Cat Merc
Fatal Absolution General Tso's Alliance
15143
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Posted - 2015.02.13 10:43:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:Reduce TAR kick. The kick is not much of a big deal in close range, but at longer ranges it makes it impossible to fully make use of the fire rate without it flying all over the place.
Give the ASCR a mechanic that makes the heat buildup justified. The regular SCR has the charge shot which is balanced by heat buildup, the laser rifle has has a damage buildup mechanic that has to be balanced by the heat buildup. On the ASCR though, doesn't feel justified, so I recommend giving it a "damage buildup per based on continuous fire duration" feature like the laser rifle... or at the very least, just make it less jittery, and reduce dispersion.
As for the burst AR, I don't really know what to attribute the lack of use to, but seems pretty solid to me. Perhaps people just haven't found out how good it is? ASCR is actually an incredibly good rifle without heat. Fastest reload, tight dispersion, arguably best sight of all the Assault variants, excellent range, etc'. It also has a high damage per mag, though I don't remember if the AR caught up or not since the mag damage increase.
I really don't know why it doesn't perform.
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Cat Merc
Fatal Absolution General Tso's Alliance
15143
|
Posted - 2015.02.13 10:47:00 -
[2] - Quote
CCP Rattati wrote:Pagl1u M wrote:We need the kills/spawn ratio of hmg It's too damn high, ranking with top tier rifles. I am working on Hotfix Echo, where the plan is to rein in the range, and nothing else. They are too effective in "rifle" range While I think the problem is damage combined with ease of use and not range, it's still better than a heat build up nerf that in effect does very little on the field. Since even with heat build, the HMG can still destroy every suit in its path 3 times over. Except sentinels, those it can do twice over
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Cat Merc
Fatal Absolution General Tso's Alliance
15143
|
Posted - 2015.02.13 11:36:00 -
[3] - Quote
duster 35000 wrote:Breakin Stuff wrote:What this tells me is that shield suits are still deeply in the minority despite the fact that they are damn good. And that any scrambler tech instantly forces them to use armor suits, while armor doesn't have to change. Umm, have you seen what a Combat Rifle does to armor? Or explosive spam that is common in CQC maps?
Saying that armor suits don't have their hard counters is bullshit. The majority of weapons on the field are anti armor.
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