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Posted - 2015.02.15 02:22:00 -
[2] - Quote
CCP Rattati wrote:Atiim wrote:How is the Tactical AR underpowered when it does more damage than the SCR, can fire more shots than the SCR can before overheating, has the same RPM, while only having -15m?
How is the Burst AR underpowered when it does more damage than the CR, has a larger magazine than the CR (even with MinAssault V), has the same RPM, while only having -12m?
Your entire premise is flawed because usage does not equate to power. Claiming it does is fallacious because it fails to assess other factors which would cause it to be used more (or less), such as objectives being CQC oriented, weapons only being able to damage vehicles, weapon isn't great against the most prevalent tank, etc.
Easy examples would be the pre-1.7 Swarm Launcher, which despite being overpowered still remained as the 3rd least used Light Weapon, and the the SMG which despite being the most used Sidearm in the history of DUST is balanced and has adequate advantages and drawbacks to other weapons. Ask the players, they don't choose those weapons, and when they do, they perform worse with them than other weapons. It's just facts, that need to be reconciliated with those things. Why indeed? I'll tell you why. It aint no secret.
TAR: Only Gal Assault can use it somewhat effectively (if you're really REALLY used to it) due to kick and spread. Even Gal Assault will deal with major frustration over its ADS kick though. Try the SCR with Amarr Assault for a while and then switch to GalAss with TAR. With the SCR you have some ADS kick but it's less horizontal (or not at all?) and less overall, so you can keep your crosshairs on target longer and burn em down. With the TAR you're all over the place after a few shots. At the range at which you want to be shooting through that WACK scope it's REALLY hard to stay on target. It can be a powerful weapon, but it's even more of a you-have-to-only-use-it-all-the-time-and-get-used-to-it rifle than SCR, and well...no thanks. I tried. I REALLY tried. But now...pffft SCR all the way when I'm not destroying with ACR.
And if it's handling problems aren't enough to turn you away, it misfires. The SCR will shoot a round every single time you touch R1. The TAR will miss a round here and there. NO. Watch that video again where that guy compared the two.
ASCR: The way the ASCR works--full auto, huge clip, decent range and accuracy--you need to keep firing and drill your opponent down before he can do critical damage to you...but that will never happen with this gun. Closer up you won't be able to work through his armor fast enough. Meanwhile you're exposed. That equals death. At range you're chipping away at armor so slowly targets tend to find cover.
Burst AR: Basically it's the CR with less range and more damage (but less dmg against armor, which constitutes a higher percentage of total HP you're working through), and range trumps damage every time, especially with a burst weapon (full auto is better up close). Also its scope is a joke. The zoom is a liabilty within the range you want to firing down sights with this gun, and teases you into firing beyond your range. |