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Thread Statistics | Show CCP posts - 2 post(s) |
DeadlyAztec11
Ostrakon Agency
7482
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Posted - 2015.02.16 07:15:00 -
[1] - Quote
So apparently a large reason that there is lag is because everyone's suits are loaded up as individual objects during battle. That's thirty-two unique objects running around with different modules and weapons.
Ever notice that when there are more proto suits there tends to be more lag?
My theory is that more slots = more lag.
I also believe that armor suits are not worse off because they have less strafe. I think that they are worse off because armor suits tend to use damage mods. Damage mods simply add in another thing to factor. It therefore takes longer to register damage with weapons with damage mods than weapons without damage mods because it takes longer for the proper damage to be calculated and then applied by the server.
Though it's not just damage mods. Everything takes longer to be taken into account, which is actually why having a lot of modules that do the same thing on your suit is bad.
My final theory is that weapon momentum is still applied. That is that people are still being slowed down when shot, but now it is only being applied to armor and not shields. This is why Caldari Scouts were said to have a bad hit box. They tended to only have shield mods and no armor mods. Therefore they could disregard the calculation delay of armor modules and are not slowed down by weapons because of their higher shields compared to other suits. The Caldari Assault also has this inherent bonus as long as it has no armor modules.
No, I have no proof for any of this.
Yes, I did just finish watching Ancient Aliens
Yes, I may have had too many bacon tacos
Yes, I did mix Kinetic Catalyzer & Quafe+
Yes, there is a sad clown staring at my window from across the street.
Put your flags up in the sky.
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DeadlyAztec11
Ostrakon Agency
7486
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Posted - 2015.02.16 15:13:00 -
[2] - Quote
Freccia di Lybra wrote:It actually makes sense if any object/suit is loaded as a single object and not a variant. This would also explain why "MLT only" lil PCs never suffer framerate problems and why PC almost always suffer framerate problems.
Would actually also explain why sometimes the framerate drops when approaching someone / a squad.
It would be great if someone can test a "normal" PC vs a starter fits PC framerate and lag... Quite.
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Show the world where you're from.
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DeadlyAztec11
Ostrakon Agency
7511
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Posted - 2015.02.18 00:02:00 -
[3] - Quote
james jared wrote: Not if they put a simple organizing set up to it instead of a big list. It would be easy to do. I would rather take 2 min to find a fit I built instead of taking 10 to 20 min to rebuild it every time I feel like trying it out.
Twenty minutes to make a fit!? Two minutes to find a fit?
Dang!
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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DeadlyAztec11
Ostrakon Agency
7512
|
Posted - 2015.02.18 00:52:00 -
[4] - Quote
james jared wrote:DeadlyAztec11 wrote:james jared wrote: Not if they put a simple organizing set up to it instead of a big list. It would be easy to do. I would rather take 2 min to find a fit I built instead of taking 10 to 20 min to rebuild it every time I feel like trying it out.
Twenty minutes to make a fit!? Two minutes to find a fit? Dang! I have spent more then 20 min on 1 fit. Tweak this, try that. if there was a list of 100 suits it could take 2 min just to find the one ur looking for. Still better then building one every time u feel like trying supthing different I'd love to have that much time to burn.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
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DeadlyAztec11
Ostrakon Agency
7512
|
Posted - 2015.02.18 01:15:00 -
[5] - Quote
CCP Rattati wrote:The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit.
The SKIN modules, however, will reduce the numbers of templates, through reducing the number of unique "looking" types on the battlefield, theoretically! Wouldn't the result of the fit take longer to process the more complex it is?
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Show the world where you're from.
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DeadlyAztec11
Ostrakon Agency
7513
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Posted - 2015.02.18 03:56:00 -
[6] - Quote
LUGMOS wrote:It takes that long...
Just maths in your head and think of things on a notepad...
You remember factoring in math? You're just guessing and checking. Don't do that! Make an educated guess and go off of that. You don't even need to do math anymore. Just about every stat except hacking speed is on the fit Modifier.
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Show the world where you're from.
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DeadlyAztec11
Ostrakon Agency
7515
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Posted - 2015.02.18 04:29:00 -
[7] - Quote
LUGMOS wrote:DeadlyAztec11 wrote:LUGMOS wrote:It takes that long...
Just maths in your head and think of things on a notepad...
You remember factoring in math? You're just guessing and checking. Don't do that! Make an educated guess and go off of that. You don't even need to do math anymore. Just about every stat except hacking speed is on the fit Modifier. Well, you still have to fit the module which is what he is trying to avoid. So doing a bit of math in your head will save that time and effort (potentially) that he is trying to save. So instead of spending two minutes mixing and matching modules he is instead going to take twenty minutes doing algebra to find the appropriate CPU and PG values of each module.
How is that saving time?
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