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Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
Chimera Core
8773
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Posted - 2015.02.17 09:57:00 -
[1] - Quote
CCP Rattati wrote:The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit.
The SKIN modules, however, will reduce the numbers of templates, through reducing the number of unique "looking" types on the battlefield, theoretically!
So, theoretically speaking, if I manage to get 31 other people (highly unlikely, they never do it even if I pay them in Aurum) to test out whether or not all of us editing fits in the middle of battle will cause our PS3's to melt.....
Will I then be considered the savior of Dust 514..? Maybe?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8773
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Posted - 2015.02.17 10:06:00 -
[2] - Quote
For instance, if you look at a Gallente Medium Frame suit. You have:
"Foxfour" Assault G-I "Neo" Assault G-I "Neo" Logistics G-I "Pyrus" Assault G-I "Pyrus" Logistics G-I "Quafe" Assault G-I "Quafe" Logistics G-I Assault G-I Federation Assault G-I Federation Logistics G-I Frontline Special Issue MkII-G-I Gallente Medium Frame G-I Logistics G-I
Now, knocking out a bunch of those with the SKINs modules, you then have the separation between the different types based on how they're paid for, what they do, and their skill requirements.
"Neo" Assault G-I "Neo" Logistics G-I Federation Assault G-I Federation Logistics G-I Assault G-I Logistics G-I Gallente Medium Frame G-I
Does this implication matter at all? Assuming that the color variation causes it to be loaded as a separate template, wouldn't the "Neo" and regular ISK template distinction be a factor as well? Could we not just have a behind-the-scenes change to assume that "Neo" and "Federation" are essentially the same thing, just paid for in different ways?
EDIT: Ultimately, I think there should be a stronger drive to knock these things out for performance as well as reducing market clutter. There's a bajillion different things that are all the same (see Caldari Assault Dropsuit) that are spread out in a dozen different areas of the market/assets.... There needs to be a more streamlined way of doing things. It'd also help streamline the fitting menu.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8775
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Posted - 2015.02.17 11:40:00 -
[3] - Quote
CCP Rattati wrote:MINA Longstrike wrote:CCP Rattati wrote:The combination of all modules and fittings are loaded as one "template" when you spawn. Game logic does not dynamically calculate and carry all the fits, only the result of the fit.
The SKIN modules, however, will reduce the numbers of templates, through reducing the number of unique "looking" types on the battlefield, theoretically! Skins will set fire to the battlefield, biomass characters and somehow melt ps3's. I know how this 'programming' stuff works. Out of curiosity though, assuming SKIN's don't murder my family, is it possible that they will be able to be applied to bsc / adv / pro even if they came from just a basic? That's one of the potential benefits. Visually customizing ADV and PRO dropsuits is the plan.
'm all for sacrificing BPO's to the heathen gods and never seeing them again in favor of true vanity color-changers but your community is likely going to kitten themselves if you come out and say that BPOs are being annihilated (being as they are, in fact, a separate template). Are we keeping BPO's as they are or are they becoming color options that must be applied to traditional ISK costed gear?
Don't get me wrong, I think everyone will rejoice in finally being able to apply a 'Quafe' color theme to their Prototype "ForumBadger" fitting but it also sort of devalues the original 'Quafe' Assault Ck.0 and 'Quafe' Scout Gk.0. What happens to those?
What about exclusive color palettes like those on the 'Skinweave' gear sets that came to us Closed Beta players, or the stuff like the 'Foxfour' Assault G-I which is the -only- suit to have that color variation? Will we receive SKIN Modules that apply to all suits or will suits be locked to a certain set of color options? (<<---- This perpetuates a higher value in Caldari Assault BS, btw)
Seems to me like we need a full-fledged dev blog outlining this stuff.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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