STYLIE77
KILL-EM-QUICK RISE of LEGION
430
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Posted - 2015.02.22 15:58:00 -
[1] - Quote
Thor Odinson42 wrote:Domination without a doubt.
There needs to be some serious rework. The lack of even remotely decent incentive to win results in a glorified ambush. Slayers go find a common choke point regardless of who holds the objective.
At some point players need to take ownership of these horribly one sided matches. You'd think that it would be painfully obvious that domination requires a rush to the point and uplinks. Perhaps all installations should start out hacked so the window lickers will bypass them and keep going toward the point.
I think removing destroy installations from daily missions could help a bit as well.
Half the maps are crap, the half-pyramid, the two rooms (one without sky lite is a joke), and train tunnel.
Gimmick maps that HMG, Plasma Cannon, and Mass Drivers rule...
Once a team is set up it is hard for teams to push into them.
Is it possible? SURE... and people can explain all the ways.... but it ain't gonna happen in a pub.
A room with two doors is not the place for a dom objective.
You at least have a chance in the train tunnel.
IMO MAP>Team Work
Half pyramid on a Tiny Arena Dom map?
HORRID socket for the Arena Dom... HORRID socket for an objective period.
Too easy to control.
What makes for great gaming is the ability to flank, and strike at the enemy from many angles WITH COVER to aid in your advance.
Many of these maps simply don't have enough cover to make that happen, leaving anyone that is willing to push forced to cover sometimes up to 100m of open space... where guys on top of say... a pyramid can destroy you.
Of course... I say all this and do appreciate many maps for the lack of symmetry which is BALANCED but boring.
meh... /rant
http://caughtyouflinching.ytmnd.com/
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STYLIE77
KILL-EM-QUICK RISE of LEGION
430
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Posted - 2015.02.22 16:08:00 -
[2] - Quote
Thor Odinson42 wrote:Agreed, if they keep the maps the way they are it would take at least 3x the payout to make the quality domination match mover past 10%. They are fun every now and then, but as Morte says it's usually a quick redline and 3 or 4 campy, chickenshit deaths.
Most of them are so defensible that you really would need 200 or 250 clones to be able to push properly and have a good match, especially on the "Bunker" dom maps.
One thing that they should do is just up the rate of damage on an MCC if 80%+ of the losing team is behind the redline.
Speed these crap fests up...
http://caughtyouflinching.ytmnd.com/
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