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KEROSIINI-TERO
The Rainbow Effect
1801
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Posted - 2015.02.27 12:00:00 -
[1] - Quote
Leadfoot10 wrote:What the hell is sprint strafing and why is it possible with a MKB and not a DS3?
Sprint strafing = Sprinting forward and taking lateral steps at the same time. Result: You have three optional directions when running, forward, 45 degrees left, 45 degrees right. Total speed does not increase (fixed 2012)
Difficult on pad (DS3) as in order to begin a sprint you have to keep left thumbstick depressed and initiate forward motion. While sprinting you can do soft sidesteps. But if your forward motion drops too much ie. you turn left thumbstick too muc left/right, sprinting ends.
The answer
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KEROSIINI-TERO
The Rainbow Effect
1801
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Posted - 2015.02.27 12:17:00 -
[2] - Quote
Chart on which one is better in Dust 514:
DS3 (pad, controller) >>> Mouse+keyboard
- Combat at ranges: very short to mid range (2m to 20m which is 4 to 40 Dust in game meters)
- Dropship controls
- Map control (especially choosing where you want to spawn)
Mouse+keyboard >>> DS3 (pad, controller)
- Combat at ranges: Mid long and over ( over 25m which is over 50 dust in game meters)
- Sniping and forge gunning
- Tanking, especially missile and rail
Balanced or no clear advantage for either:
- Real CQC meaning knifing distance or the length of the barrel (1m)
- LAV controls
- Small turrets: both have annoying weaknesses
The answer
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KEROSIINI-TERO
The Rainbow Effect
1801
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Posted - 2015.02.27 12:25:00 -
[3] - Quote
Background: - First six months of dust I played with pad (DS3) until Autumn 2012 when MKB came along. - After that I did full MKB, then 50-50 hybrid, and finally hybrid which is mostly MKB (80%). - On Autumn 2013 the Aim Assist (AA) was introduced.
Some personal experiences: (may vary from person to other that means!) * Before AA: I'd say that as a MKB user I had slight advantage over pad users * After AA: I am at serious disadvantage and short to mid ranges, while retaining some advantages elsewhere (look previous post) * AA is very strong, especially with semi-auto weapons as they seem to calculate hits differently
The answer
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KEROSIINI-TERO
The Rainbow Effect
1806
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Posted - 2015.02.28 00:41:00 -
[4] - Quote
Universal Decimator wrote:Evil V2 RE wrote:What are the pros,cons and difference? Does either one give an advantage? I have been playing dust 514 for a little over 2 years now, I can honestly tell you that keyboard and mouse have an extreme advantage over controller players. This is because they can aim slightly better with a mouse. THERE IS NO SUCH THING AS AIM ASSIST IN THIS GAME WHAT SO EVER. Anyone that tells you that there is, is lying. This myth of aim assist has been put out there to attract more new console players but it is a lie. The PC players are the ones who have spent the most money on this game and no one wants to upset them with a real aim assist. Personally I don't want it either, I don't need aim assist. The real advantage is that the keyboard can speed strife, meaning they can hold down sprint while moving in any direction and controllers can not. The buttons for movement and sprint are on the same analog stick and cannot be unmapped. PC players will run circles around you ever time if you are using a controller. PC players will not admit this because they are always crying like babies to get an advantage in the game. EXAMPLE waaaaaaa nerf this nerf that. WAAAAAA this is OP that is OP.
This post is full of misinformation if not straight up lies.
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1806
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Posted - 2015.02.28 00:44:00 -
[5] - Quote
KA24DERT wrote:Mejt0 wrote:
Using m&kb in cqc is as effective [if not better] as DS3. Tested. Done it. ...
That's some good crack. DS3 is king in CQC, and if you don't see that you are bad at this game.
If you include ranges between 2m and 20m (as some people do) then you are right.
If you conside CQC less than 2m or knifing distance, then you are wrong as they are roughly equal. Properly tuned KBM's advantage comes from instant 180/360/720 turning ability which gives the potential to regain target half a second earlier.
Looking at both sides of the coin.
Even Aurum one.
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KEROSIINI-TERO
The Rainbow Effect
1808
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Posted - 2015.02.28 01:11:00 -
[6] - Quote
KA24DERT wrote:KEROSIINI-TERO wrote:
If you conside CQC less than 2m or knifing distance, then you are wrong as they are roughly equal. Properly tuned KBM's advantage comes from instant 180/360/720 turning ability which gives the potential to regain target half a second earlier.
Doing a 360 to acquire your target offers little advantage if once you acquire your target you get a bunch of blue shielding because hit detection is broken and the mouse doesn't have AA to hide it. If that weren't the case, then yes, you'd be right, and it's the reason why I can use the mouse with the Mass Driver and Plasma Cannon and still be mildly effective. But no hit-scan weapon is better with a mouse than a DS3 in close range-medium range. Not in Dust.
I only mentioned 360 and 720 to give sense of speed of the turn.
Using hit detection as an argument makes no difference as it is the case, then it is the same at all ranges so the same problem persists as bad outside CQC.
Looking at both sides of the coin.
Even Aurum one.
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