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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17277
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Posted - 2015.02.25 20:02:00 -
[1] - Quote
Spkr4theDead wrote:I'm not going to bother with Amarr and Minmatar, since we don't have the hulls or turrets.
Gallente 3% rep rate per level 2% armor hardener efficacy per level
3% recharge rate per level 3% active module cooldown rate per level
Those seem bit too high and in my mind the only way to apply those bonuses at those per level values is by reducing the efficiency of the standard modules so it doesn't push those attributes way out of whack.
I see the Pilot drop-suits a supplementary to your choice of vehicles not wholly determining or supporting of one specific play style.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17281
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Posted - 2015.02.25 21:39:00 -
[2] - Quote
Mad Syringe wrote:I hope pilot suits become mandatory for all closed vehicle seats. So all seats in a Tank and the Pilot seat in a DS. If you want to move your heavy ass around, use an LAV or ask a DS buddy.
The bonuses seem reasonable, and will be tweaked anyway if OP.
Sidearm only and just one EQ slot with 4/6/8 BW at the different levels. No Cloak fitting capabilities, but maybe different vehicle modules (mostly cooldown i guess... maybe weapon efficiency)...
Mandatory for vehicle use is rather silly when you think about it. Consider of course that you are injecting the knowledge to use these vehicles directly into your mind via skill books. Use of a specific dropsuit should not determine whether or not you can operate a vehicle but instead how well you might be able to operate specific function of the vehicle.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17283
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Posted - 2015.02.25 22:08:00 -
[3] - Quote
Shamarskii Simon wrote:We should have vehicle modifiers in the slots.
Shield modifiers in the highs, armor modifiers in the lows. Why else would anyone want to use higher than militia Yknow?
And! Damage Modifiers will have penalties relating to the slot (high or low / shield or armor).
Nothing big! Like maybe a complex damage control will be 7 to 10% reduction to damage received (slot based) at the cost of EHP or maneuverability etc. Damage (nothing over 5%, can only fit one), turret rotation, round velocity, torque, etc, regulators, etc. modifiers on a pilot suit only.
Fit suits accordingly annnd boom boom diverse vehicles
Or perhaps RIG's.
Basically rigs are secondary modules that can be fitted to ships in EVE. The offer one positive and one negative stat alteration to your ship.
E.G- A Small Locus Co-Ordinator increases a Laser Turrets Optimal Range but means that all fitted turrets of that type suffer from increased PG costs.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17284
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Posted - 2015.02.25 22:39:00 -
[4] - Quote
Shamarskii Simon wrote:There we go!
Now we vehicle pilots gotta work some numbers here.
to diversity! The only issue that I see is that the Rigs have to go on the hull if they ever affect specific attributes like PG/CPU, Shields, and Armour.
It's silly being able to deploy something and then modify it in the field simply by hopping in.
E.G- You fit Rigs that cause you to go over CPU allotment. What Happens in battle? You are in your tank with X eHP remaining after AV attack and hop out taking you below your modified HP threshold...
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17284
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Posted - 2015.02.25 22:45:00 -
[5] - Quote
Pokey Dravon wrote:True Adamance wrote:Shamarskii Simon wrote:There we go!
Now we vehicle pilots gotta work some numbers here.
to diversity! The only issue that I see is that the Rigs have to go on the hull if they ever affect specific attributes like PG/CPU, Shields, and Armour. It's silly being able to deploy something and then modify it in the field simply by hopping in. E.G- You fit Rigs that cause you to go over CPU allotment. What Happens in battle? You are in your tank with X eHP remaining after AV attack and hop out taking you below your modified HP threshold... Any link modules that go on the suit shouldn't affect PG/CPU at all. As for rigs on the hull, that's an entirely different matter.
So what negatives/positives/ effects should pilot modules have?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17287
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Posted - 2015.02.25 23:16:00 -
[6] - Quote
Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Shamarskii Simon wrote:There we go!
Now we vehicle pilots gotta work some numbers here.
to diversity! The only issue that I see is that the Rigs have to go on the hull if they ever affect specific attributes like PG/CPU, Shields, and Armour. It's silly being able to deploy something and then modify it in the field simply by hopping in. E.G- You fit Rigs that cause you to go over CPU allotment. What Happens in battle? You are in your tank with X eHP remaining after AV attack and hop out taking you below your modified HP threshold... Any link modules that go on the suit shouldn't affect PG/CPU at all. As for rigs on the hull, that's an entirely different matter. So what negatives/positives/ effects should pilot modules have? Well I could see it as a means to push tanking style into a particular direction. So for example boosting natural shield recharge while decreasing booster amount (More passive for less active). There are also utility options, such as scanning, mCRU, ect. Overall I think it should be more positive than negative, but not necessarily a direct buff without some downside. We could also explore options where there is a smaller benefit without a downside, and then a larger benefit with a downside....Shield Rechargers vs Energizers is a prime example of this.
I like the idea of pilot suits supplementing a specific style but at the same time not defining it. Aka the bonuses I feel should be applicable to all vehicles so that it is not simply a matter of always picking the Caldari Pilot suit for the Caldari tank.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17322
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Posted - 2015.02.27 02:05:00 -
[7] - Quote
Spkr4theDead wrote:Shamarskii Simon wrote:We should have vehicle modifiers in the slots.
Shield modifiers in the highs, armor modifiers in the lows. Why else would anyone want to use higher than militia Yknow?
And! Damage Modifiers will have penalties relating to the slot (high or low / shield or armor).
Nothing big! Like maybe a complex damage control will be 7 to 10% reduction to damage received (slot based) at the cost of EHP or maneuverability etc. Damage (nothing over 5%, can only fit one), turret rotation, round velocity, torque, etc, regulators, etc. modifiers on a pilot suit only.
Fit suits accordingly annnd boom boom diverse vehicles No downside. There's no downside with regular infantry suits, why should their be a downside with a pilot suit?
Does the answer "Because we are better than them" satisfy you.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17322
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Posted - 2015.02.27 02:08:00 -
[8] - Quote
Spkr4theDead wrote:
The word you're looking for is complementary, not supplementary. The Amarr logi suit is complementary to the uplinks. You can use the suit without the links, but don't get a bonus to any other equipment. You can use uplinks with any other suit that has an equipment slot, but won't get the extra spawns or spawn time reduction.
You have me on that one.
Complements the play style.
For example and Amarrian Pilot suit might confer the following.
1-2% per level reduction to the heat build up of energy weapons on the hull. 1-2% per level tracking bonus for energy weapon on the hull (though this only really benefits tanks, lav, and DS gunners, not the DS pilots themselves)
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17322
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Posted - 2015.02.27 02:34:00 -
[9] - Quote
Spkr4theDead wrote:True Adamance wrote:Spkr4theDead wrote:
The word you're looking for is complementary, not supplementary. The Amarr logi suit is complementary to the uplinks. You can use the suit without the links, but don't get a bonus to any other equipment. You can use uplinks with any other suit that has an equipment slot, but won't get the extra spawns or spawn time reduction.
You have me on that one. Complements the play style. For example and Amarrian Pilot suit might confer the following. 1-2% per level reduction to the heat build up of energy weapons on the hull. 1-2% per level tracking bonus for energy weapon on the hull (though this only really benefits tanks, lav, and DS gunners, not the DS pilots themselves) Those should be turret skills, not pilot suit skills.
Those very much so are a part of the Amarrian skill set. I see no reason a suit designed to support the pilots own operation capacity would not be able to improve these specific aspects.
I suppose though there do need to be skills for the heat build up because ideally if Rattati accepts it the Amarr turrets should not be reliant on ammunition at all.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17322
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Posted - 2015.02.27 02:47:00 -
[10] - Quote
Spkr4theDead wrote:True Adamance wrote:Spkr4theDead wrote:True Adamance wrote:Spkr4theDead wrote:
The word you're looking for is complementary, not supplementary. The Amarr logi suit is complementary to the uplinks. You can use the suit without the links, but don't get a bonus to any other equipment. You can use uplinks with any other suit that has an equipment slot, but won't get the extra spawns or spawn time reduction.
You have me on that one. Complements the play style. For example and Amarrian Pilot suit might confer the following. 1-2% per level reduction to the heat build up of energy weapons on the hull. 1-2% per level tracking bonus for energy weapon on the hull (though this only really benefits tanks, lav, and DS gunners, not the DS pilots themselves) Those should be turret skills, not pilot suit skills. Those very much so are a part of the Amarrian skill set. I see no reason a suit designed to support the pilots own operation capacity would not be able to improve these specific aspects. I want blaster proficiency to lower the heat, and a Gallente pilot suit to improve the rep rate. I want railgun proficiency to do the same thing, and a Caldari pilot suit to either improve the regen, or max shield.
Honestly I don't really think the Blaster even needs a heat mechanic but I guess people feel like its worth having....... certainly not the Railgun, and most certainly never artillery of missles.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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