when either locking with a swarm of charging a forge AND ARE WITHIN 75-100m of a vehicle, and lasted 3-5sec after firing (but only available to pilots, not infantry or passangers).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Proto Annihilator
16 Vandals
421
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Posted - 2015.02.27 06:15:00 -
[14] - Quote
Vulpes Dolosus wrote:I think the only changes need to be how the vehicle can identify AV. Right now it's basically impossible to see where an AVer is, even if you know where they are (especially for the ADS).
I think a chevron should be above an AVer's head when either locking with a swarm of charging a forge AND ARE WITHIN 75-100m of a vehicle, and lasted 3-5sec after firing (but only available to pilots, not infantry or passangers).
You can tell the direction av hits from. Keep a barrier near. You can use another tank. |
jordy mack
WarRavens
303
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Posted - 2015.02.27 06:39:00 -
[15] - Quote
Vulpes Dolosus wrote:I think the only changes need to be how the vehicle can identify AV. Right now it's basically impossible to see where an AVer is, even if you know where they are (especially for the ADS).
I think a chevron should be above an AVer's head when either locking with a swarm of charging a forge AND ARE WITHIN 75-100m of a vehicle, and lasted 3-5sec after firing (but only available to pilots, not infantry or passangers).
and all tanks and ads's light up when near any infantry... infact everyone lights up red for everyone hows that sound?
coz thats sounds boring to me, the only way infantry can kill tanks atm is by catching them off guard.
Less QQ more PewPew
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JONAHBENHUR
WarRavens
99
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Posted - 2015.02.27 06:49:00 -
[16] - Quote
make a better tank
"To be a man you must have honor, "HONOR AND A PENIS !!" -shinoske noharu
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EET SUM MOR
Fraternity of St. Venefice Amarr Empire
18
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Posted - 2015.02.27 09:20:00 -
[17] - Quote
JARREL THOMAS wrote:Cause swarms are hitting to hard to quick.
Against even shield tanks, yes I know shield tanks, I'm using this for a comparison for profiles this weapon is armor based taking out 1/4-1/2 of the shields in one volley. And add that to their insane lock speed and the tanks poor movement(you tankers know what turn glitch speak of) and poor map design for specific maps for vehicles and thats a dead tank ( like placement of SD's) I believe that CCP are better reducing SL and hurry up with these other av weapons or better yet decrease the SL, make a variant PLC that is very modified for av, and rid of the multiple hardener BS, make maddies and gunnies equal in their own races CPU/PG stats, and please make armor reps a lot more viable but just not as OP.
MAKE THE ARMOR BASED AV WEAPONS ARMOR BASED AV WEAPONS!
PS Sprklr please no BS. Too many good vehicle vs av discussions have been turned into **** talking, I beg of you.
N O
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EET SUM MOR
Fraternity of St. Venefice Amarr Empire
18
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Posted - 2015.02.27 09:29:00 -
[18] - Quote
There was once... a time... long time ago, when I was an AV infantry, I had 3 (I say three) Lai Dai AV grenades and my 6 (I say six) missile shot Wirkomy swarm launcher had 450 meters lock on range... Where where you?? Where you playing battlefield at the time? Maybe Farmville? Why you talking? Why you compaining? Why you crying? Just log in and play, dont make silly suggestions. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7384
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Posted - 2015.02.27 10:36:00 -
[19] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:grrrrr Damn you for making a post I really can't single out any statements for mockery.
On a more serious note, swarms are balanced on a razor's edge right now. Change one stat and you're likely to break it.
The firing mechanics need an overhaul. But that's pretty much the only solution. Swarms are going to either overperform or underperform with very little middle ground because of the fire and forget homing aspects.
Realistically I'd like to see the missioes sped up to stupid levels and the homing limited to 15-25 degree per second course corrections. If they miss they MIGHT get a second pass. But they would be dodgable
AV
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Mregomies
Beer For Evil Mercs
336
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Posted - 2015.02.27 10:39:00 -
[20] - Quote
No! I did not spec into protominmando+prof 4 swarms just to tiggle tankers ballsacks. I want to blow your tincans up in the air.
Suomi, Finland, PERKELE!
Logibro
Logibro2
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Nirwanda Vaughns
1473
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Posted - 2015.02.27 10:49:00 -
[21] - Quote
We need uniformity in AV before vehicles and AV can be balanced. as it stands Swarms are pretty lame vs shields, Loggis can be taken down easy enough if driven by stupid/average pilot but Pythons are still a pain in the backside. Swarms will rip through armour vehicles like paper though, it only takes one high slilled swarmer using an ADV swarm to take a maddy down whereas a gunnlogi can require 3-4 swarmers to trap and corner it to take it down so currently all the Oh wah wah this is op, that is op is wasted. CCP are looking at vehicles again but we need at least a Gallente Plasma Forge gun with Proficiency towards shields and the same with swarms. when we have them then shield/armour performance of vehicles can be judged and balanced
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17330
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Posted - 2015.02.27 10:59:00 -
[22] - Quote
Nirwanda Vaughns wrote:We need uniformity in AV before vehicles and AV can be balanced. as it stands Swarms are pretty lame vs shields, Loggis can be taken down easy enough if driven by stupid/average pilot but Pythons are still a pain in the backside. Swarms will rip through armour vehicles like paper though, it only takes one high slilled swarmer using an ADV swarm to take a maddy down whereas a gunnlogi can require 3-4 swarmers to trap and corner it to take it down so currently all the Oh wah wah this is op, that is op is wasted. CCP are looking at vehicles again but we need at least a Gallente Plasma Forge gun with Proficiency towards shields and the same with swarms. when we have them then shield/armour performance of vehicles can be judged and balanced
Which is arguably how it should be but as you mentioned since we don't have parity in terms of content even after this long we are at a difficult place.
Honestly at this time I've put my faith in "that bloody goon" to balance the AV post vehicle rebalance. He's got a knack for numbers and a good mindset on where vehicles and AV should be going.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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QRT30
Rave Technologies Inc. C0VEN
77
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Posted - 2015.02.27 11:19:00 -
[23] - Quote
Mregomies wrote:No! I did not spec into protominmando+prof 4 swarms just to tiggle tankers ballsacks. I want to blow your tincans up in the air. Same me but I have prof 5 Next level 4% warbage damage and experimental swarms, then tankers can start cry
QRT30 - all Caldari/Minimatar lvl 5, Gal all lvl.3 - core maxed
QRT300 - Amarr heavy/commando
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LudiKure ninda
Dead Man's Game RUST415
202
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Posted - 2015.02.27 13:49:00 -
[24] - Quote
QRT30 wrote:Mregomies wrote:No! I did not spec into protominmando+prof 4 swarms just to tiggle tankers ballsacks. I want to blow your tincans up in the air. Same me but I have prof 5 Next level 4% warbage damage and experimental swarms, then tankers can start cry
It wont help you if I land my Particle Cannon round in to your face
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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Ninjanomyx
Imperfects Negative-Feedback
598
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Posted - 2015.02.27 18:38:00 -
[25] - Quote
Same SHlT, different Generation......... Glad I abandoned ship long ago o7 |
Ronin Merc
Vherokior Combat Logistics Minmatar Republic
0
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Posted - 2015.02.27 18:44:00 -
[26] - Quote
Lol I thinks it hilarious to see tanks run from a standard suit with a standard swarm. Seriously tanks are TO fast. They need a speed Nerf. They can rail sniper me from far away but I can't lock on to them at the same range?!?! This game favors vehicles over AV gear. At level 5 swarms, it still takes to long to lock on to tanks. Lock on buff is seriously needed. |
Ninjanomyx
Imperfects Negative-Feedback
598
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Posted - 2015.02.27 18:48:00 -
[27] - Quote
Ronin Merc wrote:Lol I thinks it hilarious to see tanks run from a standard suit with a standard swarm. Seriously tanks are TO fast. They need a speed Nerf. They can rail sniper me from far away but I can't lock on to them at the same range?!?! This game favors vehicles over AV gear. At level 5 swarms, it still takes to long to lock on to tanks. Lock on buff is seriously needed.
FG should be HitScan, Proxy should Bouncing Betty around the map for 3 Mins, RE Homing, Gren resupply buffed, & Plasma should Instagib. Problem solved. |
Derpty Derp
Dead Man's Game
858
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Posted - 2015.02.27 18:55:00 -
[28] - Quote
std swarms are too weak... Proto swarms are too strong...
The only advice I can give is, fit shield boosters if you want your tank to survive swarms (My militia fit Sica has pretty damn good survivability against swarms, but if you bring on sustained damage, I've got no hp.)
Also, small blaster turrets... Had a lot of fun picking up randoms today (for a change, I had people who if they got in the drivers seat, they switched out) had one guy pew pewing with the top turret, while I switched between drivers and front turret, it was a blast... Also, no scrub swarmer survived.
~~~ Dear swarmers, before you shout 'nerf nerf, it killed me,' please learn that you can use a lot of small objects as cover, which make it very difficult to kill you, while you pop in and out of it spewing your crap everywhere.
Heck, half the reason the nerfs/buffs happen, is because people can't stand not being able to run out in the open when a vehicle is about... Can I ask that vehicles be made smaller so I can chase you into your cover? Nooooooooooooooooo. |
Proto Annihilator
16 Vandals
440
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Posted - 2015.02.27 19:03:00 -
[29] - Quote
Ninjanomyx wrote:Same SHlT, different Generation......... Glad I abandoned ship long ago o7 We are too. One less scrub.
I did see you about 2 months back. |
Ninjanomyx
Imperfects Negative-Feedback
598
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Posted - 2015.02.27 19:25:00 -
[30] - Quote
Proto Annihilator wrote:Ninjanomyx wrote:Same SHlT, different Generation......... Glad I abandoned ship long ago o7 We are too. One less scrub. I did see you about 2 months back.
Did I burn my image into your periphery so deeply that you still fantasize about me in my absence? Non-Factor Dreams are made of these, everybody's lookin' for something vov |
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