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Thread Statistics | Show CCP posts - 2 post(s) |
Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
407
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Posted - 2015.02.17 23:27:00 -
[31] - Quote
james jared wrote:CCP Rattati wrote:MINA Longstrike wrote:CCP Rattati wrote:The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit.
The SKIN modules, however, will reduce the numbers of templates, through reducing the number of unique "looking" types on the battlefield, theoretically! Skins will set fire to the battlefield, biomass characters and somehow melt ps3's. I know how this 'programming' stuff works. Out of curiosity though, assuming SKIN's don't murder my family, is it possible that they will be able to be applied to bsc / adv / pro even if they came from just a basic? That's one of the potential benefits. Visually customizing ADV and PRO dropsuits is the plan. How about we get a folder system for our drop suits. One for pubs, FW and PC. Also have a spot we can make and save suits. Then u can chose to assign the fit to one of the folders. Let say u can only have 20 fits assigned to a folder at a time. This would make less fits to be loaded in per player but would would make our fits more organized and unused fits not taking up space in battle. It will also make a spot where we can save fits we like to have fun with but dont use all of the time. We then can assign them to the folder we want if we feel like just playing around for a game or 2 then replace it with a suit we do use a lot. It would save a lot of time and frustration from remaking the same suit over and over just for a cuple of games I have 13+ fits built for PC at all times. Thats almost half of my fits that load into every fight that never get used. I think this would help with the problem of not being able to try new fits because it has to replace ones we do use lots But also cutting down on the number of fits each player loads into each game with. If we could have up to 100 fits saved but only 20 can be assigned to a folder at a time will solve the problem every vet has with only 30 max fits with no "fun" fits built but stop ppl from having 50+ fits loading into every fight
That's a horrible idea. Finding a specific fit would be a lot harder.
Gû¼+¦GòÉGòÉn¦ñ
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TerranKnight87
Seituoda Taskforce Command Caldari State
185
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Posted - 2015.02.17 23:33:00 -
[32] - Quote
Mex-0 wrote:Moochie Cricket wrote:I'm not saying it was aliens...
...but it was aliens. Aliens infiltrated my corp and made us use lag switches!!! 666 ILLUMINATI CONFIRMED
Yes.
This is why you all need to upgrade to tinfoil hattery 2.0. It includes lead lining.
"Tech you're in a max suit, you have 15 mins to unfk yourself or you can fk off." - Stumpycat C/O of Goon Brigade.
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james jared
State of Purgatory General Tso's Alliance
105
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Posted - 2015.02.17 23:54:00 -
[33] - Quote
Mex-0 wrote:james jared wrote:CCP Rattati wrote:MINA Longstrike wrote:CCP Rattati wrote:The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit.
The SKIN modules, however, will reduce the numbers of templates, through reducing the number of unique "looking" types on the battlefield, theoretically! Skins will set fire to the battlefield, biomass characters and somehow melt ps3's. I know how this 'programming' stuff works. Out of curiosity though, assuming SKIN's don't murder my family, is it possible that they will be able to be applied to bsc / adv / pro even if they came from just a basic? That's one of the potential benefits. Visually customizing ADV and PRO dropsuits is the plan. How about we get a folder system for our drop suits. One for pubs, FW and PC. Also have a spot we can make and save suits. Then u can chose to assign the fit to one of the folders. Let say u can only have 20 fits assigned to a folder at a time. This would make less fits to be loaded in per player but would would make our fits more organized and unused fits not taking up space in battle. It will also make a spot where we can save fits we like to have fun with but dont use all of the time. We then can assign them to the folder we want if we feel like just playing around for a game or 2 then replace it with a suit we do use a lot. It would save a lot of time and frustration from remaking the same suit over and over just for a cuple of games I have 13+ fits built for PC at all times. Thats almost half of my fits that load into every fight that never get used. I think this would help with the problem of not being able to try new fits because it has to replace ones we do use lots But also cutting down on the number of fits each player loads into each game with. If we could have up to 100 fits saved but only 20 can be assigned to a folder at a time will solve the problem every vet has with only 30 max fits with no "fun" fits built but stop ppl from having 50+ fits loading into every fight That's a horrible idea. Finding a specific fit would be a lot harder.
Not if they put a simple organizing set up to it instead of a big list. It would be easy to do. I would rather take 2 min to find a fit I built instead of taking 10 to 20 min to rebuild it every time I feel like trying it out. And then agen just to get the fit I had before it back. I spend too much time building the same fits over and over. It would also be a good idea to make it so u can assign a singal fit to more then 1 folder to stop ppl from having 2 of the same fits.
It would be way better then what we have And would not take a huge amount of time away from the dev's.
I can not see a down side to my idea. If u do please feel free to comment. The numbers r just what I pulled out of my head. But 20 fits should give ppl lots of roles to load out with and would be less for the game to load in each fight. |
DeadlyAztec11
Ostrakon Agency
7511
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Posted - 2015.02.18 00:02:00 -
[34] - Quote
james jared wrote: Not if they put a simple organizing set up to it instead of a big list. It would be easy to do. I would rather take 2 min to find a fit I built instead of taking 10 to 20 min to rebuild it every time I feel like trying it out.
Twenty minutes to make a fit!? Two minutes to find a fit?
Dang!
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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james jared
State of Purgatory General Tso's Alliance
105
|
Posted - 2015.02.18 00:37:00 -
[35] - Quote
DeadlyAztec11 wrote:james jared wrote: Not if they put a simple organizing set up to it instead of a big list. It would be easy to do. I would rather take 2 min to find a fit I built instead of taking 10 to 20 min to rebuild it every time I feel like trying it out.
Twenty minutes to make a fit!? Two minutes to find a fit? Dang!
I have spent more then 20 min on 1 fit. Tweak this, try that. if there was a list of 100 suits it could take 2 min just to find the one ur looking for. Still better then building one every time u feel like trying supthing different |
DeadlyAztec11
Ostrakon Agency
7512
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Posted - 2015.02.18 00:52:00 -
[36] - Quote
james jared wrote:DeadlyAztec11 wrote:james jared wrote: Not if they put a simple organizing set up to it instead of a big list. It would be easy to do. I would rather take 2 min to find a fit I built instead of taking 10 to 20 min to rebuild it every time I feel like trying it out.
Twenty minutes to make a fit!? Two minutes to find a fit? Dang! I have spent more then 20 min on 1 fit. Tweak this, try that. if there was a list of 100 suits it could take 2 min just to find the one ur looking for. Still better then building one every time u feel like trying supthing different I'd love to have that much time to burn.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DeadlyAztec11
Ostrakon Agency
7512
|
Posted - 2015.02.18 01:15:00 -
[37] - Quote
CCP Rattati wrote:The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit.
The SKIN modules, however, will reduce the numbers of templates, through reducing the number of unique "looking" types on the battlefield, theoretically! Wouldn't the result of the fit take longer to process the more complex it is?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
james jared
State of Purgatory General Tso's Alliance
105
|
Posted - 2015.02.18 02:00:00 -
[38] - Quote
DeadlyAztec11 wrote:james jared wrote:DeadlyAztec11 wrote:james jared wrote: Not if they put a simple organizing set up to it instead of a big list. It would be easy to do. I would rather take 2 min to find a fit I built instead of taking 10 to 20 min to rebuild it every time I feel like trying it out.
Twenty minutes to make a fit!? Two minutes to find a fit? Dang! I have spent more then 20 min on 1 fit. Tweak this, try that. if there was a list of 100 suits it could take 2 min just to find the one ur looking for. Still better then building one every time u feel like trying supthing different I'd love to have that much time to burn.
In 2 years of playing this game on a daily basis and playing PCsince I had 4 mil sp. U end up having lots of time to tweak fits and think of new ones to try |
LUGMOS
Corrosive Synergy RISE of LEGION
2162
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Posted - 2015.02.18 03:38:00 -
[39] - Quote
It takes that long...
Just maths in your head and think of things on a notepad...
You remember factoring in math? You're just guessing and checking. Don't do that! Make an educated guess and go off of that.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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DeadlyAztec11
Ostrakon Agency
7513
|
Posted - 2015.02.18 03:56:00 -
[40] - Quote
LUGMOS wrote:It takes that long...
Just maths in your head and think of things on a notepad...
You remember factoring in math? You're just guessing and checking. Don't do that! Make an educated guess and go off of that. You don't even need to do math anymore. Just about every stat except hacking speed is on the fit Modifier.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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LUGMOS
Corrosive Synergy RISE of LEGION
2163
|
Posted - 2015.02.18 03:58:00 -
[41] - Quote
DeadlyAztec11 wrote:LUGMOS wrote:It takes that long...
Just maths in your head and think of things on a notepad...
You remember factoring in math? You're just guessing and checking. Don't do that! Make an educated guess and go off of that. You don't even need to do math anymore. Just about every stat except hacking speed is on the fit Modifier. Well, you still have to fit the module which is what he is trying to avoid. So doing a bit of math in your head will save that time and effort (potentially) that he is trying to save.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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DeadlyAztec11
Ostrakon Agency
7515
|
Posted - 2015.02.18 04:29:00 -
[42] - Quote
LUGMOS wrote:DeadlyAztec11 wrote:LUGMOS wrote:It takes that long...
Just maths in your head and think of things on a notepad...
You remember factoring in math? You're just guessing and checking. Don't do that! Make an educated guess and go off of that. You don't even need to do math anymore. Just about every stat except hacking speed is on the fit Modifier. Well, you still have to fit the module which is what he is trying to avoid. So doing a bit of math in your head will save that time and effort (potentially) that he is trying to save. So instead of spending two minutes mixing and matching modules he is instead going to take twenty minutes doing algebra to find the appropriate CPU and PG values of each module.
How is that saving time?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
LUGMOS
Corrosive Synergy RISE of LEGION
2163
|
Posted - 2015.02.18 04:54:00 -
[43] - Quote
DeadlyAztec11 wrote:LUGMOS wrote:DeadlyAztec11 wrote:LUGMOS wrote:It takes that long...
Just maths in your head and think of things on a notepad...
You remember factoring in math? You're just guessing and checking. Don't do that! Make an educated guess and go off of that. You don't even need to do math anymore. Just about every stat except hacking speed is on the fit Modifier. Well, you still have to fit the module which is what he is trying to avoid. So doing a bit of math in your head will save that time and effort (potentially) that he is trying to save. So instead of spending two minutes mixing and matching modules he is instead going to take twenty minutes doing algebra to find the appropriate CPU and PG values of each module. How is that saving time? I meant for him to just take a guess at what was... oh forget it, stupid post...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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james jared
State of Purgatory General Tso's Alliance
105
|
Posted - 2015.02.18 16:23:00 -
[44] - Quote
DeadlyAztec11 wrote:LUGMOS wrote:DeadlyAztec11 wrote:LUGMOS wrote:It takes that long...
Just maths in your head and think of things on a notepad...
You remember factoring in math? You're just guessing and checking. Don't do that! Make an educated guess and go off of that. You don't even need to do math anymore. Just about every stat except hacking speed is on the fit Modifier. Well, you still have to fit the module which is what he is trying to avoid. So doing a bit of math in your head will save that time and effort (potentially) that he is trying to save. So instead of spending two minutes mixing and matching modules he is instead going to take twenty minutes doing algebra to find the appropriate CPU and PG values of each module. How is that saving time?
Saving time is only having to build a fit 1 time not every time I want to use it. And not all of the fitting stats r there or right. Just saying
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