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Thread Statistics | Show CCP posts - 2 post(s) |
steadyhand amarr
shadows of 514
3571
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Posted - 2015.02.16 13:56:00 -
[1] - Quote
Cat Merc wrote:I'm not saying it was Imperfects. But it was Imperfects.
*Hands cat merc catnip*. Sssssssshhhhhhh.
Ontopic this is pretty much spot on the Devs have even agreed to this. This why mag could have so many people ("epic clone army of everyone being the same" and why bf3 could support 64 players on last gen kit.
However not much can be done because to introduce classes would effectively kill what makes dust well dust
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3573
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Posted - 2015.02.17 08:11:00 -
[2] - Quote
Cat Merc wrote:steadyhand amarr wrote:Cat Merc wrote:I'm not saying it was Imperfects. But it was Imperfects. *Hands cat merc catnip*. Sssssssshhhhhhh. Ontopic this is pretty much spot on the Devs have even agreed to this. This why mag could have so many people ("epic clone army of everyone being the same" and why bf3 could support 64 players on last gen kit. However not much can be done because to introduce classes would effectively kill what makes dust well dust Ya joking? Have you seen how much customization you can do in BF4?
I get where coming from but BF likely uses a bitmap like 0110 0001 1110 class with X gun with X mods. Have you noticed how in BF4 everything is done in 4s.
That's simply not a option in dust, though I really wish I could see the code but I got a feeling each person is a class(code object) that calls a "game ruleset" which means lots of back and fourth and thus lag =ƒÿò
Edit: really wish I could see the code =ƒÿò
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3573
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Posted - 2015.02.17 10:09:00 -
[3] - Quote
CCP Rattati wrote:The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit.
The SKIN modules, however, will reduce the numbers of templates, through reducing the number of unique "looking" types on the battlefield, theoretically!
Ooooooooohhhhhhhhh, that's still 32 templates running around plus vercs.
Wait what happens if people change fits does a garabge collector clean up a template no longer in use. Like if i spawn in 10 diffrent fits and 4 kinds of tanks.
That's just stuff sitting their eating up memory. I'm just being nerdy at the moment secondly changing fits would force a new calcs.... where the hell is my ps3 I need test the effect of 16 people changing fits at once
You can never have to many chaples
-Templar True adamance
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steadyhand amarr
shadows of 514
3574
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Posted - 2015.02.17 10:20:00 -
[4] - Quote
This would of course would also impact PC more as people tend to switch suits a lot based on what's needed. Or at least that used to be case when I rolled with various groups =ƒÿå
You can never have to many chaples
-Templar True adamance
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