Takahiro Kashuken wrote:So as far as i can tell the new DHAV is basically an Enforcer of old which did not work then and i think it will not work now.
It is supposed to be a hard counter to the UHAV and deal a vast amount of damage in a short space of time but its downside is being a glass cannon.
Problems with this include AV which is super strong and can easily kill it before it reaches it target, installations which have more HP than the DHAV so again they can kill it, lastly other vehicles like the UHAV or normal HAV which could hammer it into the ground and thus making the DHAV useless.
I have been trying to think why we need the DHAV apart from decking the installations at the start which blue dots never use or protect so that automated blaster always goes red at the wrong time.
The 2 DHAV currently would be missiles and blaster, missiles have 250m range at least so that not bad since it can engage from range but railgun can do it better, the blaster needs to get up close and for something that is made of glass that will not be easy at all if next to impossible if i has to travel the length of the map.
If UHAV are supposed to have upwards of 15k HP then the DHAV needs to deal 15k of damage at least but that makes the blaster on the DHAV basically OHK all infantry which would produce an ocean of tears, the missiles on the otherhand if they had splash would also deck infantry but also could OHK all bolas for easy points from range.
The mechanism for having a tank destroyer class does not exist in DUST, take WOT and the spotting mechanic along with camo values. TD in WOT have a higher camo index thus making them harder to spot thus the TD can actually shoot at you and not be spotted by the enemy so it is actually useful. The general downside is that the TD is weak, has thin armor and sometimes does not have a turret so track it and it cannot turn around to shoot you. In DUST we can generally see everything and from what direction it is coming from, for the blaster DHAV this is very bad news as it needs the enemy to not see it so it can close the range but we can see and hear when a bolas comes in and if it has a seperate square from a normal HAV then we will be able to tell if its a DHAV or not, the shape of the hull will tell if its armor or shield and with that you know the turret.
The idea of a TD cannot exist without the need for game mechanics to be in place, in WOT they have view range/spotting range and camo values but DUST does not. Instead DUST has EWAR values but a HAV in general will always be picked up even by sentinals because its a moving house on treads and if your radar doesnt pick it up you seeing it move by generally does the trick and if you have air support they will always see it.
Take other games such as Battlefield and Planetside, both have a MBT which can take more hits and deal more damage and are the main threat out of the ground vehicles, but they also have lighter vehicles such as the Lightning Tank in PS2 which is a solo vehicle but weaker than the MBT and BF has APCs or IFVs i think.
We have already tried the DHAV before and basic HAVs were able to take them on and wreck them and do there job better than the DHAV ever could, AV can do the DHAV job essentially better for a fraction of the price and SP.
As a pilot i see no advantage, useful advantage at that for me to use a DHAV over a normal HAV or the super HAV that maybe coming, the Enforcers i avoided because i could beat them with what i already had. Instead i prefer the Planetside 2 model of ground vehicles which is a lighter smaller faster tank and a MBT which is a bigger stronger harder hitting version pretty much just what we had in Chrome where you had your Madrugar and upgraded it to the Surya. Also in Planetside i do have to say that AV from infantry is nowhere near as powerful as it is in DUST and an MBT can take a fair few RPG hits but vehicle mines are the opposite to DUST and are very powerful. Essentially you use a tank to take out a tank or air support which can whack a tank in seconds.