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[Veteran_Balls Brutor]
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Posted - 2012.05.29 06:34:00 -
[1] - Quote
Please slow the extremely fast side to side movement rate that allows players to dodge bullets! Combat dancing is really lame and unrealistic even for "super" fighters. Side stepping is not as fast as walking forward. |
[Veteran_MUDMASTEI2]
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Posted - 2012.05.29 07:57:00 -
[2] - Quote
No. The strafe speeds is one of the best parts about this game. It should not be lowered. |
[Veteran_Khulam]
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Posted - 2012.05.29 08:36:00 -
[3] - Quote
the strafing annoys me right now, but once I get my mouse and keyboard set up all the strafers are gonna realize how useless it is :)
IMO, this isn't Halo or TF2, the weapon designs aren't oriented around strafing and hopping and neither is the gameplay itself (just the fact that there is a stamina bar at all is evidence of this). Regardless, enjoy your strafing while you can, it wont help you "soon" :P |
[Veteran_Vassteel]
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Posted - 2012.05.29 08:36:00 -
[4] - Quote
i have 2 solutions for OP's problem
#1. Aim better? #2. Aim better while dancing a better dance?
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[Veteran_Lachrimae Ahroun]
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Posted - 2012.05.29 09:43:00 -
[5] - Quote
I imagine this one is going to be a hard one for CCP.
Once you have a mouse and keyboard in the mix this won't be an issue, but then you have in place the expectation that everyone playing (at least anyone who wants to be able to get more than a rare kill) will have a mouse/keyboard. I'm lucky in that I have a good setup for using the M/K but a lot people don't have a desk in their living room in front of their TVs.
I don't know how you find the happy medium between controller (which, lets be honest, cripples FPS gameplay) and precise mouse/keyboard action.
P.S. I would like to be able to actually move backwards while not on the battlefield. That's just frustrating. |
[Veteran_Zalifer Nakamoda]
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Posted - 2012.05.29 10:44:00 -
[6] - Quote
I feel that the strafing stuff really takes away from the gameplay for me. The game is looking at large scale combined arms scenarios. It's not an arena shooter here. Most of the time, it should not be a real option to side strafe fight. Maybe somewhat for scout DS but for others I think it takes away from the otherwise tactical gameplay. |
[Veteran_Nova Knife]
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Posted - 2012.05.29 12:07:00 -
[7] - Quote
The main problem isn't the movement, it's the hit detection. They've recently shed some light on what causes it. Apparently, even though the client renders the animations while someone is moving, on the server their skeleton is static (no animation) and thus not always in the same position the client is showing due to the animations. They've said this is fixed in the upcoming build, so the gun game should be a LOT better when this occurs.
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[Veteran_iwillrock yourworld]
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Posted - 2012.05.29 12:12:00 -
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/signed.
Reduce straffing. Its silly. |
[Veteran_Khazra Khali'un]
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Posted - 2012.05.29 12:16:00 -
[9] - Quote
Just wanted to also voice my dislike for this particular aspect of the game, less dancing please |
[Veteran_Ensalon Reln]
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Posted - 2012.05.29 12:40:00 -
[10] - Quote
just going to add my input - KB/M is NOT the only answer to strafers, i strafe frequently, on foot and in the tank, and people that are trying to strafe me are of extremely varied skill, in some cases, i land one in 10 shots, in others, the other person can't seem to figure out how i got behind them.
KB/M will make things a little more difficult for the strafers, but only because you'll have a more intuitive feel for how quickly to turn... to which i say learn to NOT push the stick all the way, and turn up the sensitivity (as a side note, i suck at console FPS, i'm a PC shooter person, and i don't have a problem with aiming, i keep forgetting to look behind me)
as for 'it's unrealistic'... have you read the book that basically DEFINES these guys? i'm re-reading it, and in vince's first encounter, his first reaction to a surprise attack is to DODGE to the side... |
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[Veteran_John Zastrow]
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Posted - 2012.05.29 12:53:00 -
[11] - Quote
I feel like the issues with strafing have less to do with the act itself and more to do with lag. I can easily track a guy while he's strafing, but you may have noticed that when people are moving you have to lead them due to the terrible netcode. Even if you track them perfectly when they're strafing back and forth bullets still go straight through them unless your crosshairs are on the magical thin-air hit zone in front of them |
[Veteran_Memeotis]
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Posted - 2012.05.29 13:08:00 -
[12] - Quote
+1 This type of gameplay should only be done by players with SMGs and Shotguns, since those weapons should give the player higher mobility. But even if players are using those weapons, Dust's current speed is just ridiculous. Almost every single fight turns into a dance; even if you manage to sneak up on someone, a decent player will still manage to start a dance because of high strafing speed. This high strafing speed also means that knife fights are joke.
Of course lag and hitbox detection is currently a big factor, but I HIGHLY doubt that solving this will solve the problem. Strafing is too fast, and because of that only very few play styles are viable, and to be honest it's making the game repetitive and boring. |
[Veteran_Gelan]
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Posted - 2012.05.29 13:18:00 -
[13] - Quote
Dodging is unrealistic ? What do you expect ? People just to stand there and let you shoot them ? While hit detection needs to worked on a little and KB/M be put in you cant expect this to turn into a who luckily sees who first tank battle . That's stupid limiting gameplay .
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[Veteran_Prophet ISF]
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Posted - 2012.06.22 10:49:00 -
[14] - Quote
MUDMASTEI2 wrote:No. The strafe speeds is one of the best parts about this game. It should not be lowered.
That would imply that you are very reliant on it to get you kills.
I hate the fact people are treating this as a fast paced-kill only game.
Killing & winning should be decided on who's the smartest and more tactful - not who's been playing other fast paced FPS games constantly. |
[Veteran_Templar Two]
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Posted - 2012.06.22 11:02:00 -
[15] - Quote
Strafing & bunny hopping are core mechanics in Tribes: you can do that all the time and I assure is fantastic...but this is not Tribes. Here bunny hopping & strafing feels really out of place: they are mechanics that belong to arcade FPS not war FPS. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.22 11:19:00 -
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Lachrimae Ahroun wrote:I imagine this one is going to be a hard one for CCP.
Once you have a mouse and keyboard in the mix this won't be an issue, but then you have in place the expectation that everyone playing (at least anyone who wants to be able to get more than a rare kill) will have a mouse/keyboard. I'm lucky in that I have a good setup for using the M/K but a lot people don't have a desk in their living room in front of their TVs.
I don't know how you find the happy medium between controller (which, lets be honest, cripples FPS gameplay) and precise mouse/keyboard action.
P.S. I would like to be able to actually move backwards while not on the battlefield. That's just frustrating.
made me lol, think hes actually serious too lol
@ OP no strafe speed is fine. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.22 11:25:00 -
[17] - Quote
Prophet ISF wrote:MUDMASTEI2 wrote:No. The strafe speeds is one of the best parts about this game. It should not be lowered. That would imply that you are very reliant on it to get you kills. I hate the fact people are treating this as a fast paced-kill only game. Killing & winning should be decided on who's the smartest and more tactful - not who's been playing other fast paced FPS games constantly.
WHY in gods name do some of u think that a tactful game MUST be slow and handicap players? this game rewards who is the smartest and more tactful......just THINK FASTER, the game shouldnt be slowed down because ppl cant think fast.
right now the game caters to everyone, it has alot of tactics and strategy already in it but u dont and wont ever see it with randoms so gotta wait for the party system and it already caters to those with some actual gun game and not those "i-see-u-1st-so-i-must-win-gunfight" type of games/players
Gun game + tactics = good game
and to whoever said bunny hoppin shouldnt be in u have a stamina bar and ppl can only jump like twice in a full bar except scouts who get about 3 and lets be REAL........when someone is in the air they cannot change direction which should make it EASIER for u to hit someone as they wont be strafing....... |
[Veteran_Templar Two]
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Posted - 2012.06.22 11:33:00 -
[18] - Quote
Mouse should be tuned so that the speed is identical to the controller otherwise mouse players gets a huge advantage. |
[Veteran_Darkz azurr]
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Posted - 2012.06.22 11:39:00 -
[19] - Quote
edit: doesnt feel too bad but i think needs a SLIGHT decrease in strafe AND movement speed mainly for the assault, i dont have much of a problem catching up a recon in my assault gear... |
[Veteran_Fat Axel]
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Posted - 2012.06.22 18:48:00 -
[20] - Quote
they need to lower the sensitivity while aiming because right now with my high sensitivity i still turn quick as hell when imaiming |
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[Veteran_Moorian Flav]
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Posted - 2012.06.22 19:02:00 -
[21] - Quote
The wigglers out there do annoy me as it takes a bit of the serious tone out of the game (as it's rediculous) but I take it as part of the game. I am guessing the improved hit detection will hinder the occurrence of wiggling. There's been too many times I've had an enemy on the verge of death to have them start wiggling where my fire no longer causes damage and I die. With the improved hit detection, the wiggling may still avoid some of my fire but not all as it does now. |
[Veteran_Iron Wolf]
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Posted - 2012.06.22 19:14:00 -
[22] - Quote
I wouldnt mind lowering the strafe speed if they allowed a rapid roll away (run jump in a direction) |
[Veteran_Zekain Kade]
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Posted - 2012.06.22 20:33:00 -
[23] - Quote
Balls Brutor wrote:Please slow the extremely fast side to side movement rate that allows players to dodge bullets! Combat dancing is really lame and unrealistic even for "super" fighters. Side stepping is not as fast as walking forward. You must be terrible at halo.
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[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.22 21:55:00 -
[24] - Quote
Zekain Kade wrote:Balls Brutor wrote:Please slow the extremely fast side to side movement rate that allows players to dodge bullets! Combat dancing is really lame and unrealistic even for "super" fighters. Side stepping is not as fast as walking forward. You must be terrible at halo.
What does halo have anything to do with this game ive seen people bring up your argument before and all ive got to say after looking into some halo gameplay what a joke that game is it looks like pure rubish.
Why do most of the fellas who support the straffing speed as it is always fail to make a valid argument with out resorting to oh you must get better at the game or you cant shoot or what ever. All i have to say is that straffing is your lifeline and its painfully obvious when ye get so uppedy when people who are trying to make the game better by trying to get something done which would make the game alot better.
Like seriously if you get the jump on someone (to the fella that said luckily see someone first you will find there is a skill to hunting enemies while making sure they dont see you) the you start firing what do i expect them to do start damncing no not realy, stand still no again i expect that a advantage of getting the jump on them they should be dead but the strafe dancing is stoping advantages such as that in favor of some one who knows how to push the stick left and then push the stick right and then tap X, shoot back rince reapeat its not that hard to do and honestly a tactic that is going to make this game realy repeditive real quick.
How can this be fixed theres the easy to reduce the healt everyone has and the there is to reduce strafing speed and also to fix hip fire accuracy and effectiveness at medium range |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.22 22:15:00 -
[25] - Quote
Vassteel wrote:i have 2 solutions for OP's problem
#1. Aim better? #2. Aim better while dancing a better dance?
This + 1
Leave this alone its fine as it is. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.23 06:38:00 -
[26] - Quote
Alpha SnakeBlood wrote:Zekain Kade wrote:Balls Brutor wrote:Please slow the extremely fast side to side movement rate that allows players to dodge bullets! Combat dancing is really lame and unrealistic even for "super" fighters. Side stepping is not as fast as walking forward. You must be terrible at halo. What does halo have anything to do with this game ive seen people bring up your argument before and all ive got to say after looking into some halo gameplay what a joke that game is it looks like pure rubish. Why do most of the fellas who support the straffing speed as it is always fail to make a valid argument with out resorting to oh you must get better at the game or you cant shoot or what ever. All i have to say is that straffing is your lifeline and its painfully obvious when ye get so uppedy when people who are trying to make the game better by trying to get something done which would make the game alot better. Like seriously if you get the jump on someone (to the fella that said luckily see someone first you will find there is a skill to hunting enemies while making sure they dont see you) the you start firing what do i expect them to do start damncing no not realy, stand still no again i expect that a advantage of getting the jump on them they should be dead but the strafe dancing is stoping advantages such as that in favor of some one who knows how to push the stick left and then push the stick right and then tap X, shoot back rince reapeat its not that hard to do and honestly a tactic that is going to make this game realy repeditive real quick. How can this be fixed theres the easy to reduce the healt everyone has and the there is to reduce strafing speed and also to fix hip fire accuracy and effectiveness at medium range
*facebrick*
must not be very good then when i get the jump on someone they are dead. If YOU allow them by their natural skill to turn on u and STILL **** u then YOU are not as good as u think u are.
Gettin the jump on someone already gives u a big advantage lol @ lowering health, health is already fine, hit detection is the problem and hip fire spread is being reduced
u want a game where 1st to see wins gunfights? there is already cod for that, for so much of u that HATE cod u sure want alot of things that makes cod what it is in DUST tbh
lowering strafe speed again will not make the game better, lowering health will not make the game better either. Thats just lowering the skill gap and making it more casual so ppl that cant aim can have an easier time gettin kills |
[Veteran_AngelofSyN]
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Posted - 2012.06.23 07:19:00 -
[27] - Quote
Tired of people getting turned on and embarrased then coming to the forums and telling people the game is broken. Hit detection is a part of it, terrible aim is the majority of it.
Also think its hilarious to see people saying halo looks bad when they openly admit to having never played it. Especially considering it is one of the very few skill based shooters still around. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.23 16:29:00 -
[28] - Quote
AngelofSyN wrote:Tired of people getting turned on and embarrased then coming to the forums and telling people the game is broken. Hit detection is a part of it, terrible aim is the majority of it.
LOL this. |
[Veteran_LifeLine Water]
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Posted - 2012.06.23 17:18:00 -
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AngelofSyN wrote:Tired of people getting turned on and embarrased then coming to the forums and telling people the game is broken. Hit detection is a part of it, terrible aim is the majority of it.
Also think its hilarious to see people saying halo looks bad when they openly admit to having never played it. Especially considering it is one of the very few skill based shooters still around.
Yep. This.
Strafe speed increases skill, increased health increases skill.... anything that can increase the skill gap im for tbqh. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.23 19:05:00 -
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Mavado V Noriega wrote:Alpha SnakeBlood wrote:Zekain Kade wrote:Balls Brutor wrote:Please slow the extremely fast side to side movement rate that allows players to dodge bullets! Combat dancing is really lame and unrealistic even for "super" fighters. Side stepping is not as fast as walking forward. You must be terrible at halo. What does halo have anything to do with this game ive seen people bring up your argument before and all ive got to say after looking into some halo gameplay what a joke that game is it looks like pure rubish. Why do most of the fellas who support the straffing speed as it is always fail to make a valid argument with out resorting to oh you must get better at the game or you cant shoot or what ever. All i have to say is that straffing is your lifeline and its painfully obvious when ye get so uppedy when people who are trying to make the game better by trying to get something done which would make the game alot better. Like seriously if you get the jump on someone (to the fella that said luckily see someone first you will find there is a skill to hunting enemies while making sure they dont see you) the you start firing what do i expect them to do start damncing no not realy, stand still no again i expect that a advantage of getting the jump on them they should be dead but the strafe dancing is stoping advantages such as that in favor of some one who knows how to push the stick left and then push the stick right and then tap X, shoot back rince reapeat its not that hard to do and honestly a tactic that is going to make this game realy repeditive real quick. How can this be fixed theres the easy to reduce the healt everyone has and the there is to reduce strafing speed and also to fix hip fire accuracy and effectiveness at medium range *facebrick* must not be very good then when i get the jump on someone they are dead. If YOU allow them by their natural skill to turn on u and STILL **** u then YOU are not as good as u think u are.Gettin the jump on someone already gives u a big advantage lol @ lowering health, health is already fine, hit detection is the problem and hip fire spread is being reduced u want a game where 1st to see wins gunfights? there is already cod for that, for so much of u that HATE cod u sure want alot of things that makes cod what it is in DUST tbh lowering strafe speed again will not make the game better, lowering health will not make the game better either. Thats just lowering the skill gap and making it more casual so ppl that cant aim can have an easier time gettin kills
Just made my point that senerio was a made up one ive often killed people who got the jump on me ive often killed people ive got the jump on and iam not even that good a player only got a KDR of 2.4 or so, if that dont show how overpowered it is i dont know what will also the point you must strafe to be compeditive, killing at range is next to impossible with a AR in current build,
Also to all saying to nerf speed nerfs skills, think about what you just said under that theory battlefield is un skilled, the ARMA series is unskilled, hell even planetside wile admitidly more arcady from what ive seen ala E3 seems to have a very good balence between what abuse people can take and movment in fact iam quite impressed from the looks of that game,
Ultimatly i hope CCP can make the game live up to its potential but with the current tendency of people talking **** about peoples skill when they try to bring up a valid over powered meckanic because that meckanic suits them may meen it gets over looked, ill admit i use alot of strafing in DUSt iam almost dependent on it is its nerfed i will have to re think my tactics but balance and the game becoming good is more important than any of our opinions
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