Shamarskii Simon wrote:
Alright!
[reserved]
As promised, pulled some data on rigs and modules from EVE that have upsides and downsides that could be converted over to Dust terms. Really only for inspiration, but enough to help think of some ideas. If you're not familiar with how capacitor works in EVE, probably the rough translation into Dust terms would be:
Cap Capacity = Active Module Duration
Cap Recharge = Active Module Cooldown
This is a GROSSLY simplified translation, but Dust in general is grossly simplified compared to EVE anyways. Also note that there are a few other Rigs/modules out there that don't really translate into Dust terms for vehicles (lock times, ECM, ect.) so I didn't include them.
Rigs
Armor
Increased Resistance - Decreased Max Velocity
Increased Armor Repair - Increase PG Cost
Increased Armor HP - Decreased Max Velocity
Shield
Increased resistance - Increased Signature
Decreased Cap Use - Increased Signature
Increased Shield HP - Increased Signature
Increased Shield Regen - Increased Signature
Increased Shield Booster - Increased Signature
Astronautics
Increased Max Velocity - Decreased Armor HP
Increased Cargo capacity - Decreased Armor HP
Decreased Afterburner Cap Cost - Decreased Armor HP
Increased Afterburner Duration - Decreased Armor HP
Increased Ship Agility - Decreased Armor HP
Increased Velocity and Agility - Decreased Armor HP
Engineering
Increased Powergrid - No Downside
Decreased Powergrid Use - No Downside
Increase Cap Recharge Rate - No Downside
Increased CPU - No Downside
Decreased CPU Usage - No Downside
Increased Capacitor - No Downside
Turrets
Decrease CPU Cost - Increased PG Cost
Increased Falloff Range - Increased PG Cost
Increased Fire Rate - Increased PG Cost
Increased Damage - Increased PG Cost
Decreased Cap Usage - Increased PG Cost
Increased Optimal Range - Increase PG Cost
Increased Tracking Speed - Increased PG Cost
Missiles
Increased Fire Rate - Increased CPU Cost
Increased Velocity - Increased CPU Cost
Increased Flight Time - Increase CPU Cost
Increased Damage - Increased CPU Cost
Decreased Explosion Radius (This is actually a good thing in EVE ^_^) - Increased CPU cost
Modules
Increase Cap Recharge Rate - Increased Cap Capacity
Increased Cap Recharge Rate- Increased Shield Boosting
Increased Armor HP - Decreased Agility and Speed
Increased Cargo capacity - Decreased Speed
Increased Agility - Decreased Armor HP
Increased Speed - Decreased Cargo Capacity
Increased Shield Recharge - Decreased Shield HP
Increased Shield HP - Increased Signature