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tritan abbattere
DBAG CORE
50
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Posted - 2015.02.20 19:54:00 -
[1] - Quote
JARREL THOMAS wrote:I believe that reptools are close to what reping armor tanks were, (well we don't need them to turn out like those ) and well i believe that they need an overheat mechanic because the core reps what 80 per seconds thats crazy. All that needs to happen is for the heavy or amarr ass to take cover for a few seconds and then hops back out full HP. Its as if the logi is an extra module. I mean shouldn't the logi repair you when its needed not 24/7 it seems wrong to rep right through damage sheilds cant even do that, and the only vehicle that could got nerfed because of it.
The rep tool is not really over powered because you your a force multiplier on the field when using it not a direct killing machine. You give up your abilty to defend your self when you pull out a repair tool so you need to make the guy your repping count as 2 people on the battlefield in terms of power.
Derpty Derp wrote:Rep tool is boring to use, hence it should have a heat mechanic to add another dimension to using it. Not to mention the easy wp farm (because it's so difficult to get a few points from something else then back to holding r1.)
Your right logi can be boring but nerfing it is not the way to fix nor make it more fun.
Derpty Derp wrote:Rep tool should not be a farce multiplier, it should be a healing tool, for healing people back to full health, not keeping them at full health.
This is not true beccuase your giving up a lot to keep someone at full health. you can't defend yourself while your healing a target and it should be a force mutiplier becuase your taking DPS off the field and making a guy have the tank of 3 people with the DPS of 1. so in the end you get the average of 2 people just focusing fire.
Force multipliers are needed in a game to make it fun and more tactical. instead of trying to make the game like every other shooter try to expand on what it is trying to do. Its trying to be something new and different. IMO this game Beats BF3 or COD just because of the dynamics of the game. It has the best social aspect of any game and the best progression system out there. It adds weapons that would not even be tried in any other game. Take the laser rifle for example Its got crap DPS at first but gains DPS as you keep shooting. its a very accurate defensive weapon. never seen that in any other game.
If you think the rep tool is overpowered because it dose not have a Overheat that's because your not trying to kill the logi when you see a lighting bolt effect hitting the rep target. If you focus the logi you will beat the person in question in a fight. If you can not get eyes on the logi then you can use a mass-driver or grenade to kill him around the corner as he has to be close to the target he is repping. If you can not get close enough to kill the logi then a Sniper can kill the rep target very effectively as its a one shot and then the logi is defenseless. But as a logi you rely on your team being good and if there not your force multiplier wont do a thing. Theirs a lot of disadvantages to being a logi but you gain the ability to keep your team alive.
Assaults get a bonus to applied DPS. There DPS may remain the same but there better at applying it to a target. Commandos get a straight up Bonus to damage. Logi gains the ability to rep through half of that DPS.
If anything there needs to be more force multipliers in this game.
Here is an idea I had for more force multipliers
I am the all mighty Tritan. Fear me for I am a MassHole
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tritan abbattere
DBAG CORE
51
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Posted - 2015.02.21 00:20:00 -
[2] - Quote
One Eyed King wrote:Atiim wrote:Heat Sink? No.
Capacitor? Yes. What is the difference for the uninformed?
I could understand a capacitor if you wanted to add that. capacitor could effect everything not just rep tools. So when your in combat you would have to keep your CAP up to use your gun your rep tool. They cold add low modules to give increased Cap Regen and medium slots for Max Cap but you can not add this to the repair tool alone you must add this to the suit and all modules would have a power drain. Laser rifle could instead of over heating need a good power supply because as it builds up it would draw more power. in the end it would suck up all of your cap which would disable you for a bit and you would not need ammo for it. Capacitor is a way better idea then nerfing the rep tool alone.
Another thought is Low HP suits with huge regen but sucks cap as it needs to regen. could make a shield tank that repairs rapdily at the cost of lots of cap usage.
But you would need a way to disable repair modules like in a tank and that should not be the system of turning on then cooling off. It would have 3 states. (On,active,off)
Off dose nothing
On Waits for Hp to be damaged
Active Activates and starts using cap to repair the suit.
This could add a lot to the game. neutralizing grenades to drain the persons cap to disable a portion of the team for a bit would be a cool tactical grenade.
I am the all mighty Tritan. Fear me for I am a MassHole
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tritan abbattere
DBAG CORE
52
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Posted - 2015.02.21 00:51:00 -
[3] - Quote
Meee One wrote:One Eyed King wrote:Atiim wrote:Heat Sink? No.
Capacitor? Yes. What is the difference for the uninformed? Heat sinks disable the tool and hurt the user with seize damage if used for extensive periods. -Scr,HMG,IoP Capacitors cause the tool to run until the guage empties requiring a recharge to a minimal level before it can activate again. -Cloak All i see when i read these 'nerf rep tool' threads is "we want slayer-logis back!"
Like i said above your post capacitor should be added to the suit not the rep tool and the rep tool should have a cap drain. This would eliminate the need for a overheating and seizing.
I am the all mighty Tritan. Fear me for I am a MassHole
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tritan abbattere
DBAG CORE
57
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Posted - 2015.02.23 02:52:00 -
[4] - Quote
Imp Smash wrote:Actually -- tbh, I kind of agree with the OP. I'm not sure about a heat cool down, but reptools feel a bit OP.
The rep tool always applies 100% of its healing. Guns NEVER apply 100% of their DPS. Saying that it only offsets 1/3rd damage is fallacious.
Does not require aiming. Or even facing.
And the phrase Kill the logi then the heavy will die is also fallacious. In some situations sure -- in many to most not only will the Heavy not die, the logi won't die before the heavy kills you.
I'm a heavy. I like reptools. But even I admit that they are far too efficient and loleasy to use. People wonder why heavies are spammed and blame EHP and HMGs and all sorts of stupid stuff like that when they completely forget about reptools, wheelchair heavies, etc...
It's mindbogglingly stupid.
Biggest counter to heavy/logi combo is explosives. There a slow And easy to spam explosives at. Logi can't be near a heavy when getting hit by explosives making it harder to repair him. But if you think the rep tool is over powered then instead of nerfing add a hard counter? In eve they have ECM and energy-neutralizers to stop logi from working. I have suggested this in one of my posts called "Active ewar."
I am the all mighty Tritan. Fear me for I am a MassHole
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