Shaun Iwairo
CANT-TOUCH-THIS Smart Deploy
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Posted - 2015.02.23 05:54:00 -
[1] - Quote
Adipem Nothi wrote:KEROSIINI-TERO wrote: FACT: Stomps will happen every once in a while no matter what...
"Every once in awhile" odds of occurrence would be great. 25% to 50% odds of a stomp are not great. * Estimated stomp frequency, Ambush (Americas) ** Weekends tend to be a 'bit less stompy than weekdays
Newbro here, just had my first proper weekend of playing. I felt is was closer to 75% stomps. I was killed by guys in proto suits using proto weapons more often than not.
So matchmaker and team-builder are trying doing what they can with what they've got, getting players into games in an acceptable time frame. They aren't working very well because the player pool is so small. I'm guessing each game consisted of wildly varying player MU (though the totals on either side are fairly even). I wouldn't mind waiting a few extra minutes if it meant I could get in a game where not only the sides had relatively similar combined Mu, but the individual players Mu was similar too.
I'm losing ~75% of my play time to stomps, let me just spend an extra 5 or even 10 minutes waiting for a battle (good time to refill a drink or go for a smoke maybe) where I'll at least be playing with mostly lower tiered guys like myself.
Again, we should be inserted into battles not only in teams that have similar total Mu but player Mu should be within a certain bracket too.
This will be easy to achieve for solo players, but a little harder for squads. So - if a squad queues up, their Mu should be calculated as ((sum of members Mu / squad members) + Mu of member with highest Mu)/2. This equation deliberately weighs things against having even one high Mu player. I have no idea what the actual MU numbers are, but say you have a squad of:
100, 150, 300, 200 & 2500 you would get ((3250 / 5) + 2500)/2 = 1575.
Having even one high Mu player throws off the squads value. This is so a few vets can't get into a game with noobs and make bad things happen.
Conversely, if you had a fairly even but low MU squad consisting of:
200, 225, 210, 230 & 217 you would get ((1102 / 5) + 230)/2 = 225.2
There, everything is nice and our newbros get to play with other newbros.
The main problem I see with this is that if a vet wants to squad up with some newbros and show them the ropes, they're going to end up in a high tiered bracket. The solution to this would be to only have one or at most two newbros in your squad of vets. If the vets actually want to teach the newbros they won't mind protecting them for a few rounds.
So to sum up my newbro perspective - I don't want to be playing against vets in proto gear. Let me get on my damn feet first. I don't mind waiting for the pool of people queued for a battle to get bigger (and thus get in a battle with similarly skilled players) because I'm wasting a bunch of time being thrown into proto-stomps anyway. |