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Thread Statistics | Show CCP posts - 6 post(s) |
MINA Longstrike
Kirjuun Heiian
2171
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Posted - 2015.02.13 04:41:00 -
[1] - Quote
Ambush still accounting for a *lot* of rr kills I think. I don't see it too often in objective based game modes, unless its a Dom where heavies aren't that great.
Burst rifles too bursty (less RoF higher dmg bursts). Tar maybe slightly higher damage per shot & less RoF?
Scope is a big problem for both tar & bar (takes up too much screen space).
AScR has strange hit detection, might be better if made more similar to BrAR.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2171
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Posted - 2015.02.13 05:10:00 -
[2] - Quote
sir RAVEN WING wrote:Sgt Kirk wrote:Why are all the colors around the same tones! Excellent question! What about the colorblind people? Think of them!
As a shirt of mine once said "F*ck the colourblind". Nah just kidding, color differentiation would make things easier to read.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2176
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Posted - 2015.02.13 10:55:00 -
[3] - Quote
CCP Rattati wrote:Pagl1u M wrote:We need the kills/spawn ratio of hmg It's too damn high, ranking with top tier rifles. I am working on Hotfix Echo, where the plan is to rein in the range, and nothing else. They are too effective in "rifle" range
I'd roll back the damage honestly. 720 dps (-15/+15) at MLT level. 792 (-15/+15) at proto without proficiency or damage mods. That's 910dps vs armor. On suits that *can* have 2000 EHP if they fully brick out.
I'd pair the dps up with something like an assault combat rifle, then just let it fire for the left side of forever.
Also, might it be possible that HMG's are really ****ing with the kills per spawn of assault rifle variants? They are in roughly the same range after all.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2176
|
Posted - 2015.02.13 11:34:00 -
[4] - Quote
duster 35000 wrote:Breakin Stuff wrote:What this tells me is that shield suits are still deeply in the minority despite the fact that they are damn good. And that any scrambler tech instantly forces them to use armor suits, while armor doesn't have to change.
It's not that. It is quite simply, that any damage taken (even incidental damage from people shooting ****ing assault rifles at you 100m away!) stops shield repair. The same is not true of stopping armor repair.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2181
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Posted - 2015.02.13 18:18:00 -
[5] - Quote
Breakin Stuff wrote:Lynn Beck wrote:Not sure if on topic, but the RR seriously kicks too much in ADS. Think it about it lore wise too, why would a long range race allow their primary use rifle to kick so damn much, regardless of the technological realities.
Honestly it makes the weapon a pain to use on anything other than scouts.
Also the ridiculous hipfire kick makes it nauseating to use on a big screen.
I honestly wish we could just make it have horrid hipfire accuracy, like the Tac Ar but worse, and have close to 0 kick like most other weapons. RR should have had a sharpshooter skill to reduce recoil, and the calassault should have a charge time reduction.
Nooooooo. This breaks the rifle. The charge time reduction is fractions of a second it is *not* a good bonus. Kick reduction is fine.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2196
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Posted - 2015.02.17 06:22:00 -
[6] - Quote
Alex-ZX wrote:Breakin Stuff wrote:drop HMG to 2000 RPM, increase range to 40m.
puts it at 650 DPS-ish.
Please do not mess with the hmg. If ccp want to makes autocannons in that way go ahead, but the hmg is good as it is right now. I wouldn't tolerate another nerf, in that weapon. Also that is off topic. Talk about the Tar, ascr n bar.
"Please don't take away my 900dps face melter I carry on a 2k ehp suit".
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
2203
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Posted - 2015.02.17 22:28:00 -
[7] - Quote
Did a little testing today and the assault rail rifle doesn't start having any damage drop off until 71m. This seems to be where this weapon is overperforming I would happily take 100 less dps for 26m more range. Std rail seems to be okay, I'm not 100% on where its overperforming.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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