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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17216
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Posted - 2015.02.23 19:48:00 -
[1] - Quote
Tanks in other games traditionally do not take more hits. Battlefield 4 wise you could probably take all of four rocket hits unless you personally hop out and repair your own vehicle.
Moreover secondary AV forms like SLAM's, C4, all sorts of other Anti Tank Mines all can cripple and destroy a tank in short order.
Same goes for PS2 doesn't it. Not necessarily more hits to kills though the Vanguard certainly has the 5 second over shield which extends TTK out a bit.
But in those games tanks are also tanks. Range, Firepower, and Armour all in one package.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17216
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Posted - 2015.02.23 19:50:00 -
[2] - Quote
Jebus McKing wrote:AFAIK a huge part of the motivation behind introducing DHAVs was that Rattati wanted to give pilots the opportunity to not use small turrets on their tanks but did not like the idea that pilots could use the additional CPU/PG they save by not using small turrets to fit other things. That's also the reason why the other tanks will have pre-fitted small turrets that you can't remove.
Everything else is just a matter of balancing numbers until it works.
And thats a gawdawful paradigm.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17217
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Posted - 2015.02.23 21:50:00 -
[3] - Quote
Takahiro Kashuken wrote:True Adamance wrote:Tanks in other games traditionally do not take more hits. Battlefield 4 wise you could probably take all of four rocket hits unless you personally hop out and repair your own vehicle.
Moreover secondary AV forms like SLAM's, C4, all sorts of other Anti Tank Mines all can cripple and destroy a tank in short order.
Same goes for PS2 doesn't it. Not necessarily more hits to kills though the Vanguard certainly has the 5 second over shield which extends TTK out a bit.
But in those games tanks are also tanks. Range, Firepower, and Armour all in one package. In BF4 though when i fire a shell at you, you will die unlike in DUST with missiles where no damage is caused from splash. Fact is i can defend myself more in BF than i can in DUST. With PS2 the main MBT take alot more damage, Vanguard/Prowler/Magrider can all take a beating but also each side has resistance values so the front is strongest, side is average and back is weakest. As for C4/Mines they are powerful but also in those games i have the ability to protect myself and also to spot them so i can avoid them. PS2 also uses aerial vehicles to be a hard hitting force against ground vehicles if fit with the correct turrets. Like the Incubus once was against vehicles until it got nerfed hard.
In know right it's a lot better from a conventional tank functionality and handling perspective (also has HOVER TANKS WHICH I LOVE). While BF4 simply doesn't measure up to War Thunder its a much better representation of tanks. Powerful main cannon, slow rates of fire, specific shell projection profiles and damage models, coaxial guns, etc.
I really wanted in on the PS2 beta but its only for PS4's located in America or so I'm told which is a real ***** since it'll be months before the EU beta and longer before the NZ/AU beta's.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17269
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Posted - 2015.02.24 00:39:00 -
[4] - Quote
Doc DDD wrote:Still think slower UHAVS should have built in general hardener, and DHAVS have built in av resistance on top of thier built in perma damage mod. DHAVS should be meant to use thier speed and alpha damage to thier advantage and not have to worry about the swarmer that will be forever locked on them. DHAVS will probably fit additional damage mod with no stacking penalty and shred anything it fires at. UHAVS should have some advantage over standard hulls, since they are slower vs DHAVS.
Hmm interesting ideas. While I am with you 100% on the UHAV, and I still don't understand these turret bonuses of whatever they are, the DHAV should IMO always have been a platform based around weapons damage and weapons utility modules.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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