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Ydubbs81 RND
R34L T4LK
3750
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Posted - 2015.02.23 03:35:00 -
[1] - Quote
I've read on at least 4 different occasions of armor tank warriors that they will gladly swap damage mods for kin cats. I will agree to this change.
So, please satisfy both sides of the coin and make this change.
Shield tanking is hard mode /period.
> Check RND out here
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Buwaro Draemon
WarRavens
1107
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Posted - 2015.02.23 03:38:00 -
[2] - Quote
As much as I'd love to agree with this. No. I am an armor player but this change will make armor tanky AND fast. No. Now if we can trade damage mods with code breakers. Then yeah.
Changes to Damage mods!
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duster 35000
Algintal Core Gallente Federation
295
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Posted - 2015.02.23 03:51:00 -
[3] - Quote
Ydubbs81 RND wrote:I've read on at least 4 different occasions of armor tank warriors that they will gladly swap damage mods for kin cats. I will agree to this change.
So, please satisfy both sides of the coin and make this change. While armor tanks gain that, what do shield tankers get out of it? Lows are reserved for shield regs, otherwise you have a high delay.
Molestia approved
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17208
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Posted - 2015.02.23 03:53:00 -
[4] - Quote
duster 35000 wrote:Ydubbs81 RND wrote:I've read on at least 4 different occasions of armor tank warriors that they will gladly swap damage mods for kin cats. I will agree to this change.
So, please satisfy both sides of the coin and make this change. While armor tanks gain that, what do shield tankers get out of it? Lows are reserved for shield regs, otherwise you have a high delay.
I imagine that's kind of the point. Cut out as many stacked damage mods as possible.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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TritusX
PH4NT0M5
316
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Posted - 2015.02.23 03:56:00 -
[5] - Quote
Get out you gallente scout trying to be better than a min scout
Killer of Grand Master Kubo by a shotgun, Gav by a BAR, and countless others
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Buwaro Draemon
WarRavens
1107
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Posted - 2015.02.23 04:00:00 -
[6] - Quote
Give us Codebreakers and I would me more than happy to part away with my Damage mods.
Changes to Damage mods!
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Pseudogenesis
Nos Nothi
1831
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Posted - 2015.02.23 04:35:00 -
[7] - Quote
Absolutely not. Kincats being in lows is to keep armor in check. This is a terrible idea.
If anything, a module should move from low to high. There are simply way too many modules in low. The common echo among scouts is that codebreakers should move to highs and I agree with that.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Ydubbs81 RND
Ahrendee Inc.
3750
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Posted - 2015.02.27 14:40:00 -
[8] - Quote
Buwaro Draemon wrote:Give us Codebreakers and I would me more than happy to part away with my Damage mods.
CCP, I agree with either codebreaker or kin cat swap for damage mods. See, both sides agree.....time to make this happen.
Shield tanking is hard mode /period.
> Check RND out here
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2438
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Posted - 2015.02.27 15:56:00 -
[9] - Quote
Pseudogenesis wrote:Absolutely not. Kincats being in lows is to keep armor in check. This is a terrible idea.
If anything, a module should move from low to high. There are simply way too many modules in low. The common echo among scouts is that codebreakers should move to highs and I agree with that.
MWDs(the equivalent of Kincats in EvE), are in midslots(which are the equivalent of highslots in Dust).
Move kincats to high slots. Move PG mods to highs. Move damage mods to low slots. Add heat sinks for high slots.
Home at Last <3
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JARREL THOMAS
Dead Man's Game RUST415
458
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Posted - 2015.02.27 17:38:00 -
[10] - Quote
Actually, yes that actually makes sense why would a player that can stack more hp armor be doing alot more damage aswell? This would also give armor the chance to actually be fast since shields naturally are, and would also reduce the whole "super strafe" shield tankers while also letting us get damage mods since we're are like kittens. So less tank more DMG
And for you armor tankers you get the gift of strafe (NERF HAMMER)
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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Heimdallr69
Negative-Feedback. Negative-Feedback
4719
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Posted - 2015.02.27 18:59:00 -
[11] - Quote
JARREL THOMAS wrote:Actually, yes that actually makes sense why would a player that can stack more hp armor be doing alot more damage aswell? This would also give armor the chance to actually be fast since shields naturally are, and would also reduce the whole "super strafe" shield tankers while also letting us get damage mods since we're are like kittens. So less tank more DMG
And for you armor tankers you get the gift of strafe (NERF HAMMER) Galente is just as fast as Caldari.. Min is dual not shield It's called ferros, try them.
Removed inappropriate content - CCP Logibro
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1269
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Posted - 2015.02.27 20:02:00 -
[12] - Quote
I think ccp has thought out the placement of the current modules fairly well, I am curious where the jump modules will fall though
3x jump whi whip whipeeeeeee
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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