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Pokey Dravon
OSG Planetary Operations Covert Intervention
4982
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Posted - 2015.02.18 08:27:00 -
[1] - Quote
If memory served, back in the day I think it was more like:
Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowest CPU, Highest PG)
But after they made Missiles into Death Spewers, they ramped up the PG to make them the most expensive in both categories.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4986
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Posted - 2015.02.19 00:57:00 -
[2] - Quote
Harpyja wrote:Pokey Dravon wrote:If memory served, back in the day I think it was more like:
Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowest CPU, Highest PG)
But after they made Missiles into Death Spewers, they ramped up the PG to make them the most expensive in both categories. Except that they will now be the worst turrets by far if the numbers don't change... I'm seriously thinking that they need a reload time of between four and six seconds to be able to stay competitive...
I would rather it be less damage per magazine with a faster reload, than the huge damage per magazine with super long reload we have now.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4986
|
Posted - 2015.02.19 01:58:00 -
[3] - Quote
DarthJT5 wrote:Pokey Dravon wrote:Harpyja wrote:Pokey Dravon wrote:If memory served, back in the day I think it was more like:
Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowest CPU, Highest PG)
But after they made Missiles into Death Spewers, they ramped up the PG to make them the most expensive in both categories. Except that they will now be the worst turrets by far if the numbers don't change... I'm seriously thinking that they need a reload time of between four and six seconds to be able to stay competitive... I would rather it be less damage per magazine with a faster reload, than the huge damage per magazine with super long reload we have now. If I remember correctly from the spreadsheet, Rattati had no intention of giving a reload buff tho. It's going to be smaller mag, same reload.
Well I was speaking more on my personal opinion, I haven't really dissected what he's doing with the missiles. I just want to be able to run armor without being instaganked by a missile tank, but I also want missiles to remain viable. Ya know?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4986
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Posted - 2015.02.19 03:46:00 -
[4] - Quote
DarthJT5 wrote: I get you. But, in all honesty the current missiles would be fine against the next armor tanks with a Rof nerf don't you agree? Everything else should have been kept the same
I'll crunch some numbers later and give my thoughts on that, like I said I haven't really done a comparison with existing or proposed missile values quite yet, since we were waiting on eHP for vehicles and turrets were still up in the air.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4986
|
Posted - 2015.02.19 04:27:00 -
[5] - Quote
DarthJT5 wrote:Harpyja wrote:DarthJT5 wrote:Pokey Dravon wrote:Well I was speaking more on my personal opinion, I haven't really dissected what he's doing with the missiles. I just want to be able to run armor without being instaganked by a missile tank, but I also want missiles to remain viable. Ya know? I get you. But, in all honesty the current missiles would be fine against the next armor tanks with a Rof nerf don't you agree? Everything else should have been kept the same Maybe also a small reduction to reload time. That way it can deal an amount of damage during a firing+reloading interval that sits between the damage dealt of the firing+cooldown interval of the hybrid turrets. Otherwise in any prolonged fight (especially since seeing that it would take one reload cycle of the current missile launcher against the proposed EHP values), the missile launcher will get far behind on damage dealt when it starts to reload. From first glance at the new Armor fits, even armor will require a reload unless it's a Regen oriented fit or you get half your mag into the weak spot, especially considering I've seen Pokey's dual tanked Maddie and it looks beastly. All proto, one CPU mod..
Haha that actually got published? I was just dicking around. Oops.
But yeah I mean I see it like this.
No one wants to die in 2 seconds because they got instaganked by a Missile tank.
No one wants to die because they have to deal with a 10 second reload because they didnt instagank the enemy tank.
So why dont we still make it a high alpha weapon, but go under the assumption that its going to take more than one salvo to drop someone, but with a more reasonable reload time? People will have time to react, and the attacker doesnt get totally boned if they fail to kill it in a single go. I guess my point is....less damage per magazine, but it reloads a lot faster.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4986
|
Posted - 2015.02.19 04:50:00 -
[6] - Quote
DarthJT5 wrote: I'm fine with that, hell, I'm fine with anything as long as it's viable. It's the only turret I've used since Chrome, I'll always use it. I just need it to be competitive.
I hear ya brother, I love missiles too, use them all the time. But it also really sucks getting instakilled simply because Missiles **** armor so badly. I think what will really set missiles apart is that even if that first volley doesn't kill them, it's going to dump a ton of damage onto them with their hardener down, which is going to eat a huge chunk out of their eHP. The missiles then reload fairly quickly and now the Missile tank starts the rest of the engagement with much higher eHP than the enemy tank.
It's not an instakill, but it still serves well as an ambush weapon.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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