
CeeJ Mantis
Mantodea MC
132
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Posted - 2015.02.13 21:06:00 -
[1] - Quote
CCP Rattati wrote:Jathniel wrote:You really really do NOT need to buff that TAR. It's literally my primary weapon.
On it's own, it's already extremely effective. With triple-damage mods, it's essentially as powerful as the old-school scrambler pistol..... except with range.
It's not under-performing. My guess is most people just don't like the kick. You CANNOT. I repeat. *CANNOT* safely make that gun ANY stronger damage wise.
You can PROBABLY get away with a 25m range buff, without breaking it. Or a 10% kick reduction. But....... Do NOT increase the mag size. Do NOT increase the damage. Do NOT increase the rate of fire. Do NOT improve hip fire accuracy. The TAR is borderline to the lethality it had in 1.0, and that will break it.
This is someone biased in favor of the TAR, pleading with you not to buff it any further. It really does not need it.
It is a GOOD thing that the TAR takes skill to use, and is limited to a few users. TAR worst K/S bar none...don't know how those opinions "align" The main issue with the Tac AR is it's kick is slightly to high. You slow down your fire rate a lot to go for accurate headshots. I can put multiple bursts on the burst AR on the head and that extra damage makes it very effective even beyond the edge of it's range. If it's kick was lowered, it would be perfect. (also, please make a standard variant of it. MY standard commando needs one) Another reason why it might be less popular now is because of the fact that the Min assault is popular right now, and it is hard to hit speedy, twitchy people with a semi automatic gun.
The burst seems nice right now, and if it did slightly more damage I think it might shine a bit more.
Lastly, the main issue of assault rifles is the big gap between effective and optimal range. It's 28m. Compare this to the 20m of the RR and ScR, and you add the fact that their range is so low, and you can see why even though it is effective at 90m, the tac is only doing max damage up to to 62m. This is how all the ARs work. (And I think maybe combat rifles too.)
Longest plasma cannon kill: 236.45m
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