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[Veteran_WSixsmith Dust]
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Posted - 2012.05.31 23:34:00 -
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A sniper rifle should be able to reach out to 200 metres. Right now with the sniper rifle skills trained I can't come close I can maybe get 115 or so. That ain't right. Remember these are the small maps. When we get to the big ones then a sniper will be actuallly able to offer fire support right now it's a fairly flimsy Assault rifle.
Also a range finder in the sniper rifle scope readout seems like a fairly reasonable thing to ask for.
What ranges do you guys think a sniper rifle should have? |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.05.31 23:46:00 -
[2] - Quote
WSixsmith Dust wrote:A sniper rifle should be able to reach out to 200 metres. Right now with the sniper rifle skills trained I can't come close I can maybe get 115 or so. That ain't right. Remember these are the small maps. When we get to the big ones then a sniper will be actuallly able to offer fire support right now it's a fairly flimsy Assault rifle.
Also a range finder in the sniper rifle scope readout seems like a fairly reasonable thing to ask for.
What ranges do you guys think a sniper rifle should have?
Well considering most assult rifles have a effective range of 200 metres and there were reports of snipers hitting at well over 1000 meters in WW2 it shouldnt be that much of a ask, i also think the current assult rifles the ddamge drops off at a ridiculus rate but mabye the current gen are blasters or something there definitly not ranged enough for projectile or rail.
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[Veteran_Senkiri Mitsuho]
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Posted - 2012.05.31 23:51:00 -
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The range of the weapon will ultimately depend on what type of munitions it is firing. Going with the "big four" types of munitions in EVE you have projectile (good old fashion metal slugs being pushed by an explosive force), explosive (missile projectiles that cause high damage but are slower moving), laser, rail gun, and "blaster" which is another name for a plasma cannon.
I could see all of them being available and having differing ranges v. damage v. accuracy/speed of projectile as it affects a sniper situation. Perhaps you're playing a "close" sniper and so you take a blaster sniper rifle to provide close-proximity support for your squad but still have a slightly longer range than a standard AR and therefore can pick those guys off the rooftops, or maybe you're going for super-range sniping and you choose the railgun knowing that it'll take a couple of shots to drop someone but you can hit them from the next zip-code. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.01 00:00:00 -
[4] - Quote
Senkiri Mitsuho wrote:The range of the weapon will ultimately depend on what type of munitions it is firing. Going with the "big four" types of munitions in EVE you have projectile (good old fashion metal slugs being pushed by an explosive force), explosive (missile projectiles that cause high damage but are slower moving), laser, rail gun, and "blaster" which is another name for a plasma cannon.
I could see all of them being available and having differing ranges v. damage v. accuracy/speed of projectile as it affects a sniper situation. Perhaps you're playing a "close" sniper and so you take a blaster sniper rifle to provide close-proximity support for your squad but still have a slightly longer range than a standard AR and therefore can pick those guys off the rooftops, or maybe you're going for super-range sniping and you choose the railgun knowing that it'll take a couple of shots to drop someone but you can hit them from the next zip-code.
I dont think it will take much more in the way of shots with a rail due tot he velocity of which a rail fires but i recon it will fire jolly slow like arty in eve, only reason for the lack of kick in eve rails would be due to th small calibar it shoots mabye we could trade the fire rate for calibar in dust and have a charging effect 1 or mabye 2 shot weapon. |
[Veteran_Durn Deffias]
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Posted - 2012.06.01 02:52:00 -
[5] - Quote
train sharpshooter. And this "range issue" you seem to be having is probably related to the hit box issue that CCP is aware of. If you're not hitting a target that close than that's most likely the cause. |
[Veteran_Zat Earthshatter]
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Posted - 2012.06.02 02:57:00 -
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"small" map? That aside:
Snipers need range. Variable zoom for those ranges too, since its a long shot to... well... pull a longshot. Current ARs are indeed blasters, only the Gallente would have THAT shade of green on their guns. (its NOT olive drab, thats for sure) Railguns actually have very little recoil, this is because the slug/charge is driven by pure EM energy. It's there, just not enough to make the scope jump a foot at these short ranges. Maybe CCP is having it like this just until we get a minmatar .50cal with ungodly recoil. |
vermacht Doe
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Posted - 2012.07.12 14:06:00 -
[7] - Quote
Forums Veteran wrote:"small" map? That aside: Snipers need range. Variable zoom for those ranges too, since its a long shot to... well... pull a longshot. Current ARs are indeed blasters, only the Gallente would have THAT shade of green on their guns. (its NOT olive drab, thats for sure) Railguns actually have very little recoil, this is because the slug/charge is driven by pure EM energy. It's there, just not enough to make the scope jump a foot at these short ranges. Maybe CCP is having it like this just until we get a minmatar .50cal with ungodly recoil.
While your giving the sniper rifle a longer range scope you might as well put the current scope on the forge gun and an anti infantry mode on the swarm launhcer because it would be ridiculously overpowering. The forge gun pretty much fits the profile of the sniper rifles without a scope. It is a long range, high damage weapon that use railgun technology (as far as i can tell) to take down targets in as few shots as possible |
Jack McReady
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Posted - 2012.07.12 14:40:00 -
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the range of snipers is actually high, the drawing distance is the problem. I manage to kill alot targets outside of the drawing range just by shooting below the red triangles on regular basis. |
Asno Masamang
Odd Shadows Inc
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Posted - 2012.07.12 15:01:00 -
[9] - Quote
Greetings,
Forums Veteran wrote:Well considering most assult rifles have a effective range of 200 metres and there were reports of snipers hitting at well over 1000 meters in WW2 it shouldnt be that much of a ask IIRC the Barrett M-105 (.50 Cal Sniper Rifle) has been proven to be effective out to 2KM. But yes, even the old Dragonov 7.62mm could be effective out to about 1KM with iron sites and over 1.3KM with the default PSO-1 scope.
Personally, I am pretty disappointed with the Sniper scope range and the draw distance. I have said it before but our scope range needs to be increased somewhere around 2x - 4x and the draw distance while scoped needs to be pushed out to about 800 - 1,200 meters. I hate to use this example, but a sniper should be able to sit on top of the northeastern most tower and and still be able to read lips and snipe people at the attacking default spawn, especially considering that that is only about 400ish meters.
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