Aeon Amadi
Chimera Core
8790
|
Posted - 2015.02.18 14:41:00 -
[1] - Quote
Lots of talk about the Battle Finder, MU, and how teams are selected to fight against one another. Lot of theories as to why stomps still happen even though MU can be of similar value between teams. Someone brought up whether or not total allocated SP is taken into account, and I got to thinking: What if MU is relative?
In that sense, let's say that it's true that every player starts out with the same level. Your MU is set at a certain level when you make the character, you kick butt in Academy where the fights are a bit more fair because everyone is using Militia gear/starter fits, no team coordination, etc.
The MU system thinks you're a solid combatant because you just won 'x' amount of times in the academy, did really well, so your MU shifts based on that performance. Then you get thrown out of the Academy and into the "real world" and the system still thinks you're a damn good player, so it pits you up against other damn good players despite you not being able to compete because of gear, squads, skill levels, etc.
That's the theory, and I decided to do some research to see whether or not that holds true in-game. Exhibit A: https://docs.google.com/spreadsheets/d/1I95uWEMLzUSnvpnv3xQDfaqA8SNwLfX50awlQdlN1rk/edit?usp=sharing
While the first match showed a pretty even balance between the players as far as Character age... The second got a little worse, and the third match (where I'd actually lost so hard it actually put me on the same team as the guys who just whooped my last team's kittens) shows a pretty significant disparity between the average character age.
In fact, it was about a half-year's worth of disparity between the average character age, with five (5) players on the losing team being <2 months old compared to the winning team's two (2) players under that same criteria.
Personally, I think we need to start considering other factors in how the teams are matched beyond just MU. What do you guys think? Tin-foil hattery?
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Aeon Amadi
Chimera Core
8794
|
Posted - 2015.02.19 04:46:00 -
[3] - Quote
Lorhak Gannarsein wrote:Aeon Amadi wrote:Stefan Stahl wrote:Small correction: There is no actual matchmaking in public contracts. There's only a teambalancer. That means after Scotty pulls 32 people from the respective game mode's queue he tries to make as balanced teams as possible from that population based on mu. The 32 players are not selected based on mu. They are assigned to the teams based on mu. That should explain your problem. Source is here. So then why put five new guys against a team of veterans..? Squads, maybe? Your data is insufficient for me to draw conclusions; I'd want scores, corp names and squad allocations as well to make a proper guess, but my assumption is that all the proto-bears were in the one squad, which has to go on one team. So then they get balanced against six decent (solo) players, and the newbies on the protosquad team get carried while the other team gets stomped.
I posted EOM pictures...
Have a suggestion for the Planetary Services Department?
Founder of AIV
|