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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:05:00 -
[1] - Quote
So while discussing for HAV balance, the adding of both large turrets and HAV's (and we can assume other vehciels later) from both Amarr and Winmatar came up, and Master Splinter said that at least the HAV's will come in stage two of the rebalance. I expressed that I'd like the Arty to be indirect, as Artys are usually made for shelling dig in targets in games, and it being direct wouldn't be good at that. However, as I also expressed in my ADS thread, I'd like for a Pilot to be able to defend itself from a ADS if one pulls up, and it being direct won't really be able to. We could just say that it could be an exception, but that's not really fair, now is it?
So, I came up with this(although I doubt this is possible however, at least for now): The arty would be able to have direct and indirect fire. In direct fire, it would preform much like a modern day MBT gun, fire, high speed round hits a target (or could possibly explode within a radius of a target?), and deals a higher direct damage, but a lower splash. In indirect mode however, the shot is slower, and direct damage is lower, but splash damage is higher, and the radius could even grow as well.
That is all.
BLUB
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:23:00 -
[2] - Quote
True Adamance wrote:Only turret with two fire modes?
Why?
Well, most other turrets don't reall need them. Blasters are close quarters turrets, and movement is key with them. having a high DPS shot style that is good to use while on the move (which is why I've been saying shotgun) would be pretty much all it needs. Rails are pretty much the same. Rockets could be made to have a secondary mode to accommodate the high alpha characterized by missiles, but not rockets, and maybe lasers to have both pulse and beam lasers (although I think splitting those up would work better for balance,seeing as beam laser would probably work similar to that of long range laser rifles and pulse lasers to that of shorter range scrambler rifles, and on that thought, the same should apply to Rockets and missiles).
AC's would be similar to that of blasters, made for more of close range combat on the move, and therefore not really needing another mode. This seems like a unique problem under Artys, which is why I was saying only for Artys, but if you can valid reasons to have other modes for Blasters, AC's and the Lasers without making them just for just being there, it'd probably be neat to add them as well.
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:25:00 -
[3] - Quote
Pokey Dravon wrote:True Adamance wrote:Only turret with two fire modes?
Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy.
Well, that wouldn't really solve the issue I pointed out in the thread, which is the reason I had them together. Having them apart would otherwise be another turret altogether tbh, seeing as they operate so differently.........
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:30:00 -
[4] - Quote
Pokey Dravon wrote:I guess I missed the problem you were trying to solve. Could you re-word it?
The ADS thread problem.
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:33:00 -
[5] - Quote
Pokey Dravon wrote:You mean HAV's difficulty to deal with ADS flying directly above them?
Aye. Being indirect shot will make hitting DS's pretty damn painful, it wouldn't really be a thing to hit them.
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:35:00 -
[6] - Quote
True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Only turret with two fire modes?
Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy. I sort of understand that but how is continuity a factor here. Rounds don't arc in space.......
We're not in space
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 21:43:00 -
[7] - Quote
True Adamance wrote:Godin Thekiller wrote:True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Only turret with two fire modes?
Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy. I sort of understand that but how is continuity a factor here. Rounds don't arc in space....... We're not in space Why when I said this before in other threads did I get shot down by people? Yeah I get that I mean I have issue with calling it continuity when rounds don't arc in space and that you and I know that even modern weapons project rounds at well over 1000m/s. And do pull that "it's just a game True"..... I'm already less than thrilled knowing how tanks are being developed now.
1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the target, but rather up and arches to it. Again, it's easier to get out dug in things from a indirect shot.
2: Why are you upset on how HAV's are being developed? The skin thing?
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 22:02:00 -
[8] - Quote
True Adamance wrote:Godin Thekiller wrote:
1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the target, but rather up and arches to it. Again, it's easier to get out dug in things from a indirect shot.
2: Why are you upset on how HAV's are being developed? The skin thing?
I see what you mean now. Well as long as there is a real tank gun in the game with proper reload cycles I'm on board. As for the HAV thing..... I simply just don't see myself enjoying the game as of the last time I check the HAV rebalance threads before Rattati closed it. I'm just not confident what is being produced will interest me enough to draw me back to the game.
You never know, you might be suprised.
Also, Thanks. That's what the arty adds pretty much, more of the old school style of tank warfare, but HAV style.
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