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Thread Statistics | Show CCP posts - 6 post(s) |
Atiim
Titans of Phoenix
15602
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Posted - 2015.02.13 14:28:00 -
[1] - Quote
How is the Tactical AR underpowered when it does more damage than the SCR, can fire more shots than the SCR can before overheating, has the same RPM, while only having -15m?
How is the Burst AR underpowered when it does more damage than the CR, has a larger magazine than the CR (even with MinAssault V), has the same RPM, while only having -12m?
Your entire premise is flawed because usage does not equate to power. Claiming it does is fallacious because it fails to assess other factors which would cause it to be used more (or less), such as objectives being CQC oriented, weapons only being able to damage vehicles, weapon isn't great against the most prevalent tank, etc.
Easy examples would be the pre-1.7 Swarm Launcher, which despite being overpowered still remained as the 3rd least used Light Weapon, and the the SMG which despite being the most used Sidearm in the history of DUST is balanced and has adequate advantages and drawbacks to other weapons.
The 1st Matari Commando
-HAND
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Atiim
Titans of Phoenix
15605
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Posted - 2015.02.14 00:58:00 -
[2] - Quote
Ripley Riley wrote:Atiim wrote:Your entire premise is flawed because usage does not equate to power. If useage was the only data he was examining, then yes, you would be right. In the OP he clearly states... CCP Rattati wrote:The obvious lesson is that ASCR, TAR and Burst AR are not good enough, and those three also have the lowest Kills/Spawn ratio (similar to KDR ratio), so low usage and low efficiency indicates "not good enough" Rattati is also monitoring each weapon's Kills/Spawn: their killing efficiency. Still a flawed premise.
Kills per Spawn data is influenced by a variety of factors beyond the power of a weapon, such as how skilled the players using a weapon is, how skilled the players fighting against the weapon are, the environment the weapon is being used in, the HP type the weapon's being used against, etc.
As such, attempting to balance anything around KSR without assessing why an item has an abnormal KSR foolish, and won't do anything besides making a balanced weapon OP or UP.
CCP Rattati wrote: Ask the players, they don't choose those weapons, and when they do, they perform worse with them than other weapons.
Which means that the players using the weapons are terrible, hence why they perform so poorly with variants that are superior to the ones which your data ironically claims are overpowered.
Though besides usage and KSR (which are both flawed methods of determining a weapon's power), is there any actual reason as to why the Burst and Tactical ARs need a buff?
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
15744
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Posted - 2015.02.23 13:17:00 -
[3] - Quote
Adipem Nothi wrote:Edit: Is there any truth to this thread? Does the ScR really out-range the RR? According to these tests performed in-game, the range is about the same (SCR is higher by 1m).
The 1st Matari Commando
-HAND
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Atiim
Heaven's Lost Property Negative-Feedback
15751
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Posted - 2015.02.24 00:28:00 -
[4] - Quote
Fizzer XCIV wrote: That document is painfully outdated. Weapon ranges don't increase with tier anymore like that. The SDE says the RR has an effective of 100m and the ScR has an effective of 96m. No hard info on the Optimal, but anecdotally I can say the RR feels like it reaches further out.
I'm aware that weapon ranges were normalized across each tier, however beyond said normalization there hasn't been any changes to SCR or RR range.
Meaning that no matter what tier they were normalized against the difference is still 1m, in favor of the SCR.
The 1st Matari Commando
-HAND
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