Derpty Derp
Dead Man's Game
796
|
Posted - 2015.02.16 07:07:00 -
[1] - Quote
1 - I think is pointless. The recall timer is so high, hardly anyone recalls out of the redzone... If you are recalling out of the redzone and someone fires a shot at you or your vehicle, you get back in and move the hell out.
2 - I can get onboard with, but only if you're in a turret or driver seat... Otherwise you're screwing over the underutilised 'transport' role. (Probably add an 'if you've been in either of those seats within a few seconds' rule as well, otherwise everyone will just tap 'switch seats' a few quick times before hopping out.)
Other issues are Tanks, Certain vehicle modules, Plasma cannon and the infamous swarm launcher.
Tanks - getting changed soonGäó.
Hardeners and reps - Need to wait until after the tank re-balance, but something should be done to make it more situational and less 'stack & spam' while being immortal during a short time, after which vehicles run to redzone and wait for next farming session.
Plasma cannon - Needs AV varient, that can actually hit vehicles.
Swarms - I give up on, they're fooked, they've always been fooked, the code needs deleting. |
Derpty Derp
Dead Man's Game
800
|
Posted - 2015.02.16 22:22:00 -
[2] - Quote
Vrain Matari wrote: Still would like to give that recall tank-summon tank cycle a bit more of a cooldown. I'd be happy to get on-board with this, but there are so many maps where you can't get to any of the available supply depos.
Border Gulch being a nice example, where 1 team has a redzone depo that you can get to, while the only one available to ground vehicles for the other team is in the middle of the map. (& even that isn't 'accessible' as such, but you can crash onto it if you come from above. Gives a 50/50 chance of getting your tank stuck though, lol.)
Vrain Matari wrote:Been thinking that we need to make swarms flat damage(current proto) across the category and have meta level change things like range, lock range, lock time, ammo capacity, magazine size, tracking ability, etc. - this would make calibrating vehicle ehp a lot easier. Damage is the least of it's problems. I wouldn't mind being downed in 3 rounds when in a dropship, if there was a fair way to evade them. Currently the only way to miss, is if the swarmer fires them at something, or if you crash vertically into terrain at high speed (which 99% of the time, quite rightly, will blow up your vehicle.) I've done all kinds of silly maneuvers between objects, over/under, spinning around, but they just hit you no matter what. The only reason ground vehicles have it slightly easier is because they're on the ground and able to move fast, so any swarms coming from above will follow them to the floor, hitting bumps along the way.
Rattati's played with the settings for them, but it's pretty clear the code is not working as intended, hence why I suggest remaking them, or removing them.
It wasn't so bad when we could at least afterburn away. These days just flying near a swarmer (that you can't see) end in death or near death. |