One Eyed King
Nos Nothi
7997
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Posted - 2015.02.23 23:45:00 -
[1] - Quote
The problem is matches are often decided before anyone spawns in thanks to poor matchmaking.
Why should a team pull out their best gear and try their best when they know they are going to lose?
I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewards, you don't need to reward pub stompers.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
8050
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Posted - 2015.02.26 02:14:00 -
[2] - Quote
True Adamance wrote:Nothing Certain wrote:Slave of MORTE wrote:Thor Odinson42 wrote:Adipem Nothi wrote:We don't yet have enough pubstomps. Let's incentivize them! This is the very mindset that keeps the top players on top. People like you think more ISK leads to more stomps. I say more ISK leads to better gear the stompers face in a given battle. If minimum pay is the same with or without work, what is the likely action? It's already been inarguably proven that increased payouts promote rougher matches There was that time when payouts were bugged and what happened ..The fights got rougher newer players felt comfortable running higher end gear people actually fought back Satisfying payouts promote better fights FW does pretty much what is being suggested, guving high payouts to the winners and low payouts to the losers. Wearing your best suit and squadding up is promoted. How is that working out? In my view, rally bad. FW was significantly more competitive when ISK was a facet. Since it was removed in favour of LP I've personally seen a huge decrease in competitiveness from both Amarr and Minmatar factions. True that (no pun intended).
Those were my personal Dust golden days. Before LP when I could run FW and have great competitive games.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
8063
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Posted - 2015.02.26 20:59:00 -
[3] - Quote
Thor Odinson42 wrote:anaboop wrote:One Eyed King wrote: I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewards, you don't need to reward pub stompers.
That idea sounds like it could deter pubstompers in going all out, as stated a big blowout should recieve minimum rewards. Which could also apply to ambush skirmish Fw. (Be ready for stompers to start hating) then again, CCP only listen to a few select players. So ideas and suggestions are pretty pointless. How would that work? If you killed like 5 dudes you'd run to hang out in the redline for a few minutes? If people had that attitude, they wouldn't make much because they would never win or get high enough on the losing teams board to do anything (provided a significant majority of the people don't leave).
At the same time, in the current environment, you only reward the pub stompers because the teams are so miss matched that the losing sides could go all out, loose millions of ISK, and in the end further the divide between the haves and have nots, not because of skill, but because of the luck of which team they happened to be placed with.
By rewarding wins only in close matches, you don't further reward and incentivize proto stomps, which is a plague to the game and preventing it from growing. Currently, you can't incentivize winning enough to make a difference for the losing team because its no amount of effort will win them the game.
The reality is that lack of effort is not a product of poor ISK incentives, but a symptom of the real issue of broken matchmaking/team balancing. Not everything can be fixed by throwing more money at it.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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