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Arkena Wyrnspire
Fatal Absolution
22174
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Posted - 2015.02.14 22:40:00 -
[1] - Quote
Atiim wrote:No, as the other Assaults don't receive bonuses that make them stronger.
moobius 2013 never forget
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Arkena Wyrnspire
Fatal Absolution
22177
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Posted - 2015.02.14 23:44:00 -
[2] - Quote
Atiim wrote:I never said that the Scrambler Rifle should be dropping targets faster under 40m (even though the AR's optimal is actually 50m, as proven by Musta Tornius's range tests), all I stated was that it does kill Shield Targets faster.
Musta's range table is a year out of date. There have been range changes since then. Range no longer varies between tiers, for instance. The in game optimal is definitely not 50m.
Quote: Another thing I never claimed was that it shouldn't be the best rifle within it's niche, however making it the better version of the HMG, SG, and NK (which giving it 900 DPS at 5m, and 680 DPS at 20m will do) won't do anything but make the Assault Rifle overpowered.
Aztec's suggestion was ludicrously over the top. However, the principle behind it is sound.
Let me quote you something.
Atiim wrote:DeadlyAztec11 wrote: The AR is suppose to be great at CQC but is just mediocre. This would help make it good at CQC.
Is the Assault Rifle mediocre or is your ability to use with the AR mediocre? Against Shields nothing but the Scrambler Rifle (and the weapons listed in my previous post) kills a target faster than the AR in CQC, the only time it's surpassed is when fighting Armor bricks, which the AR is supposed to be weak against anyways.
Not only does your post resort to ad hominem, but it also leads to conjecture. Saying 'Against Shields nothing but the Scrambler Rifle kills a target faster than the AR in CQC' strongly suggests that the AR has a notable advantage over others in its class.
It does not.
Look at the DPS numbers for the rifles. The difference between the automatics is, at maximum, 10%. The range difference between the automatics approaches 100%.
This is, obviously, a very significant range difference. Is it then so much to suggest that such a significant range sacrifice should lead to a genuinely noticeable advantage elsewhere?
Ultimately, the AR is only mediocre in CQC, especially if you consider the satanic levels of DPS the HMG spits out - almost twice what the AR does - despite being in a very similar range bracket.
moobius 2013 never forget
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Arkena Wyrnspire
Fatal Absolution
22177
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Posted - 2015.02.14 23:58:00 -
[3] - Quote
Soul Cairn wrote:The Cal Assault already has a reliable shield tank, so I don't think it needs a buff of any kind. My preferred bonus for the suit would be:
Reduction to Kick per level or Reduction to Charge Time per level For Hybrid Rails of course.
Agreed.
It seems more difficult to find a consensus on the Galassault.
moobius 2013 never forget
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Arkena Wyrnspire
Fatal Absolution
22177
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Posted - 2015.02.15 00:09:00 -
[4] - Quote
I had suggested range previously. It didn't really gain much momentum as a suggestion, although by that logic you are suggesting (the same logic I followed) it seems fairly obvious.
moobius 2013 never forget
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Arkena Wyrnspire
Fatal Absolution
22177
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Posted - 2015.02.15 00:17:00 -
[5] - Quote
Reload reduction would also be genuinely useful on the Galassault, yes.
So range or reload are suggestions, then.
moobius 2013 never forget
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Arkena Wyrnspire
Fatal Absolution
22179
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Posted - 2015.02.15 00:22:00 -
[6] - Quote
I would note that a 25% range bonus would barely take ARs up to CR ranges.
Not sure about bothering keeping the current bonus, Noc. It just doesn't really do anything.
moobius 2013 never forget
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Arkena Wyrnspire
Fatal Absolution
22179
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Posted - 2015.02.15 00:25:00 -
[7] - Quote
I'm fairly sure Rattati was considering a Calassault bonus change but I'm not sure about the Galassault bonus.
moobius 2013 never forget
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