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Derpty Derp
Dead Man's Game
766
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Posted - 2015.02.13 18:50:00 -
[1] - Quote
Ku Shala wrote:I agree with your concern but since the vehicles currently are basic should they not be balanced as basic, being weak to stronger av?
They're basic fitted with complex modules, Which are required to not get torn apart by a starter fit swarm launcher. How about you fit a 'basic' ads with all 'basic' mods and tell me how long you live once out of the red zone.
I fly a Incubus occasionally with an mCRU taking up a slot. It can be downed (and has been many times) when just flying near an adv swarmer, because unless I'm going full speed, or have some terrain big enough to block the lock, all 3 rounds will land and I will have 0 health.
the starter fit swarms would down this fit in 4...
Would be nice to be able to fly something other than the afterburner ads without being downed by someone you can't see, firing something you can't see, from somewhere you can't see.
When are invisible swarms going to get sorted? |
Derpty Derp
Dead Man's Game
766
|
Posted - 2015.02.13 19:13:00 -
[2] - Quote
DRT 99 wrote:DUST Fiend wrote:Should vehicles take 1000% damage from small arms fire to compensate for that teams lack of preparedness?
How does the enmy not spawning AV factor into a V vs AV discussion? Vehicles are already immune to most weapons in the game, and youre saying "Its their fault that they died to a vehicle because they werent pidgeonholing themselves into AV"
If someone dies to a vehicle, they weren't very aware of their surroundings. When I'm screwing around in my commando (no swarms, swarms are for scrubs... The bad kind of Scrubs) and I see anything other than an LAV I check to see if it has guns and if it does, I either shoot the gunner, or I hide and wait for it to go away. Vehicles can't magically kill you, they have to shoot you.
Breakin Stuff wrote: more specifically if the team is unlucky enough to not have someone who runs dedicated AV
Then your team either needs to tippy toe around trying not to out in the open when the vehicles are near, or they need to bring out a militia vehicle (don't tell me they're useless I run a militia fit Sica and I have also run a state gunni on a character that has no points in vehicles & I can tell you they do the business!)
Yes you have to work harder because you're not specced into it... But then if I'm specced into vehicles and not infantry, I have to work twice as hard if I want to get into the objective in an assault suit.
There's also the option of your team working together to bring out the starter fit swarms. Trust me when I tell you this, 3 - 6 people firing those at your protato tank can take it out.
My point being, if you're unlucky don't plan well enough to bring high level AV with you, you are going to have to be at a disadvantage, as you should be for neglecting a role. |
Derpty Derp
Dead Man's Game
769
|
Posted - 2015.02.13 19:54:00 -
[3] - Quote
Michael Epic wrote: 4 swarm launchers and 2 forge guns couldn't take out even ONE of them...and you're saying wah don't buff AV it'll hurt dropshipssssssssss
Then your guys failed to aim at the same target, or even at 2 of the targets. You can get at least 2 shots from 1 swarm launcher to hit a dropship before it can be out of range. So if 4 guys fire 8 rounds of swarms at a Python, it's going down, even if they're militia... Add in the forge gunners and well they must have missed every damn shot, lol.
I've taken out hardened Pythons with an adv forge gun many a time. They require to run to even stand a chance of escaping, if they fly around and try to dodge then they aren't shooting me, if they aren't shooting me they're getting shot.
You don't need a nerf, you need your guys to practice using AV. Also maybe try out the breach forge, one hit from that and the pilot will have brown trousers, hardener or no. |
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