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Proto Annihilator
16 Vandals
227
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Posted - 2015.02.22 16:58:00 -
[1] - Quote
In your opinion what is better: high or low?
I wonder because I hate getting alphad but strafing is garbage. I like aspects of both but not sure which I prefer. |
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Joel II X
Bacon with a bottle of Quafe
6320
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Posted - 2015.02.22 17:02:00 -
[2] - Quote
TTK, like all things in this game, come in tiers.
STD TTK is decent, but as you go up the ladder, you notice it stays the same mostly.
HOWEVER, the problem is, PRO TTK going up against STD TTK. Assuming the conditions include having no cover and is a 1v1, PRO TTK wins because it's shorter against STD than it would be against another PRO.
You see where I'm going with this? |
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postapo wastelander
Corrosive Synergy RISE of LEGION
922
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Posted - 2015.02.22 17:06:00 -
[3] - Quote
Proto Annihilator wrote:In your opinion what is better: high or low?
I wonder because I hate getting alphad but strafing is garbage. I like aspects of both but not sure which I prefer.
If you take a look on my favorite game MAG, there was TTK really low and that game was better by many measures than Dust. Dust is more graphicaly advanced but hey, for what is that if core mechanics are not quite polished, server are laggy and enhine is not fully optimized (i do not want take out another things like invisible walls, infamous Soilcatcher glitch etc.).
This game can be really good if they put their power in core first and on polishing later. I actually dont know if im only "that" boyko who praises playability over graphic things, but hey they defo have plans. If that plans are in good or bad direction, we will see through our masochist time in there.
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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Proto Annihilator
16 Vandals
228
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Posted - 2015.02.22 17:35:00 -
[4] - Quote
If I play Call of Duty I play hard core.
If I play destiny I play pve. Shotgun slap is op.
I like to feel like my mods are making a difference but I don't want them to make or break my playstyle. HP stacking limits the versatility of my fits. I remember open beta was fun. How does the current TTK rate compared to that? |
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
119
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Posted - 2015.02.22 18:01:00 -
[5] - Quote
Higher. Maybe 10-20% higher.
Some fun 1v1 gun battles could come out of it.
Or dancers majik for far longer could happen instead :/
So! Inertia to suits + higher TTK = closer to the best shooter I've played.
Entering the void and becoming wind.
Message for 1v1 air to air
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Harry Bawlss
Fatal Absolution
71
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Posted - 2015.02.22 18:05:00 -
[6] - Quote
That's why she want to get high because she's feeling low / Told me pour me a vodka pill and little smoke / So I could numb her insides and we will never know
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hackerzilla
Defenders of the Helghast Dream The Ditanian Alliance
670
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Posted - 2015.02.22 18:07:00 -
[7] - Quote
Low TTK is a major no no. Before Aim assist and auto aim got their dose of hardcore drugs from CCP, the TTK was much higher, the game felt more enjoyable. Low TTK made Prototype just more OP, less strategy involved with the game, became more of a CoD shooter that ever.
01101100 01101111 01101100 00100000 01100010 01101001 01101110 01100001 01110010 01111001
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DDx77
The Exemplars RISE of LEGION
142
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Posted - 2015.02.22 18:12:00 -
[8] - Quote
Proto Annihilator wrote:In your opinion what is better: high or low?
I wonder because I hate getting alphad but strafing is garbage. I like aspects of both but not sure which I prefer. ---
I would prefer lower
I think it would add a little more thinking and strategy
& there seems to be no ability to escape in this game, I constantly get killed around corners
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
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Proto Annihilator
16 Vandals
228
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Posted - 2015.02.22 18:16:00 -
[9] - Quote
DDx77 wrote:Proto Annihilator wrote:In your opinion what is better: high or low?
I wonder because I hate getting alphad but strafing is garbage. I like aspects of both but not sure which I prefer. --- I would prefer lower I think it would add a little more thinking and strategy & there seems to be no ability to escape in this game, I constantly get killed around corners I would love to see an end to bullet dodging. |
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Jathniel
Ahrendee Mercenaries
1481
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Posted - 2015.02.22 19:00:00 -
[10] - Quote
TTK isn't bad. It's high enough that you have time to react; and low enough to guarantee your death if someone gets a good drop and position on you. Accurate headshots are well rewarded.
But TTK can sometimes get ridiculously long (ar or ascr vs. armor suit), and ridiculously short (scr vs. shield suit), because of weapon profiles.
We're in a good spot, but I see weapon profiles being a badly balanced mechanic that impacts gameplay a bit too much.
Retired
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1e 3peat
Corrosive Synergy RISE of LEGION
23
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Posted - 2015.02.22 19:07:00 -
[11] - Quote
Jathniel wrote:TTK isn't bad. It's high enough that you have time to react; and low enough to guarantee your death if someone gets a good drop and position on you. Accurate headshots are well rewarded.
But TTK can sometimes get ridiculously long (ar or ascr vs. armor suit), and ridiculously short (scr vs. shield suit), because of weapon profiles.
We're in a good spot, but I see weapon profiles being a badly balanced mechanic that impacts gameplay a bit too much.
They need to add proficiency back to what it was or scrap the bonus entirely and make it something else, extreme profiles are really lame actually, took me a while to realize this but it's not sustainable in the current meta. |
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GrimzOvaHourz
The Forgotten Spirits
100
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Posted - 2015.02.22 19:46:00 -
[12] - Quote
ScR |
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postapo wastelander
Corrosive Synergy RISE of LEGION
926
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Posted - 2015.02.22 21:36:00 -
[13] - Quote
Proto Annihilator wrote:If I play Call of Duty I play hard core.
If I play destiny I play pve. Shotgun slap is op.
I like to feel like my mods are making a difference but I don't want them to make or break my playstyle. HP stacking limits the versatility of my fits. I remember open beta was fun. How does the current TTK rate compared to that?
Shotguns will be nerfed by range next update, and honestly i pray for Crotas instant shield glitch fix too
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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Proto Annihilator
16 Vandals
235
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Posted - 2015.02.22 21:43:00 -
[14] - Quote
postapo wastelander wrote:Proto Annihilator wrote:If I play Call of Duty I play hard core.
If I play destiny I play pve. Shotgun slap is op.
I like to feel like my mods are making a difference but I don't want them to make or break my playstyle. HP stacking limits the versatility of my fits. I remember open beta was fun. How does the current TTK rate compared to that? Shotguns will be nerfed by range next update, and honestly i pray for Crotas instant shield glitch fix too It's really too late for destiny. I can't take bungie seriously After locking content away from people who didn't buy the dlc.
Also why bother. You can buy the suros Regime from xur. You don't really need another weapon |
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postapo wastelander
Corrosive Synergy RISE of LEGION
928
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Posted - 2015.02.22 21:59:00 -
[15] - Quote
Proto Annihilator wrote:postapo wastelander wrote:Proto Annihilator wrote:If I play Call of Duty I play hard core.
If I play destiny I play pve. Shotgun slap is op.
I like to feel like my mods are making a difference but I don't want them to make or break my playstyle. HP stacking limits the versatility of my fits. I remember open beta was fun. How does the current TTK rate compared to that? Shotguns will be nerfed by range next update, and honestly i pray for Crotas instant shield glitch fix too It's really too late for destiny. I can't take bungie seriously After locking content away from people who didn't buy the dlc. Also why bother. You can buy the suros Regime from xur. You don't really need another weapon
I actually more using scout NITC with firefly and explosive round (i wasnt lucky with suros ergo did not have coins). About bungie i bet it was not their decision, because honestly this is that new style of releasing games/dlcs. I think Activision is that one to blame.
I like destiny because it is nobrainer action with friends from clan what i was long time ago (Better Hide or Die - BHD). Sadly there is not game like MAG for example (for me MAG was pinacle of console multi gaming for sure).
Yup it is sad but modern trend with "doing anything to make gamers miserable" is in lead now. It is sad but it is true, helvete i remember times where you bought FINISHED GAME and that GAME WAS FUN.
Today most of real funny thingys are indies or unfinished (i talking about you DUST). Hoperfully CCP will finish this game with everything what is missed for now (yes racial parity in everything) and will make it better in Legion later after.
But for now im fully in to Dust and i do not care about Legion. CCP should make this product finished one first and prove to us they are not another company like Gearbox with ACM etc.
It is quite sad, helvete i still remember Beta and canyon maps, right now im here just because guys what i know and lore what is behind this game.
"Sebiestor Tinker/Hetzer"
"Corrosive Supporter/Synergist"
"We build from Rust"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17197
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Posted - 2015.02.22 22:07:00 -
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I'm a fan of low. Yes it can be annoying being quickly taken out of a fire but I believe that encourages a bit more tactical game-play.
I specifically like the style of Counter Strike: Global Offensive. Elimination style games, personal and team wide economy, rewards all the necessary roles in the game. Good offensive players (entry fraggers) who start the offensives, your snipers (AWPers) who can lock down entire stretches of the maps, and your solid defensive players who lurk in and around the important choke points to pick kills.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Izlare Lenix
Pub Stars
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Posted - 2015.02.22 22:10:00 -
[17] - Quote
TTK in beta was very fun. Less powerful weapons and no aim assist meant TTK was much, much longer in beta.
Fighting an opponent for 10 sometimes 15 seconds was much more fun during beta versus getting killed before you can turn around now.
The only real truth in history is that it was bloody.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2406
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Posted - 2015.02.22 22:38:00 -
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High for me. Low for everyone else.
Home at Last <3
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Proto Annihilator
16 Vandals
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Posted - 2015.02.22 22:42:00 -
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True Adamance wrote:I'm a fan of low. Yes it can be annoying being quickly taken out of a fire but I believe that encourages a bit more tactical game-play.
I specifically like the style of Counter Strike: Global Offensive. Elimination style games, personal and team wide economy, rewards all the necessary roles in the game. Good offensive players (entry fraggers) who start the offensives, your snipers (AWPers) who can lock down entire stretches of the maps, and your solid defensive players who lurk in and around the important choke points to pick kills. Did you play socom? |
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