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Spkr4theDead
Red Star.
2908
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Posted - 2015.02.13 18:51:00 -
[1] - Quote
Mary Sedillo wrote:Don't buff the AV. They are FINE as is. They require coordination and that is FINE. It should NOT go back to Lone Wolf, Low-SP, AV'rs able to hold off entire tank groups. I have to coordinate to engage and disengage to survive. The other side needs to do the same. They should NOT expect to kill me every engagement and if you do so balance it that way, you need to cut the price MORE for our vehicles. It still is lone wolf.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2908
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Posted - 2015.02.13 18:58:00 -
[2] - Quote
Ku Shala wrote:and pilots dont have that effect on infantry now? So tanks should have absolutely no anti infantry role at all?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2908
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Posted - 2015.02.13 19:02:00 -
[3] - Quote
Breakin Stuff wrote:DUST Fiend wrote:Ku Shala wrote:and pilots dont have that effect on infantry now? Only if that team spawns no AV in response. more specifically if the team is unlucky enough to not have someone who runs dedicated AV So the game should be balanced around that unlikely scenario?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2908
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Posted - 2015.02.13 19:13:00 -
[4] - Quote
Breakin Stuff wrote:Mary Sedillo wrote:Ku Shala wrote:you are forgetting the current tanks are milita/basic when proto tanks return do you want it to take a whole team to destroy one
should work like
basic av can destroy basic tank with some challenge advanced av destroy basic tank with some effort proto av destroy basic tank with ease
basic av destroy advanced tank with difficulty advanced av destroy advanced tank with some challenge proto av destroys advanced tank with some effort
basic av destroy proto tank very difficult advanced av destroy proto tank with with difficulty proto av destroy proto tank with some challenge
similar theory for all vehicles
it cant take 3-4 players off the map to kill 1 vehicle that is very unfair/unbalanced at least with a 16 vs 16 match. 100 vs 100 would be a different story. I understand risk vs reward and that tanks are expensive but if it takes 4 av users to destroy 1 basic shield tank what happens when proto tanks are reintroduced? 4 shield tanks = win?
should a hav, lav or dropship be able to one shot infantry if infantry cant 1 shot the pilot? Until we get advance and proto tanks, this thinking is NOT fine. and until we get the advanced and proto tanks, odds are AV is going to be on the backburner according to rattati. I'm doing preliminary work and have been helping him with the numbers. I also submitted a proposal for buffing the crap out of vehicles in general, so assuming I'm in it to make vehicles EZ mode tells me that you're sipping spkr4thedead's kool-aid. Stop it. That stuff ain't safe. Edit: Just understand that Proto tanks will be balanced with proto AV, ADV with ADV and STD with STD. No more of this sicas tanking better than a maddy BS So how exactly will the meta levels be balanced against themselves? Will PRO AV not be able to damage STD hulls?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2908
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Posted - 2015.02.13 19:18:00 -
[5] - Quote
Ku Shala wrote:correct me if im wrong but the higher level vehicles were removed to make balancing av easier? That was the sorry excuse given to us.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2908
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Posted - 2015.02.13 19:35:00 -
[6] - Quote
Michael Epic wrote:Look man....I was in 3 matches last night where the raspberry team called in THREE assault dropships, totally proto everything and shield hardeners and all they did was circle around the domination objective dropping ordinance.
There were 4 players with swarms and myself and another guy with forges and not one dropship was blown up...every time they'd get hit, they'd fly so far up and out of range and shield boost and then come back down while the other two swarmed around.
4 swarm launchers and 2 forge guns couldn't take out even ONE of them...and you're saying wah don't buff AV it'll hurt dropshipssssssssss
Seems to me like Dropships need to be dealt with like tanks...the vehicles in this game are overpowered x10, they were GOOD in 1.6 and now in Warlords 1.0, they're not as bad as Uprising 1.7/1.8 but they're still bad. You're complaining about reaction time, not overpowered vehicles.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2908
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Posted - 2015.02.13 19:53:00 -
[7] - Quote
Breakin Stuff wrote:Pokey Dravon wrote:Spkr4theDead wrote: So how exactly will the meta levels be balanced against themselves? Will PRO AV not be able to damage STD hulls?
I imagine it would behave similarly to what happens when you shoot a standard dropsuit with a proto weapon. I believe PRO AV will be balanced VS. PRO hulls. so yeah, bring an STD hull into PC and you're gonna get blitzbombed into oblivion. I think that's the first time I've ever seen you mention PC as far as vehicles are concerned.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2908
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Posted - 2015.02.13 19:55:00 -
[8] - Quote
Breakin Stuff wrote:the projected EHP of the PRO armor HAVs is higher than the gunnlogi.
Even with my numbers for AV it'll still require a reload to kill one that's maxed out. Believe it or not the Gunnlogi will hold well vs. the forge gun even with that consideration because the damage profile and the fact that the proficiency skill only affects armor will cause the forge gun to be much less efficient vs shields.
the UHAV is going to sit there and eat shot after shot after shot with it's projected EHP.
Might be a good target for a breach gun. but there's issues with that.
there's also the issue of tower forges. HAVs need a method of splatting them, even if it's having a small rail that can elevate to pick their ass off. So as a benchmark, that's less than 12 seconds to destroy a vehicle with everything on? That's insane for one person.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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