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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2386
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Posted - 2015.02.13 07:03:00 -
[1] - Quote
What makes you think the AR needs another buff? Not easy mode enough for you yet Aeon? They are already the easiest to use rifles in this entire game, and you want them to slow down your enemies so you can hit them better? Get real.
The AR is fine. Go cry somewhere else.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2386
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Posted - 2015.02.13 07:26:00 -
[2] - Quote
Aeon Amadi wrote:Fizzer XCIV wrote:What makes you think the AR needs another buff? Not easy mode enough for you yet Aeon? They are already the easiest to use rifles in this entire game, and you want them to slow down your enemies so you can hit them better? Get real.
The AR is fine. Go cry somewhere else. Ah, Fizzer. Always commenting about how something is easy mode. Unless it's Amarr tech, then it's hardest stuff in the world to use and perpetually be the most underpowered weaponry in the game. Give me a real reason why it -shouldn't- slow down the target instead of this "hurrrr someone said somethin' I don't like, better cry about how they're crying". It's a CQC weapon. You going to sit here and tell me that things are not relatively (the physics term, in case you didn't know) faster based on proximity? Are you seriously going to try and convince me that it's harder to hit something 70m away as opposed to 10m away? That close quarters combat is "easy mode"? EDIT: You wanna troll, I'll troll too. Get on my level, don't start shooting until you're within 30m. THEN you can come in here and spout some BS about how things are easy mode. In fact, the next time I see you in battle, I'm going to record our fights and I do sincerely hope you use the AR just to prove - not just to me - to the entire community just how "easy mode" the AR really is.
If CQC wasn't easy mode, why does the majority of the community (and the majority of communities for that matter) tend to flock to CQC combat?
Hipfire twitchy twitchy has always been the unskilled players domain, in most every game.
CQC is easy mode, as it is in most shooters. Dust is no different in this regard.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2391
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Posted - 2015.02.15 02:36:00 -
[3] - Quote
AndyAndio wrote:The most used modules in this game are HP modules and you want to punish speed and movement, sounds legit, this game clearly needs more brick tanking.- If there were modules that increased strafe seed or base movement speed, HP modules would go the way of the disnosaur. Speed is broken right now, so yeas, it doesn't need to be needed, but not like this.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2391
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Posted - 2015.02.15 06:57:00 -
[4] - Quote
AndyAndio wrote:Fizzer XCIV wrote:AndyAndio wrote:The most used modules in this game are HP modules and you want to punish speed and movement, sounds legit, this game clearly needs more brick tanking.- If there were modules that increased strafe seed or base movement speed, HP modules would go the way of the disnosaur. Speed is broken right now, so yeah, it does need to be nerfed, but not like this. Make a valid point or dont respond at all, its easy to throw "what if" into any topic and make some kind of sense.- You don't make a valid point either.
HP modules being popular is hardly indicative that HP is too high. It is only indicative that they are the best modules and that they provide the most tangible and immediate benefits to the users.
Speed is still broken though. Strafing, in particular. This matrix bullet "dodging" isn't helping this game at all, and if anything, I'd say it's harming it, as player frustrations with it just keep mounting.
I'd personally like a 20% across the board nerf to strafing, for everyone. That would put a Minscout at about the strafing speed of Caldari and Gallente Assaults, and the speed would fall all the way to the Amarr Sentinel, just like it does, but 20% less overall.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2391
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Posted - 2015.02.15 07:09:00 -
[5] - Quote
Aeon Amadi wrote:Fizzer XCIV wrote:AndyAndio wrote:Fizzer XCIV wrote:AndyAndio wrote:The most used modules in this game are HP modules and you want to punish speed and movement, sounds legit, this game clearly needs more brick tanking.- If there were modules that increased strafe seed or base movement speed, HP modules would go the way of the disnosaur. Speed is broken right now, so yeah, it does need to be nerfed, but not like this. Make a valid point or dont respond at all, its easy to throw "what if" into any topic and make some kind of sense.- You don't make a valid point either. HP modules being popular is hardly indicative that HP is too high. It is only indicative that they are the best modules and that they provide the most tangible and immediate benefits to the users. Speed is still broken though. Strafing, in particular. This matrix bullet "dodging" isn't helping this game at all. I'd personally like a 20% across the board nerf to strafing, for everyone. Lol, the hilarity of this. When the movement speed was buffed exponentially back in 1.4/1.5 everyone loved it, I was the only guy who ever complained about it (and I can pull forum threads as proof) and literally everyone flipped their ****. Almost two years later and now everyone's wanting the movement speed dropped again. You people don't know what the hell you want. I was actually pretty neutral about it back then, because it didn't actually manifest itself as a problem after the Scout buff and subsequent Assault buff, both of which were extremely favorable for speed based suits(which I consider to be everything faster than and including the Minassault). I didn't see over a year into the meta, sue me.
I didn't know that wiggle strafing and bullet dodging would become so rampantly popular.
But its not Movement Speed thats the problem. Its the strafe speed multiplier that is causing issues. iirc, the multiplier is .75%, and I'd personally like to see it bumped down to .60%
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