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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
209
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Posted - 2015.02.13 20:01:00 -
[1] - Quote
Mary Sedillo wrote:Don't buff the AV. They are FINE as is. They require coordination and that is FINE. It should NOT go back to Lone Wolf, Low-SP, AV'rs able to hold off entire tank groups. I have to coordinate to engage and disengage to survive. The other side needs to do the same. They should NOT expect to kill me every engagement and if you do so balance it that way, you need to cut the price MORE for our vehicles. AV isn't fine, if anything it's OP (at least swarms are, forge guns, PLCs and AV nades are fine)
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
209
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Posted - 2015.02.13 20:03:00 -
[2] - Quote
Ku Shala wrote:you are forgetting the current tanks are milita/basic when proto tanks return do you want it to take a whole team to destroy one
should work like
basic av can destroy basic tank with some challenge advanced av destroy basic tank with some effort proto av destroy basic tank with ease
basic av destroy advanced tank with difficulty advanced av destroy advanced tank with some challenge proto av destroys advanced tank with some effort
basic av destroy proto tank very difficult advanced av destroy proto tank with with difficulty proto av destroy proto tank with some challenge
similar theory for all vehicles
it cant take 3-4 players off the map to kill 1 vehicle that is very unfair/unbalanced at least with a 16 vs 16 match. 100 vs 100 would be a different story. I understand risk vs reward and that tanks are expensive but if it takes 4 av users to destroy 1 basic shield tank what happens when proto tanks are reintroduced? 4 shield tanks = win?
should a hav, lav or dropship be able to one shot infantry if infantry cant 1 shot the pilot? Vehicles are force multipliers, this isn't a bad thing, in fact it's oneof the main ways they support the infantry on a team. Besides it's not like the other team can't call in vehicles too is it?
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
209
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Posted - 2015.02.13 20:07:00 -
[3] - Quote
Ku Shala wrote:and pilots dont have that effect on infantry now? It's much harder to kill infantry in tanks as it is to kill tanks as infantry. If the blaster had the original dispersion then it would be a different story because they would be able to kill the infantry too, but they can't hit anything. As for rails, you get 4 shots before overheat and if you miss the small moving target with all of those then you get nothing.
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
209
|
Posted - 2015.02.13 20:11:00 -
[4] - Quote
DRT 99 wrote:DUST Fiend wrote:Should vehicles take 1000% damage from small arms fire to compensate for that teams lack of preparedness?
How does the enmy not spawning AV factor into a V vs AV discussion? Vehicles are already immune to most weapons in the game, and youre saying "Its their fault that they died to a vehicle because they werent pidgeonholing themselves into AV" Yes, they are, but that advantage comes with lots of disadvantages, such as not being able to hack objectives, costing much much more (isk and sp) and being much, much, much bigger than infantry
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
209
|
Posted - 2015.02.13 20:24:00 -
[5] - Quote
Michael Epic wrote:Look man....I was in 3 matches last night where the raspberry team called in THREE assault dropships, totally proto everything and shield hardeners and all they did was circle around the domination objective dropping ordinance.
There were 4 players with swarms and myself and another guy with forges and not one dropship was blown up...every time they'd get hit, they'd fly so far up and out of range and shield boost and then come back down while the other two swarmed around.
4 swarm launchers and 2 forge guns couldn't take out even ONE of them...and you're saying wah don't buff AV it'll hurt dropshipssssssssss
Seems to me like Dropships need to be dealt with like tanks...the vehicles in this game are overpowered x10, they were GOOD in 1.6 and now in Warlords 1.0, they're not as bad as Uprising 1.7/1.8 but they're still bad. They are in no way OP, what you experienced is a very organised ADS group, and your team were trying to counter it with terrible AV. I took out 5 ADS in a dom earlier with just adv swarms, I seriously don't see how you struggled to counter 3 ADS
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
209
|
Posted - 2015.02.13 20:27:00 -
[6] - Quote
Derpty Derp wrote:DRT 99 wrote:DUST Fiend wrote:Should vehicles take 1000% damage from small arms fire to compensate for that teams lack of preparedness?
How does the enmy not spawning AV factor into a V vs AV discussion? Vehicles are already immune to most weapons in the game, and youre saying "Its their fault that they died to a vehicle because they werent pidgeonholing themselves into AV" If someone dies to a vehicle, they weren't very aware of their surroundings. When I'm screwing around in my commando (no swarms, swarms are for scrubs... The bad kind of Scrubs) and I see anything other than an LAV I check to see if it has guns and if it does, I either shoot the gunner, or I hide and wait for it to go away. Vehicles can't magically kill you, they have to shoot you. Breakin Stuff wrote: more specifically if the team is unlucky enough to not have someone who runs dedicated AV
Then your team either needs to tippy toe around trying not to out in the open when the vehicles are near, or they need to bring out a militia vehicle (don't tell me they're useless I run a militia fit Sica and I have also run a state gunni on a character that has no points in vehicles & I can tell you they do the business!) Yes you have to work harder because you're not specced into it... But then if I'm specced into vehicles and not infantry, I have to work twice as hard if I want to get into the objective in an assault suit. There's also the option of your team working together to bring out the starter fit swarms. Trust me when I tell you this, 3 - 6 people firing those at your protato tank can take it out. My point being, if you're unlucky don't plan well enough to bring high level AV with you, you are going to have to be at a disadvantage, as you should be for neglecting a role. Exactly, normally I can just avoid vehicles because they don't NEED to be destroyed. Half the time I can just jump up and down in front of a tank without much problem because they can't aim for ****
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
209
|
Posted - 2015.02.13 20:37:00 -
[7] - Quote
Breakin Stuff wrote:Jammeh McJam wrote:Michael Epic wrote:Look man....I was in 3 matches last night where the raspberry team called in THREE assault dropships, totally proto everything and shield hardeners and all they did was circle around the domination objective dropping ordinance.
There were 4 players with swarms and myself and another guy with forges and not one dropship was blown up...every time they'd get hit, they'd fly so far up and out of range and shield boost and then come back down while the other two swarmed around.
4 swarm launchers and 2 forge guns couldn't take out even ONE of them...and you're saying wah don't buff AV it'll hurt dropshipssssssssss
Seems to me like Dropships need to be dealt with like tanks...the vehicles in this game are overpowered x10, they were GOOD in 1.6 and now in Warlords 1.0, they're not as bad as Uprising 1.7/1.8 but they're still bad. They are in no way OP, what you experienced is a very organised ADS group, and your team were trying to counter it with terrible AV. I took out 5 ADS in a dom earlier with just adv swarms, I seriously don't see how you struggled to counter 3 ADS if 4 swarms and 2 forges couldn't kill one ADS then yeah, I'd say that gets a nomination for worst AV players in the game. lol, exactly. If swarmers fail to hit the target then they're doing something wrong
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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