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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
423
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Posted - 2015.02.13 18:26:00 -
[1] - Quote
DUST Fiend wrote:I see you seem to be considering more AV buffs to help handle tanks, which is all well and good, but I just wanted to make this into its own thread to highlight one obvious thing, just in case:
Dropships (and LAVs) are not tanks. Any buff to anything other than PLC at this point will force dropships into obscurity. Right now, you live or die most of the time by literally one to two seconds. If you take any longer than that to properly respond to any given threat, you die. And, while frustrating, thats mostly ok.
Go buffing AV without adjusting our hp to compensate (or return native resists) and we will lose that one to two second window, and die horrible deaths with little to no ability to react and survive.
Agree, the balance on dropships (outside of some very specific fits for the python) is much more finely tuned and could easily be upset to completely destroy non-transport use.
The problem out there today is not that AV is underpowered, its that tanks are overpowered. Specifically the Gunnlogi, I think the madruger is in a better place, but honestly I cant even tell since the field is absolutely 100% dominated by these chodes in Gunnlogi EHP fits.
Nerf Gunnlogis first, see where balance is afterwards, and go from there.
(Vehicle release is probably coming out well before any rebalancing happens, so Im not even sure these discussions matter ) |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
424
|
Posted - 2015.02.13 19:24:00 -
[2] - Quote
DUST Fiend wrote:I think anti ahield AV needs to be introduced, so yes, I do feel that buffing AV without compensating will be a problem. Most people struggle with shield vehicles, then call for AV buffs, not realizing how much damage they currently do to armor.
You cant fix AV imbalance till an effective anti shield option becomes available, and that only Rattat can help you with.
I just want to reiterate what I've said in other threads: Damage profile is NOT the issue currently. The problem is the shield tanks right now are just straight up overpowered compared to their armor counterparts. You dont see people running infantry complaining about not being able to kill Caldari assaults when using armor weapons, because you can kill Cal Assaults with any infantry weapon in the game. Ive pumped my entire ammo supply of proto swarms + 2 proto AV grenades + some random blueberry also contributed a clip of swarms (not sure what level) and just barely killed a Gunnlogi with my last swarm that was literally sitting there in front of us like an idiot 30 meters away in an open area. It should not require that much effort to destroy a tank, even if the damage profiles are vs. armor. And he all this took so much time that he could have easily drove away at any time and escaped.
This is the kind of thing I experience every day in dust, the only time a tank dies is when they are driven by complete idiots or someone not paying attention, or when a huge fraction of the enemy team makes a massive, disproportionate, coordinated effort to kill them. They have so much time to react and escape that there is pretty much no excuse, on top of this, Gunnlogis are so absurdly overpowered that it takes it to the point that Ive had a squad of 4 AVers, all proto, pummel the **** out of a Gunnlogi that we lured to within 20 meters of us (with an LAV drop) and even then the ****** almost got away when his nearest cover was ~200m away.
There is no balance in the tanker game until the Gunnlogi is nerfed to near where the Madruger is right now. |
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