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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:05:00 -
[1] - Quote
So while discussing for HAV balance, the adding of both large turrets and HAV's (and we can assume other vehciels later) from both Amarr and Winmatar came up, and Master Splinter said that at least the HAV's will come in stage two of the rebalance. I expressed that I'd like the Arty to be indirect, as Artys are usually made for shelling dig in targets in games, and it being direct wouldn't be good at that. However, as I also expressed in my ADS thread, I'd like for a Pilot to be able to defend itself from a ADS if one pulls up, and it being direct won't really be able to. We could just say that it could be an exception, but that's not really fair, now is it?
So, I came up with this(although I doubt this is possible however, at least for now): The arty would be able to have direct and indirect fire. In direct fire, it would preform much like a modern day MBT gun, fire, high speed round hits a target (or could possibly explode within a radius of a target?), and deals a higher direct damage, but a lower splash. In indirect mode however, the shot is slower, and direct damage is lower, but splash damage is higher, and the radius could even grow as well.
That is all.
BLUB
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
179
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Posted - 2015.02.12 21:09:00 -
[2] - Quote
+1
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17135
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Posted - 2015.02.12 21:11:00 -
[3] - Quote
Only turret with two fire modes?
Why?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4943
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Posted - 2015.02.12 21:23:00 -
[4] - Quote
True Adamance wrote:Only turret with two fire modes?
Why?
Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:23:00 -
[5] - Quote
True Adamance wrote:Only turret with two fire modes?
Why?
Well, most other turrets don't reall need them. Blasters are close quarters turrets, and movement is key with them. having a high DPS shot style that is good to use while on the move (which is why I've been saying shotgun) would be pretty much all it needs. Rails are pretty much the same. Rockets could be made to have a secondary mode to accommodate the high alpha characterized by missiles, but not rockets, and maybe lasers to have both pulse and beam lasers (although I think splitting those up would work better for balance,seeing as beam laser would probably work similar to that of long range laser rifles and pulse lasers to that of shorter range scrambler rifles, and on that thought, the same should apply to Rockets and missiles).
AC's would be similar to that of blasters, made for more of close range combat on the move, and therefore not really needing another mode. This seems like a unique problem under Artys, which is why I was saying only for Artys, but if you can valid reasons to have other modes for Blasters, AC's and the Lasers without making them just for just being there, it'd probably be neat to add them as well.
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:25:00 -
[6] - Quote
Pokey Dravon wrote:True Adamance wrote:Only turret with two fire modes?
Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy.
Well, that wouldn't really solve the issue I pointed out in the thread, which is the reason I had them together. Having them apart would otherwise be another turret altogether tbh, seeing as they operate so differently.........
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4943
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Posted - 2015.02.12 21:27:00 -
[7] - Quote
I guess I missed the problem you were trying to solve. Could you re-word it?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:30:00 -
[8] - Quote
Pokey Dravon wrote:I guess I missed the problem you were trying to solve. Could you re-word it?
The ADS thread problem.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4943
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Posted - 2015.02.12 21:32:00 -
[9] - Quote
You mean HAV's difficulty to deal with ADS flying directly above them?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:33:00 -
[10] - Quote
Pokey Dravon wrote:You mean HAV's difficulty to deal with ADS flying directly above them?
Aye. Being indirect shot will make hitting DS's pretty damn painful, it wouldn't really be a thing to hit them.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17136
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Posted - 2015.02.12 21:34:00 -
[11] - Quote
Pokey Dravon wrote:True Adamance wrote:Only turret with two fire modes?
Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy.
I sort of understand that but how is continuity a factor here. Rounds don't arc in space.......
I do understand why you want "Artillery Artillery" the proper kind but honestly, and I'm more than open to being convinced otherwise, that its necessary especially if say the MBT style cannon had a fair explosive radius and projectile drop (unlikely but...)
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:35:00 -
[12] - Quote
True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Only turret with two fire modes?
Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy. I sort of understand that but how is continuity a factor here. Rounds don't arc in space.......
We're not in space
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Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17136
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Posted - 2015.02.12 21:39:00 -
[13] - Quote
Godin Thekiller wrote:True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Only turret with two fire modes?
Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy. I sort of understand that but how is continuity a factor here. Rounds don't arc in space....... We're not in space
Why when I said this before in other threads did I get shot down by people? Yeah I get that I mean I have issue with calling it continuity when rounds don't arc in space and that you and I know that even modern weapons project rounds at well over 1000m/s.
And do pull that "it's just a game True"..... I'm already less than thrilled knowing how tanks are being developed now.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:43:00 -
[14] - Quote
True Adamance wrote:Godin Thekiller wrote:True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Only turret with two fire modes?
Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy. I sort of understand that but how is continuity a factor here. Rounds don't arc in space....... We're not in space Why when I said this before in other threads did I get shot down by people? Yeah I get that I mean I have issue with calling it continuity when rounds don't arc in space and that you and I know that even modern weapons project rounds at well over 1000m/s. And do pull that "it's just a game True"..... I'm already less than thrilled knowing how tanks are being developed now.
1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the target, but rather up and arches to it. Again, it's easier to get out dug in things from a indirect shot.
2: Why are you upset on how HAV's are being developed? The skin thing?
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2980
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Posted - 2015.02.12 21:48:00 -
[15] - Quote
Why not just make it a weapon with very high alpha (2500-3000 damage) and range but very low tracking, RoF, and reload.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17136
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Posted - 2015.02.12 21:51:00 -
[16] - Quote
Godin Thekiller wrote:
1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the target, but rather up and arches to it. Again, it's easier to get out dug in things from a indirect shot.
2: Why are you upset on how HAV's are being developed? The skin thing?
I see what you mean now.
Well as long as there is a real tank gun in the game with proper reload cycles I'm on board.
As for the HAV thing..... I simply just don't see myself enjoying the game as of the last time I check the HAV rebalance threads before Rattati closed it. I'm just not confident what is being produced will interest me enough to draw me back to the game.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 22:02:00 -
[17] - Quote
True Adamance wrote:Godin Thekiller wrote:
1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the target, but rather up and arches to it. Again, it's easier to get out dug in things from a indirect shot.
2: Why are you upset on how HAV's are being developed? The skin thing?
I see what you mean now. Well as long as there is a real tank gun in the game with proper reload cycles I'm on board. As for the HAV thing..... I simply just don't see myself enjoying the game as of the last time I check the HAV rebalance threads before Rattati closed it. I'm just not confident what is being produced will interest me enough to draw me back to the game.
You never know, you might be suprised.
Also, Thanks. That's what the arty adds pretty much, more of the old school style of tank warfare, but HAV style.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4946
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Posted - 2015.02.12 22:10:00 -
[18] - Quote
True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Only turret with two fire modes?
Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy. I sort of understand that but how is continuity a factor here. Rounds don't arc in space....... I do understand why you want "Artillery Artillery" the proper kind but honestly, and I'm more than open to being convinced otherwise, that its necessary especially if say the MBT style cannon had a fair explosive radius and projectile drop (unlikely but...)
Ah you misunderstand my intention. Continuity in that every turret only has 1 fire type. I wasn't referencing EVE, just other turrets within Dust.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17137
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Posted - 2015.02.12 22:10:00 -
[19] - Quote
Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:
1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the target, but rather up and arches to it. Again, it's easier to get out dug in things from a indirect shot.
2: Why are you upset on how HAV's are being developed? The skin thing?
I see what you mean now. Well as long as there is a real tank gun in the game with proper reload cycles I'm on board. As for the HAV thing..... I simply just don't see myself enjoying the game as of the last time I check the HAV rebalance threads before Rattati closed it. I'm just not confident what is being produced will interest me enough to draw me back to the game. You never know, you might be suprised. Also, Thanks. That's what the arty adds pretty much, more of the old school style of tank warfare, but HAV style.
Yeah...its the "HAV style" that I'm not really interested in. IFV's bore me. But if this get's me a proper ******* tank you have my likes!
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7157
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Posted - 2015.02.12 22:14:00 -
[20] - Quote
True Adamance wrote:Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:
1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the target, but rather up and arches to it. Again, it's easier to get out dug in things from a indirect shot.
2: Why are you upset on how HAV's are being developed? The skin thing?
I see what you mean now. Well as long as there is a real tank gun in the game with proper reload cycles I'm on board. As for the HAV thing..... I simply just don't see myself enjoying the game as of the last time I check the HAV rebalance threads before Rattati closed it. I'm just not confident what is being produced will interest me enough to draw me back to the game. You never know, you might be suprised. Also, Thanks. That's what the arty adds pretty much, more of the old school style of tank warfare, but HAV style. Yeah...its the "HAV style" that I'm not really interested in. IFV's bore me. But if this get's me a proper ******* tank you have my likes!
I had a couple ideas for minmatar and amarr turrets. I'll throw them at you later.
AV
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