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DRT 99
OUTCAST MERCS RISE of LEGION
128
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Posted - 2015.02.24 05:16:00 -
[1] - Quote
So in just about every other fps i play i gravitate towards the semi auto rifles, as i find them more fun and interesting than 'hold down trigger, reds die, repeat'
So naturally in dust, when i use a rifle i gravitate towards the SCR and TAR. The problem however, is that in the current armor meta, theres no tactical anti-armor weapon (im excluding the sniper rifle because its more of a specialized weapon and cant really be compared to RR/CR/AR/SCR)
With that in mind, i got to thinking what tactical CR / RR stats would look like (At Basic)
Tac CR: 65 Damage / Shot 600 rpm Vanilla CR range and PG / CPU 20-22 shot clip, maybe 100 - 140 in reserve?
Notes: When compared to the scr, it has the same DPS with a smaller magazine and less range. This is balanced by the fact that the SCR is a fittings hog, and the min ass gets a clip size bonus.
Tac RR ~230ish damage per shot 120 rpm (after charge up and refire delay) (2 shots per second, ~460 DPS) charge can be held same or slightly longer range than RR, same fittings 12 shot clip very bad hipfire dispersion, increased ADS zoom
Notes: Sort of like a rifle version of the BP or a smaller, anti infantry version of the FG
Thoughts? |
Talos Vagheitan
Ancient Exiles.
1019
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Posted - 2015.02.24 05:38:00 -
[2] - Quote
TAC RR needs to be single shot. And definitely no holding the charge, too OP. I'd like to see this function like a giant bolt pistol.
Slightly longer range, high damage, small clip.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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DRT 99
OUTCAST MERCS RISE of LEGION
128
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Posted - 2015.02.24 05:41:00 -
[3] - Quote
the intent was for the tac rr to be single shot, like other tactical weapons.
how would holding the charge be OP? if anything it would drop its actual DPS considerably. |
killertojo42
KnightKiller's inc.
159
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Posted - 2015.02.24 08:18:00 -
[4] - Quote
All I needed to see was Tac CR to say I'm in, I so want one
Because both of us dying as I'm in my nomad BPO is to my benefit
Rank 10 winmataar
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Pagl1u M
Dead Man's Game RUST415
1644
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Posted - 2015.02.24 11:30:00 -
[5] - Quote
that basic Tac RR looks more like an officer weapon.
One of the few assaults you'll find in a PC match!
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Derpty Derp
Dead Man's Game
840
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Posted - 2015.02.24 11:37:00 -
[6] - Quote
DRT 99 wrote:the intent was for the tac rr to be single shot, like other tactical weapons.
how would holding the charge be OP? if anything it would drop its actual DPS considerably.
Perhaps he means like the large rail turret, where you hold the button and fire faster... I would guess at that being a bit too easy... Much like the large rail turret.
Totally agree on the idea though, would make interesting weapons... I too favour the tac-AR over the usual pray and spray. |
DRT 99
OUTCAST MERCS RISE of LEGION
129
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Posted - 2015.02.24 16:55:00 -
[7] - Quote
Pagl1u M wrote:that basic Tac RR looks more like an officer weapon.
the numbers are just estimates - that probably is closer to a proto weapon than basic though.
I thought 460 dps is above most assault variant rifles, but below other tactical and burst rifle variants |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2416
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Posted - 2015.02.24 17:14:00 -
[8] - Quote
DRT 99 wrote:Pagl1u M wrote:that basic Tac RR looks more like an officer weapon. the numbers are just estimates - that probably is closer to a proto weapon than basic though. I thought 460 dps is above most assault variant rifles, but below other tactical and burst rifle variants
It looks fine. About what I'd expect out of one. It having less paperDPS is fine because its low RoF makes it easier to make use of all of its DPS.The only reason ScR/TacAR paperDPS is so high is because their RoF only exists to prevent oversampling. In reality, ScRs and TacARs get around 450-500 DPS, which puts the 460 DPS you suggested for the TacRR in a nice place. It implement it like this, and then tune it afterwords.
+1
Looks like a nice alternative to the anti-shield semiautos we have now, while remaining different enough to add some variety to the Tactical rifle arsenal.
The TacCR looks a little on the strong side though. The magazine size looks to large, in particular. I'd say drop its mag size to 18-20 instead, as a 28 round 65 damage gun would be super OP on Minassault.
Home at Last <3
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DRT 99
OUTCAST MERCS RISE of LEGION
131
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Posted - 2015.02.24 17:24:00 -
[9] - Quote
I initially thought it sohuld be 18-20, but that would end up being 1170 - 1300 damage per magazine.
I suppose thats in line though as all CR variants have lower damage per magazine than other weapon types. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2416
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Posted - 2015.02.24 17:35:00 -
[10] - Quote
DRT 99 wrote:I initially thought it sohuld be 18-20, but that would end up being 1170 - 1300 damage per magazine. I suppose thats in line though as all CR variants have lower damage per magazine than other weapon types.
That seems perfect as the burst damage of the ScR is 1170. The ScR shouldn't be balanced around its magazine size in this regard. The heat it its limiting factor.
18 rounds for the TacCR is perfect.
Home at Last <3
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Heimdallr69
Negative-Feedback. Negative-Feedback
4702
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Posted - 2015.02.24 17:44:00 -
[11] - Quote
Sounds good I like it.
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Talos Vagheitan
Ancient Exiles.
1024
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Posted - 2015.02.24 18:37:00 -
[12] - Quote
DRT 99 wrote:the intent was for the tac rr to be single shot, like other tactical weapons.
how would holding the charge be OP? if anything it would drop its actual DPS considerably.
The bolt pistol verges on OP. Having a bigger stronger longer range bolt pistol with a bigger clip with be pretty deadly, especially if you can hold your charge indefinitely until you get the perfect shot.
A weapon this effective would have to require a lot of skill to be balanced. IE: Hitting your target would be deadly, but missing would be costly.
You would have to time the charge perfectly, and have good accuracy to make up for a very low RoF.
Every weapon needs to have a drawback.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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Heimdallr69
Negative-Feedback. Negative-Feedback
4702
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Posted - 2015.02.24 18:45:00 -
[13] - Quote
Talos Vagheitan wrote:DRT 99 wrote:the intent was for the tac rr to be single shot, like other tactical weapons.
how would holding the charge be OP? if anything it would drop its actual DPS considerably. The bolt pistol verges on OP. Having a bigger stronger longer range bolt pistol with a bigger clip with be pretty deadly, especially if you can hold your charge indefinitely until you get the perfect shot. A weapon this effective would have to require a lot of skill to be balanced. IE: Hitting your target would be deadly, but missing would be costly. You would have to time the charge perfectly, and have good accuracy to make up for a very low RoF. Every weapon needs to have a drawback. He meant spool not charge. I personally like the idea but it should only be viable on caldari suits otherwise it would be op Nvm read wrong... It should not be able to charge like scr..
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DRT 99
Commando Perkone Caldari State
141
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Posted - 2015.02.25 04:19:00 -
[14] - Quote
no charge up like SCR. regular spool up time like other RRs or FG.
should have clarified |
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