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CeeJ Mantis
Mantodea MC
132
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Posted - 2015.02.20 05:06:00 -
[1] - Quote
So, REs were supposed to have a 5 second delay between when they were thrown, and when they can be detonated. I tested this out, and it is only 2.5 seconds. I had suspected this for a while, but never use REs, so I didn't bother testing it until recently.
Packed REs still don't do damage when placed onto vehicles or installations.
There is still a glitch that makes REs disappear when thrown correctly onto installation consoles (when scanned, they appear as though they are deep underground, but still kill people when detonated.)
The fact that there are so many people that use them on a regular basis, and that it seems nobody else reported these issues/exploits (except for the packed REs) makes me disappointed in the dust community.
Longest plasma cannon kill: 236.45m
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One Eyed King
Nos Nothi
7893
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Posted - 2015.02.20 06:17:00 -
[2] - Quote
The timer issue has been brought up a few times, though mostly indirectly.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mejt0
Dead Man's Game RUST415
870
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Posted - 2015.02.20 06:47:00 -
[3] - Quote
Since RE are the only way to fight with heavy spam, nobody will want it further nerf.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Lorhak Gannarsein
Nos Nothi
4309
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Posted - 2015.02.20 07:12:00 -
[4] - Quote
Mejt0 wrote:Since RE are the only way to fight with heavy spam, nobody will want it further nerf. I like to use vehicles, or going somewhere else.
Also, cheers OP, did seem like there was something off about them; wasn't really sure what though considering I don't have any fit at the moment.
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
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CeeJ Mantis
Mantodea MC
135
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Posted - 2015.02.20 08:45:00 -
[5] - Quote
I mostly want to have this stuff be known about. I rarely have traction when I report bugs. Like how Amarr Sentinels have wrong resistances. Hopefully it gets fixed.
Longest plasma cannon kill: 236.45m
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
947
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Posted - 2015.02.20 11:02:00 -
[6] - Quote
I think the bug is well known, it's just that at the moment, there is a problem with heavy spam, and RE's are a great hard counter but I believe they are in line for a hotfix soon with a HMG range nerf. Not sure how that will play out. |
jordy mack
WarRavens
277
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Posted - 2015.02.20 13:42:00 -
[7] - Quote
CeeJ Mantis wrote: Like how Amarr Sentinels have wrong resistances.
wait wat?
Less QQ more PewPew
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CeeJ Mantis
Mantodea MC
140
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Posted - 2015.02.20 17:32:00 -
[8] - Quote
jordy mack wrote:CeeJ Mantis wrote: Like how Amarr Sentinels have wrong resistances. wait wat? Their shields are supposed to resist rqils, but they resist blasters. Made 3 posts (am REALLY tired of them surviving my plasma cannon shots) but no avail.
Longest plasma cannon kill: 236.45m
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XxBlazikenxX
Y.A.M.A.H
250
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Posted - 2015.02.20 17:36:00 -
[9] - Quote
CeeJ Mantis wrote:I mostly want to have this stuff be known about. I rarely have traction when I report bugs. Like how Amarr Sentinels have wrong resistances. Hopefully it gets fixed. Yeah, a large portion of the Dust community doesn't like handling with numbers and stuff. They just like stuff that they can observe. Like, "Hey that sniper one shotted that heavy!" But don't provide any further evidence that it was indeed a glitch.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1300
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Posted - 2015.02.20 17:40:00 -
[10] - Quote
Just click my signature, dear op...
Please support fair play!
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CeeJ Mantis
Mantodea MC
142
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Posted - 2015.02.20 19:19:00 -
[11] - Quote
John Psi wrote:Just click my signature, dear op... Nice to know that there are other people out there who are willing to be observant about the game and who want to make it more fair and fun, rather than exploit broken systems.
Longest plasma cannon kill: 236.45m
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Nirwanda Vaughns
1441
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Posted - 2015.02.20 19:55:00 -
[12] - Quote
i didn't even think it was that tbh. i put one on an objective other day and it seemed to detonate straight away
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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LUGMOS
Corrosive Synergy RISE of LEGION
2253
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Posted - 2015.02.21 00:10:00 -
[13] - Quote
CeeJ Mantis wrote:Their shields are supposed to resist rqils, but they resist blasters. Made 3 posts (am REALLY tired of them surviving my plasma cannon shots) but no avail. What the...
No freaking wonder... Have the same problem
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Sinboto Simmons
Dead Man's Game RUST415
7705
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Posted - 2015.02.21 00:19:00 -
[14] - Quote
Not ignored, you're simply restating reported bugs.
Not that that's bad persay, keeping it fresh and noticed.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Heimdallr69
Negative-Feedback. Negative-Feedback
4670
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Posted - 2015.02.21 01:31:00 -
[15] - Quote
Mejt0 wrote:Since RE are the only way to fight with heavy spam, nobody will want it further nerf. Scouts and logis use it against my assault so I'm all for a nerf. A hard nerf too, should have to be stuck to a wall etc.. Instead of throwing it 12-15m and blowing it up as soon as it lands. Reduce the blast radius too. Also nerf hmg, shotgun they both ruin ttk
Removed inappropriate content - CCP Logibro
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Bremen van Equis
BASTARDS OF BEDLAM
175
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Posted - 2015.02.21 01:41:00 -
[16] - Quote
No wonder going aggro on a tank using a stealth fit with packed RE's, AV 'nades and a PLC was so aggravating!!
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
144
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Posted - 2015.03.05 08:58:00 -
[17] - Quote
CeeJ Mantis wrote:So, REs were supposed to have a 5 second delay between when they were thrown, and when they can be detonated. I tested this out, and it is only 2.5 seconds. I had suspected this for a while, but never use REs, so I didn't bother testing it until recently.
Packed REs still don't do damage when placed onto vehicles or installations.
There is still a glitch that makes REs disappear when thrown correctly at installation consoles (when scanned, they appear as though they are deep underground, but still kill people when detonated.)
The fact that there are so many people that use them on a regular basis, and that it seems nobody else reported these issues/exploits (except for the packed REs) makes me disappointed in the dust community. I haven't brought up the activation time for a couple reasons: 1) 5 seconds is ridiculous. 2.5 is fair. 2) while falling but still alive, you can no longer hit the button despite that a) this didn't work if you were instantly killed and b) its hitting a button. Before you're immobilised. and ive gotten killed so many times by ppl who turned to see the knife and mashed the trigger as they were falling, theres no good excuse why i cant do the same with a trap that i worked hard to set. However, because this is CrybabySentinel 514, this got removed, and 2.5 seconds is ebough to ensure that if all else game logic breaks, the new rule will still be enforced. 3) 2.5 seconds is enough to make sure that if you frisbee a remote(which I don't approve of, but as grenades are broken, some ppl will do it) that you have time enough to get gunned down. After that, the remote is not a grenade, its a trap. You saw it get thrown, you killed the thrower, and they won't be back for at least 3 seconds assuming no lag(hah!) Meaning more than 5 seconds all while you know where the remote is. If youre still standing on a bomb like an idiot when theyve spawned back in, you deserve to due; srsly do you just like the taste of dirty plutonium? 4) with the cloak having a 4 second delay(whether you use it or not) before you can draw a weapon, and scanners dominated by the gallogi, the scouts need an equipment that works in a useful way, and a 5 second activation is not a useful equipment. Example: place 3 remotes on a tank and leave them for 5 seconds. They will be cleared from the tank by that point. What youre suggesting is making remotes useless for traps and useless for av.
The reason i havent reported remotes disappearing into a letter is because i havent seen that happen in iver a year and a half and i dont believe it does. I know for a fact mine never do. Sure youll see them on a scan, and when you look you wont find one, but not vecause it sank into the letter. Im not telling where i hide them for obvious reasons, but i know if im hiding my remotes, so are other people. When i die to a well hidden remote, i give props for a trap well set. I dont assume its a glitch. Sometimes i cant see a remote on the letter and i look where i would hide it and find one. Usually later on during a game where an enemy had taken a letter that i knew i had a well hidden remote on. At that point i know why my remote didnt kill them, and they deserve props twice.
Should I be disappointed that sentinels and assaults aren't reporting that the cloaks delay after deactivating still applies if its never been activated? No. I know its par for the course and with as much nerf and little love as any kind of explosives get, i feel that remotes are working just fine.
Sebiestor scout, MTAC pilot, Merc w/ a face
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D4GG3R
KILL-EM-QUICK
805
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Posted - 2015.03.05 09:00:00 -
[18] - Quote
CeeJ Mantis wrote:So, REs were supposed to have a 5 second delay between when they were thrown, and when they can be detonated. I tested this out, and it is only 2.5 seconds. I had suspected this for a while, but never use REs, so I didn't bother testing it until recently.
Packed REs still don't do damage when placed onto vehicles or installations.
There is still a glitch that makes REs disappear when thrown correctly onto installation consoles (when scanned, they appear as though they are deep underground, but still kill people when detonated.)
The fact that there are so many people that use them on a regular basis, and that it seems nobody else reported these issues/exploits (except for the packed REs) makes me disappointed in the dust community. I'm going to blow you up with REs. Get over it.
I'm pretty plain.
I watch anime for the boobs
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FLAYLOCK Steve
Kinsho Swords Caldari State
444
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Posted - 2015.03.05 10:10:00 -
[19] - Quote
Heimdallr69 wrote:Mejt0 wrote:Since RE are the only way to fight with heavy spam, nobody will want it further nerf. Scouts and logis use it against my assault so I'm all for a nerf. A hard nerf too, should have to be stuck to a wall etc.. Instead of throwing it 12-15m and blowing it up as soon as it lands. Reduce the blast radius too. Also nerf hmg, shotgun they both ruin ttk Really? Lol "scouts and logo is use it against my assault so I'm all for a nerf". So because you get killed you're all for a nerf, and also a shotgun ruin ttk? Wtf! It's a shotgun! It's supposed kill fast in cqc. Typical mindset of an assault, if it kills me nerf it. I'll sharpen my nova knife and land slugs into your head. |
Sinboto Simmons
Dead Man's Game RUST415
7874
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Posted - 2015.03.05 10:16:00 -
[20] - Quote
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Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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